Luigi30
Members-
Content count
8 -
Joined
-
Last visited
About Luigi30
-
Rank
New Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Stopping monsters running to the other side of map and infighting: The Map
Luigi30 replied to Luigi30's topic in WAD Releases & Development
Thanks. I'll look into more ways to stop them from killing each other too early like hidden platforms or teleporters. I thought I took care of all of those! I never got a chance to look at it since I was never near the door when it opened. I also hate running around looking for a switch or key in a giant maze, which is why the map isn't that complicated. -
Stopping monsters running to the other side of map and infighting: The Map
Luigi30 replied to Luigi30's topic in WAD Releases & Development
I think I've got it working and significantly less ugly. I'm intending this to be the first map of a 5-map WAD, but being as it's the first map I've actually released I'm sure there's some bugs I missed. SMROSMAI: The Map -
Stopping monsters running to the other side of map and infighting: The Map
Luigi30 posted a topic in WAD Releases & Development
I'm working on a map, and I've got a bit of a problem. I've got bridge with 2 demons and an imp on it: http://img247.imageshack.us/img247/8045/bridge1ue6.jpg The problem is, the player wakes them up by entering the next sector over, and there's an obstacle between the player and the bridge, lowered by the switch. http://img337.imageshack.us/img337/1536/bridge2vv6.jpg If the player doesn't hit the switch and lower the barrier, the demons and imp run to the other side of the map, into a cramped room. Once the player gets in range of the imp and crosses the bridge, it'll shoot a fireball at the player, which invariably hits the demons and everybody dies. How can I stop the monsters on the bridge from activating until the player gets on the bridge or actively shoots them? EDIT: Map now available! Details below! -
How do I open the inner engine core? I can't get to the environmental controls teleporter.
-
None of those compares to the chair model from ROTT, a butt-ugly office chair covered in white plastic to look like Captain Kirk's chair, with a random Apogee guy sitting in it and looking menacing. Did I mention it was the final boss? :P
-
I'd have to say dodging a rocket only for it to hit a barrel and kill you anyway.
-
"I ain't afraid of no quake!"
-
Your very first wad: how did you feel about it back then?
Luigi30 replied to Ezxariarch's topic in Doom Editing
My first map was a few rooms connected by hallways (no doors, didn't know how to make them) leading into a big square room with imps and a teleporter in the middle on a raised platforms. I didn't know how to do lower textures, so the platform was one big HOM. Can't say I've gotten any better, not much of a mapper :(