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Everything posted by Per-Scan
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Thanks for the links guys. I'm not entirely which of these threads it was but there's certainly a fair bit of reading for me regardless! :)
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Doom64 EX 2.0a (Feedback Build) - Updated 3-12-11
Per-Scan replied to Kaiser's topic in Source Ports
^ That would be nice. :) I've tried using Xpadder as you can set pretty much anything with that but for some reason it seems to cause probs with Doom EX. For instance, the Dpad becomes 'overly sensitive' and skips past 2 entries when navigating the game menu... and it didn't really seem to make any difference when changing the dead zone. I still had the 'turning' issue regardless of changes in Xpadder. -
Doom64 EX 2.0a (Feedback Build) - Updated 3-12-11
Per-Scan replied to Kaiser's topic in Source Ports
Just wondering if it would be possible to add a 'dead zone' slider for the controller? I've got 2 360 controllers and one pulls slightly to the left and holds that direction if I slightly push the stick and I've got a brand new one that pulls to the right in the same fashion! Dead zone sliders in the emulators that I use (1964 etc) and in (G)ZDoom solve this issue for me... -
Cool & thanks! Bookmarked for future reference. :)
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Doom64 EX 2.0a (Feedback Build) - Updated 3-12-11
Per-Scan replied to Kaiser's topic in Source Ports
Still getting the error. I'll upload the file when I can get to my computer. -
Doom64 EX 2.0a (Feedback Build) - Updated 3-12-11
Per-Scan replied to Kaiser's topic in Source Ports
Here you go: <a href='http://www.sendspace.com/file/khgnr8'>http://www.sendspace.com/file/khgnr8</a> I've had errors with all 4 of these saves. The last one pertains to the above error report. :) -
Doom64 EX 2.0a (Feedback Build) - Updated 3-12-11
Per-Scan replied to Kaiser's topic in Source Ports
I'm using the latest build put up in this thread but I still can't save games without some error upon reloading. Here's the latest one: I_XInputInit: Initializing XInput API Z_Init: Init Zone Memory Allocator CON_Init: Init Game Console M_LoadDefaults: Loading Game Configuration W_Init: Init WADfiles. M_Init: Init miscellaneous info. I_Init: Setting up machine state. R_Init: Init DOOM refresh daemon. P_Init: Init Playloop state. G_Init: Setting up gamestate D_Init: Init DOOM parameters NET_Init: Init network subsystem. D_CheckNetGame: Checking network game status. S_Init: Setting up sound. ST_Init: Init status bar. V_InitGL: Starting OpenGL GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce Go 7950 GTX/PCI/SSE2 GL_VERSION: 2.1.2 GL Extension: GL_ARB_multitexture = true GL Extension: GL_EXT_multi_draw_arrays = true GL Extension: GL_ARB_vertex_buffer_object = true GL Extension: GL_EXT_fog_coord = true GL Extension: GL_ARB_texture_non_power_of_two = true GL Extension: GL_ARB_vertex_program = true GL Extension: GL_ARB_fragment_program = true GL Extension: GL_ARB_texture_env_add = true GL Extension: GL_ARB_texture_env_combine = true ********* ERROR ********* P_UnArchiveMobjs: Mobj read is inconsistent Also, would it be possible for an autorun option to be added to the menu (and/or launcher) and then saved to the config rather than having to switch it on every time I start a game? I don't know if it's just me but sometimes the mouse scroll weapon change is a little sluggish. Apart from the savegame issues I have to say how impressed I am. It's really getting there. PS: Do you intend to port over your outcast levels from Absolution? :) -
I'm going to set up a Return of the Triad game tonight at 21:00. I'm using GZDoom r1124 found here (I've found it to be the most stable): http://svn.drdteam.org/gzdoom/ I'm setting up a 2 player game but if anyone else wants to join in either post in the Comm-Bat thread at the ROTT Forum (see my sgnature) thread or use this IRC channel: irc://ircnet/ROTT As I mentioned before I find Firefox with Chatzilla the easiest way to get on an IRC channel. It's simple with a clear GUI. Hope to see some of you guys!
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I saw this error but I actually thought it was the fault of my installation as I've had funny glitches with a few games of late... Ah well, at least someone else was wise enough to point it out. :)
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How!? EDIT: In case anyone's interested we're getting together at 10pm GMT (about 10 mins from now!) for an online multiplayer game. If you want to play pop over to the ROTT forum at this link: http://rott.s4.bizhat.com/viewtopic.php?t=354&mforum=rott Hope to see you there! :)
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And it's only matched by the TC itself.
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Oooh! Christmas has come early for me. Thanks very much. :)
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Loving the big cunky boots on the rad suit. :)
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You're welcome. :)
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Just a heads up. Those first two links didn't work (file not found). I had to search for them and then they came up: http://files.drdteam.org/index.php/files/search/c7tccs http://files.drdteam.org/index.php/files/search/c7tcv And, yeah, I hope that Doomsday 2 will support Blake Stone. That would be pretty amazing! :)
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Heretic E3M8 music MP3 and remake download
Per-Scan replied to Katamori's topic in Doom General Discussion
Yeah, there is a distinct lack of Heretic remixes which is a pity as it has some of the best music (better to my ear than even the mighty Doom!)of that era in it. -
It's not necessarily a bad idea. It's just really vague. Which is ironic because that's all a Doom story needs to be... :)
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That's an interesting development. I hope this helps out the WinROTT guys as well - there's a whole bunch of voxels ready and waiting for that game too. :)
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I think you just proved Aabra's point...
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But nothing cooler! :P
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The new one's looking good so far. I like the punk/rock'n'roll look it's got. :)
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HeroForever : As seen in... well... other places!
Per-Scan replied to RockSmasherr's topic in Map Releases & Development
Just as an FYI; I wasn't suggesting you try micronaut One for reference. I just thought that if you like Herocore (as I do!) and you like first person monochrome aesthetics you may also like this long forgotten classic... :) Anyway, good to hear you are planning on refining this fine idea of yours... -
Who's your favorite Doom Monster?
Per-Scan replied to DoomF4nG4mer's topic in Doom General Discussion
You wanna try fighting the bitch! My favourite by a mile is the Pinkie. I just love there determined simplicity. Kind of like the Dope Fish of the Doom world - Run, run, bite! A close second would be the Bull Demon for, obviously, the same reason though they aren't quite as cute! -
I have no problem running Wolf3dRedux either. I don't know why it would run too fast... ?
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HeroForever : As seen in... well... other places!
Per-Scan replied to RockSmasherr's topic in Map Releases & Development
It really reminds me of an old Speccy (Timex) game called Micronaut One. It was a monochrome first person perspective game where you drove about in a vehicle completing missions (like Tunnel B-1's grandad!). It's pretty much my favourite Spectrum game to date (being a Commodore guy!). I agree with most of what's been said here. Pain frames and a little more variation/definition in the textures would be good and since you can fly more height variation is a must really. That said, I do think there's loads of potenetial here for something really cool. Especially if this is what you can pull off in a week! Also, go download a Speccy emulator and Micronaut One. It's a classic! :)