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Jimmy

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Everything posted by Jimmy

  1. Jimmy

    Post your Doom textures!

    It's been awhile since we had a dedicated "texture jam" thread. I wanna see what you creative folks can come up with. Please go ahead and post your texture edits or your entirely custom ones. Be polite and use spoilers if you have lots in one post as I do here. (I've categorised them as well - no need for this if you have random offerings!) DOWNLOAD OF MY RANDOM STUFF: (mostly seen throughout this thread; last update 22 Feb 2017) Jimmytex permalink Neutrontex (SUPER-WIP PLZ-DON'T-USE) permalink (from-scratch attempts!) Texture fixes
  2. Old MIDI Pack project threads: Plutonia MIDI Pack / Get it from /idgames Revolution! MIDI Pack / Get it from /idgames Rebirth MIDI Pack / Get it from /idgames RAVEN MIDI Pack / Get it from /idgames Time once more to embark on a journey into an imperiled world of medieval dark fantasy - this time to score an all-new soundtrack for Hexen: Deathkings of the Dark Citadel! This expansion set for Hexen adds three new hub episodes and a cluster of deathmatch-only levels. It either shipped with a rearrangement of Hexen's stock music... or played no music at all if you were using the 1.0 version of the HEXDD.WAD iwad. Sorely lacking on at least two fronts! Once again, Kevin Schilder is the mind responsible for the foreboding tones heard throughout the game. These tracks are quite a far cry from the more rock-oriented and uptempo tunes of Heretic, with the earlier game's frantic guitars, smooth synths, and catchy refrains being notably absent here. Hexen's soundtrack creates a sense of all-encompassing darkness and deep existential dread - it paints a grisly portrait of a world engulfed in shadows, filled with dastardly hazardous terrain, and populated by creeping undead horrors. What it lacks in familiar structure it more than makes up for in pure atmosphere. Its unsound structures, potent percussion, lumbering bass lines, shrill strings, and hellish choirs will transport you straight to the dystopic, hexed world of Cronos. With that suitably dark picture in mind, let's pool our efforts and create a completely new soundtrack - fit for a Deathking! 28 new tracks will need to be written. All the new levels' slots are up for grabs, and I've included two slots for the TITLE and STORY screens. (No INTER because Hexen has no intermission screens.) How to join: Observe the Completion Report below. Claim a slot, or up to three at once - your slot(s) will be listed as "claimed/track unfinished". Claiming does not mean you are inextricably bound to that slot - you may drop out or move your claim at any time! Start writing! Once your piece is finished and submitted I will offer you any critical feedback needed. Once your piece is finalised, your slot will be listed as "completed". Completed tracks may still move around to form the final order. Guidelines: Imitate Kevin Schilder's style as best you can! Closely study the existing Hexen tracks and expose your ears to his compositional tricks and motives. Tracks must fit the map you're writing for, and integrate well into Hexen's existing soundtrack. Track length must fall within 2:00-5:00. Hexen's music is more substantial than Heretic's by a long shot. These tracks were clearly written bearing in mind the extensive time that could be spent by players solving the game's puzzles, and also the revisiting of levels within the hub system. Name your tracks. Untitled tracks will not be accepted! Collaboration with other composers is encouraged! Remixes of the existing tracks are permitted, but not encouraged. Originality is what we're after here. Brand-new tracks only this time around! I won't be accepting tracks that have been resting on your hard drive for months beforehand, going unused. Let's all be on an even footing going into this project! The final product: An "album" of MIDI files in a zipped, instant download. A WAD file compilation that will allow the tracks to play in-game. A new resource for the community! All tracks will be reusable per the permissions in the text file! Completion Report: LEGEND: [ ] = empty, claimable slot [ ~ ] = slot claimed / track unfinished [ x ] = completed slot OVERALL PROGRESS: 8/28 [[ xxxxxxxx-------------------- ]] --- Hub 1: Blight (2/7 done) [ ? ] M1: Ruined Village -- [ ~ ] M2: Blight (hub) -- "Follow Your Path" [TheEvilGrin] [ ~ ] M3: Badlands -- CLAIMED [dial-up] [ ~ ] M4: Brackenwood -- "Drachenmeister" [Jimmy] [ ~ ] M5: Catacomb -- CLAIMED [pcorf] [ x ] M6: Sump -- "Deviated Artery" [Lippeth] [ x ] M7: Pyre (secret map) -- "Withheld Offering" [Lippeth] Hub 2: Constable's Gate (1/6 done) [ ~ ] M1: Constable's Gate (hub) -- CLAIMED [dial-up] [ ~ ] M2: Market Place -- "Kinship" [Jimmy] [ ~ ] M3: Ordeal -- CLAIMED [mrgrimsdale] [ ~ ] M4: Locus Requiescat -- CLAIMED [Mikolah] [ x ] M5: Treasury -- "Fetters of Fortune" [Lippeth] [ ~ ] M6: Armory (secret map) -- CLAIMED [Xaser] Hub 3: Nave (2/7 done) [ ~ ] M1: Nave (hub) -- CLAIMED [Darman Macray] [ ~ ] M2: Chantry -- "Enchanter" [Jimmy] [ ~ ] M3: Dark Watch -- CLAIMED [Darman Macray] [ x ] M4: Cloaca -- "Stalkers" [Viscra Maelstrom] [ x ] M5: Abattoir -- "You're Made Out of Meat" [Lippeth] [ ~ ] M6: Ice Hold (secret map) -- CLAIMED [Alper002] [ ~ ] M7: Dark Citadel (boss) -- CLAIMED [Darman Macray] Hub 4: Transit (DM-only) (1/6 done) [ ~ ] M1: Transit (hub) -- "Mutually Assured Squishage" [Alper002] [ x ] M2: Over 'n' Under -- "Above, Below & Beyond" [Alper002] [ ~ ] M3: Deathfog -- CLAIMED [mrgrimsdale] [ ~ ] M4: Castle of Pain -- CLAIMED [Viscra Maelstrom] [ ~ ] M5: Sewer Pit -- CLAIMED [Speedy] [ ~ ] M6: The Rose -- CLAIMED [ClumsyDoomer] Other tracks: (2/2 done) [ x ] TITLE: -- "Eventide" [Lippeth] [ x ] STORY: -- "Malefic Voyage" [Lippeth] Unassigned tracks: None Abandoned/unfinished tracks: (Won't be included in final release.) None
  3. Here is a first pass at Market Place's track. Kinship (3:04) It's been a while since I tried to capture the Hexen sound and I'm not quite sure if I nailed it. I think I got close enough. There may be a slight amount too much repetition? @JD Herrera As I said to you before, I really love this track, it's got a really nice Schilder vibe - sounds like a cross-breeding of both a Heretic and a Hexen track. That Hexen-y "breakdown" at the end is great! Definitely will be right at home in this project. Suitably upbeat for H1M1 but I feel there'd be a place for it just about anywhere. If you're stuck for ideas on how to close this out, here's a daring suggestion: I feel like you could look to a track like "Jach" (the Seven Portals theme) for some material to quote for the ending section. I'm thinking of that little string/piano bit that happens about halfway through - a little quotation/homage scattered here and there throughout this project certainly wouldn't go amiss. :) @Alper002 Thank you for the update! Eager to hear your next submission!
  4. Jimmy

    Deathless - v1.1 out.

    Name: Deathless (v1.1) Map Format: Vanilla Doom Ports Tested: Crispy Doom 5.3, Doom Retro 2.7.5, PrBoom+ 2.5.1.4, Eternity 3.40.48, GZDoom 3.6.0, Zandronum 3.0, ZDaemon 1.10.06 IWAD: The Ultimate Doom Map(s): E1M1-M9, E2M1-M9, E3M1-M9, E4M1-M9 (Griefless is included) Par Time(s): None set Music: doom.wad and doom2.wad Gameplay: Single play/co-op Difficulty Settings: Yes Multiplayer Placement: Yes! Build Time: Nov 1st-10th for first RC, rest of month for testing/fixing Textures: doom2.wad and various other sources (see credits below) Requirements: No jumping or crouching (enforced). Freelook allowed. Deathless is hereby officially final and released. And officially sanctioned by Bethesda. An interview they conducted with me can be read here! v1.1, a version featuring mostly map changes and improvements done for the Bethesda port, is out. Download "Deathless" v1.1: /idgames Mirror - v1.1 link still to come. Dropbox Mirror Powerhouse Mirror Old downloads: v1.0 (Powerhouse Mirror) Griefless got an expansion. As with that set, I condensed the process of creating it into the slimmest timeframe I possibly could. The 27 layouts for the three new episodes were first blocked out starting midnight 1st Nov. The 27th map was thingplaced and balanced at about midnight 10th Nov, so the total build time for this is nine days. Big thanks to @Ryath for organizing "NaNoWADMo" and giving me an excuse to be a bastard by pulling crap like this out of the ether in substantially less than the month that was allotted. The last nine days have been a weird, weird blur. If I had a social or work life, they'd be in tatters at this point. Do not recommend. <:D Once again, a limit-removing port is recommended. Chocolate Doom may not handle some of these maps, and is completely untested. Crispy Doom is most highly recommended. There's probably a few problems still - please report