![](https://static.doomworld.com/set_resources_10/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://static.doomworld.com/monthly_2018_02/D_member_709.png)
Derrick
Members-
Content count
152 -
Joined
-
Last visited
About Derrick
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
The Gun Shop ( Finally, reopened ! )
Derrick replied to Corrupted Marine's topic in Map Releases & Development
Actually it is done and in the Edge version of GoldenEye Doom2 http://goldeneye.newdoom.com Not to mention the new cool Beta2 of the Edge Version is also available. (I haven't got the chance to submit it to doomworld news section yet.) -
Does anyone know where I can find a wad that contains a rifle range that I could use in GE? I tried searching thru the idgames but didn't find anything. There has got to be a map that contains one, how do all those weapon modes test their stuff? -- NM
-
I find that kindof hard to believe, since alot of the PS2 games are easily copied and revenue is lost.
-
The Modus Gate is pretty darn good I think.
-
Syria is the country that suposively is supplying the insurgents with all those nasty rocket propelled gernades.
-
Very nice drawing! Actually a lot of stuff I drew with MSPaint for GoldenEye Doom2 :-P
-
My bro compiled some city levels into Ghetto Doom. Available at GE Download page.
-
Looking Good! Just out of curosity what gun has a drum on it in Wolf? The only thing close is the MG38? Is this going to be added?
-
Thats why I code for 1.28a
-
There is one in Freedoom. Freedoom actually has some really nice textures, some I think are better then the Doom ones. Though I can't say much for the sounds.
-
The only problem I have with the new version is the OpenAL sound library. It doesn't seem to be very compatible with a lot of the onboard sound cards. Other than that the engine also appears to run a lot faster.
-
Has anyone made a mod where enemies secondary death involves flying gib objects
Derrick replied to Xanthier's topic in Map Releases & Development
RoTT ruled! In Edge its fairly easy to do. WildWeasel did a cool example. http://armory.drdteam.org/index.php?page=topic&id=50 -
Where was this version?
-
Edge its really easy. Here is an example from GE (attack.ddf): [PLAYER_KF7] ATTACKTYPE=SHOT; ATTACKRANGE=2808; SHOTCOUNT=1; DAMAGE.VAL=10; //<- Minimum damage DAMAGE.MAX=15; //<- Maximum damage ATTACK_HEIGHT=32; ACCURACY_ANGLE=5; ACCURACY_SLOPE=6; ENGAGED_SOUND=KF7; PUFF=PUFF;
-
I thought it was made for Zdoom 1.22