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Everything posted by Lorenzo
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Probably it is only a matter of points of view... but I believe videogames are art and for this reason we can study them and critic them as any other piece of art can be evaluated. UL.
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DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
You're right: I have not yet implemented lights. Regarding 90-degree angles... you're right again. I still have to work a little on this map. But my question is: is it enough id-ish? UL. -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Here some screenshots of my level Title: Alienation Zone Slot: E1M6 Style: E1M5/E1M6 Map: Uploaded with ImageShack.us Shots: http://img593.imageshack.us/img593/4600/az01.png http://img203.imageshack.us/img203/4826/az02.png http://img141.imageshack.us/img141/7604/az03.png http://img121.imageshack.us/img121/7052/az04.png http://img690.imageshack.us/img690/1999/az05.png http://img546.imageshack.us/img546/2885/az06.png http://img820.imageshack.us/img820/3368/az07.png -
I think you're taking it too seriously. So you admit you don't have respect of id?
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We're speaking about ID. Have some respect, please. UL.
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The "sense", or the "meaning", are in the mind of the spectator, not in the author's mind.
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I was thinking that maybe doom and doom 3 are not "alternative" each other, but happened at the same time. So while doomguy was on Phobos fighting demons, doom3guy was on mars... doing the same thing. They just didn't meet each other.
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DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Just a few... but should check better. Lorenzo -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
I've started a new map, alienation Zone, style e1m5/e1m6. No screenshots yet. Lorenzo -
I found this: Tstarwars.zip (3.89 MB, for Zdoom) which IMO is very fun to play. In short it converts you in a Tie-fighter and the game is Descent-like. I recall I saw years ago another mod which made you a spacecraft, but I can't find it anymore. Have you ever seen something similar?
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DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
It is not e3m9, it is in slot e3m8. Very big IMO and too much pwad-ish, but I just run through it very quickly. Lorenzo -
Is Doomguy's face identical to BJ's from Wolfenstien 3D?
Lorenzo replied to Nightmare Doom's topic in Doom General
Not to speack about the women of the family... -
Plutonia Revisited Community Project: Released!
Lorenzo replied to esselfortium's topic in WAD Releases & Development
who's going to modify and correct the bugs? The authors or a bugs-correction team? Lorenzo -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
I liked the alpha doom textures. Did you create the texture wad? May I use it if inspired? -
Plutonia Revisited Community Project: Released!
Lorenzo replied to esselfortium's topic in WAD Releases & Development
Here my complete text for the txt file: ------------------------------------------------------ Level name : Escape from the Ghost Town Author(s) : UltimateLorenzo Build time : Two months editor(s) used : Doom Builder Music track : E1M9 [i hope] Bugs : None. Mail us if any Inspiration : The original Plutonia map 05. Authors comments : The original "Ghost Town" is a very fun map, full of action and enemies. I was especially inspired by the music, my favourite DooM track. I hope my map has the same feeling of the original. ----------------------------------------------------------- Lorenzo -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Walter, your e3m1 is very nice but perhaps too much big IMO for being a first episode level. The starting labyrinth has a lot of dead-ends, which is not bad in itself, but should have some artifact just to rewarn the player for the exploration. I found one caco blocked inside her cell somewhere near the beginning. The other level is a deep tribute to petersen style? Very well done, but in many ways far away from the idea of this project. And yes, my e1m8 is very similar to the original... I wanted to play with the idea of a star with more than 5 tips. I also think that e1m8 is a special level so you have to do something completly new or a good tribute to the original. -
I sometimes have the same problem. the best thing is to drop all the doom stuff and start doing something else... L.
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Looking for some 1994 gems that allow for modification or reuse
Lorenzo replied to EarthQuake's topic in WAD Releases & Development
bilbo11.wad by Brad Spencer cement.wad by Andrew Murphy lookout.wad by Norman Scott marbas11.wad by Chris Boote nathrath.wad by Bjorn Hermans and Holger Nathrath nukemine.wad by Jason Hargreaves sacrfice.wad by Ty Halderman and Robert Taylor skycity.wad by Darren K. McKeigan ss27bet2.wad by Stanley Stasiak ...just to name a few which i remember right now. -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Nice level, but some areas are too much inspired by original e3m1, while it's missing a good starting view: this is the first level set in hell, just remember the great view you have at the beginning of warrens when you raise the organic lift and find yourself in the field. And perhaps too much alligned textures... Good gameplay, even if i run out of ammo few times... -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Here my new e1m8 level: http://www.mediafire.com/?7qgjb7w5stjc298 I was tired of the old 5-tip star ;-) -
Is Doomguy's face identical to BJ's from Wolfenstien 3D?
Lorenzo replied to Nightmare Doom's topic in Doom General
Does this happen in D2:RPG or in some Wolf game? -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
... and think i was the first to say "stop with the biosphere"... -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
Ehm... it seems I ask questions and answer myself alone. However my biosphere map was just an idea. I have already contributed the project with one map, perhaps I'll do some more. -
DTWID: Project is done, check the release thread
Lorenzo replied to Hellbent's topic in WAD Releases & Development
I don't agree. First, I don't see the reason to use vines sparingly. IMO, or you use it or you don't. Second, obviously a lot of maps from this project will not be enough ID-compliant. Let's have a separate episode for them. Third, if reasoning on ID style and architecture, we come out with some nice new idea, why not use it? Why don't create a spin-off episode and work on it? L. -
I downloaded a few... and I found only crap.