them! Credits for resources: doom2.wad (extra textures) @Fuzzball (E2 + E4 sky, new graphics and sprites from Griefless) @Simon666 (E3 sky) @ItsNatureToDie (MARBCYB*, new SLAD falls) @Vader (ASH edits, new doors in E1M9) Screenshots (monsterless): Maplist: "Lifeless" E1M1: Contagion E1M2: Laid to Rust E1M3: Sluice Gate E1M4: Underflow E1M5: Outage E1M6: Burial Ground E1M7: Mainstay E1M8: Embolon E1M9: Gods "Ruthless" E2M1: Hydroelectrics E2M2: Snake Alley E2M3: Greenhouse E2M4: Virulent E2M5: Repugnant Gardens E2M6: The Mad Mistress E2M7: City of Coal E2M8: Dukes E2M9: Slain "Deathless" E3M1: Open Wound E3M2: Salted Earth E3M3: Forlorn Morgue E3M4: Vestibule E3M5: Soul Drinker E3M6: Dire Prayers E3M7: Wormwood Cathedral E3M8: Ire E3M9: The Wastes "Griefless" E4M1: Inhuman Remains E4M2: Fetid Site E4M3: Corroded E4M4: Incision E4M5: Serene Shadows E4M6: Vertigo E4M7: Sea of Entrails E4M8: Desecrators E4M9: Under
  5. Download "Faithless: Trilogy" (29MB): GZDoom required. 4.4.0+ recommended. Only tested in this port/build. Beta 1a Screenshots! Click images for full size. Story: Parthoris is ablaze - ravaged by an invasion of unholy beasts it was not prepared for. The gulf between the once-distant realms of Parthoris and Cronos has all but disappeared as dark portals continue to open across your homeland, and vast hordes of the undead and their cohorts from beyond Hell's Maw spill forth, slaughtering mercilessly in their bid to find you and exact their vengeance upon the Faithless One. You have already brought ruin to the first major guardian in your way - the fearsome Iron Sentinel and its army of liches - but this has enraged your pursuers further. You now face the treacherous labyrinthine grounds of the Iron Fortress - a sprawling breeding ground for unholy knights, malevolent magicians, and terrifying beasts pulled from the underworld's deepest recesses. This vast mountaintop fort is steeped in a dark aura of demonic possession that now reaches far across the realm, corrupting the earth and its citizens beneath. Beyond this foul structure, who even knows what lies. Questions flood your mind as you enter its unholy gates - who or what is the soulless evil opening these portals? And why do you feel a cold sense of dread, as if someone may be watching you from the shadows? Perhaps an old foe? Or a new evil from some other realm? Could it somehow be both...? Name: Faithless: Trilogy Map Format: UDMF Ports Tested: GZDoom 4.4.0 IWAD: Heretic Map(s): E1M1-M9, E2M1-M9, E3M1-M9 Gameplay: Single play/co-op Difficulty Settings: Yes Multiplayer Placement: No Build Time: 15 months Textures: hexen.wad, shadowtex.wad, bak_leg.wad, various other sources Requirements: No jumping or crouching (enforced). Freelook allowed. Features: - 3 episodes of 8 levels each! - 3 secret levels and 1 super-secret level! For a total of 28 levels. - Hub-style progression - Mapping by wayfaring Heretic meister @Not Jabba, who chiefly designed E2M1 - Three new weapons, several new enemies, an array of more inventory items to use - Unique puzzles - Two possible endings! Disclaimer: There are certain visual bugs that occur in some maps when running the GZDoom software renderer, which I'm already aware of. These include glitches that appear in various levels that feature fog (including E2M6 and E2M9), as well as actors "clipping" through both 3D floors and line portals. There's not much I can do about these, aside from attempting to fix them map-side (which could take a lot of trial-and-error altering), until these are bugs are reported and fixed. Maplist: EPISODE 1: "Faithless" E1M1: The Belltower E1M2: Dockside E1M3: Odious Gardens E1M4: Kingdom of Roots E1M5: Savaged Lands E1M6: Unlit Serenity E1M7: Halls of Atrocity E1M8: Ironclad E1M9: Breathless Wastes (secret) EPISODE 2: "Merciless" E2M1: The Iron Fortress - featuring @Not Jabba E2M0: The Unholy Font (optional) E2M2: Treasury E2M3: Clock Tower E2M4: Willowwood E2M5: Fractured Monasteries E2M6: Vulture's Point E2M7: Sunless Temple E2M8: The Rune Forge E2M9: Deathwind City (secret) EPISODE 3: "Soulless" E3M1: Dark Chapter E3M2: The Mana Flow E3M3: Bilious Depths E3M4: Scarlet Outlands E3M5: Cloister of Tears E3M6: Cloister of Venom E3M7: Cloister of Ichor E3M8: Audience Chamber E3M9: Phoenix Chapel (secret)
  6. Greetings, mortal. Are you ready to write? We have another community MIDI Pack project! Downloads: Download RAVEN MIDI Pack /idgames Mirror jamespaddockmusic Mirror Old MIDI Pack project threads: Plutonia MIDI Pack project thread / Get it from /idgames Revolution! MIDI Pack project thread / Get it from /idgames Rebirth MIDI Pack project thread / Get it from /idgames This time we're boldly going for one of the original commercial sets - none other than Heretic: Shadow of the Serpent Riders. The full game shipped with five episodes - six if you count the three hidden "E6" levels - for a total of 48 levels. Amazingly, the number of pieces in its original soundtrack amounted to less than half that, with a total of 19 unique level themes and 3 more tracks for the title, intermission and story themes. Kevin Schilder is a masterful composer who has written for a slew of old DOS games. His compositional style for Heretic is characterised by bold blendings of orchestra, synthesizers, traditional rock, and brooding atmosphere. His melodies are often fast and frantic, his harmonies daringly dissonant, and from an emotional standpoint the soundtrack paints a vivid picture of a medieval world up in flames, engulfed in raw chaos, ravaged by the mouth of Hell itself. Overall, Heretic's soundtrack is a crazy blend of disparate elements combining into an almost inimitable style, but certain composers have gone for it and pulled it off with flair - we've heard @Alfonzo's work in "The Realm of Parthoris" and that of @Viscra Maelstrom in "The Wayfarer". So it can be done! Let us once again put our composer hats on, and our skills to the test, and "complete" the soundtrack for Heretic: Shadow of the Serpent Riders! 29 tracks will need to be written. We will be writing new music only for Episodes 2-6. How to join: Observe the Completion Report below. Claim a slot, or up to three at once - your slot(s) will be listed as "claimed/track unfinished". Claiming does not mean you are inextricably bound to that slot - you may drop out or move your claim at any time! Start writing! Once your piece is finished and submitted I will offer you any critical feedback needed. Once your piece is finalised, your slot will be listed as "completed". Completed tracks may still move around to form the final order. Guidelines: Imitate Kevin Schilder's style as best you can! Closely study it and expose your ears to his compositional tricks and motives. Tracks must fit the map you're writing for, and integrate into Heretic's existing soundtrack. Track length must fall within 1:00-3:00. Heretic's pieces are NOT epic in length! Heck, the longest ones are still only just above 2:00. Crazy, right? Name your tracks. Untitled tracks will not be accepted! Collaboration with other composers is encouraged! Remixes of the existing tracks are permitted, but not encouraged. Originality is what we're after here. Brand-new tracks only this time around! I won't be accepting tracks that have been resting on your hard drive for months beforehand, unused. Let's all be on an even footing going into this project! The final product: An "album" of MIDI files in a zipped, instant download. A WAD file compilation that will allow the tracks to play in-game. A new resource for the community! All tracks will be reusable per the permissions in the text file! Completion Report: LEGEND: [ ] = empty, claimable slot [ ~ ] = slot claimed / track unfinished [ x ] = completed slot [ # ] = unavailable slot - original music already featured here Overall progress: 29/29 [[ xxxxxxxxxxxxxxxxxxxxxxxxxxxxx ]] --- Episode 2: Hell's Maw (1/1 done) [ # ] E2M1: Crater -- TRACK BY KEVIN SCHILDER [ # ] E2M2: Lava Pits -- TRACK BY KEVIN SCHILDER [ # ] E2M3: River of Fire -- TRACK BY KEVIN SCHILDER [ # ] E2M4: Ice Grotto -- TRACK BY KEVIN SCHILDER [ x ] E2M5: Catacombs -- "Avenger's Spirit" [Viscra Maelstrom] [ # ] E2M6: Labyrinth -- TRACK BY KEVIN SCHILDER [ # ] E2M7: Great Hall -- TRACK BY KEVIN SCHILDER [ # ] E2M8: Portals of Chaos -- TRACK BY KEVIN SCHILDER [ # ] E2M9: Glacier -- TRACK BY KEVIN SCHILDER Episode 3: The Dome of D'Sparil (7/7 done) [ x ] E3M1: Storehouse -- "Docked In" [Viscra Maelstrom] [ # ] E3M2: Cesspool -- TRACK BY KEVIN SCHILDER [ # ] E3M3: Confluence -- TRACK BY KEVIN SCHILDER [ x ] E3M4: Azure Fortress -- "Liquidation" [Viscra Maelstrom] [ x ] E3M5: Ophidian Lair -- "The Ophidians" [Eris Falling] [ x ] E3M6: Halls of Fear -- "Legions" [Jimmy] [ x ] E3M7: Chasm -- "Tightrope" [AD_79] [ x ] E3M8: D'sparil's Keep -- "Die for Parthoris" [Dragonfly & Jimmy] [ x ] E3M9: Aquifer -- "Cascade" [AD_79] Episode 4: The Ossuary (9/9 done) [ x ] E4M1: Catafalque -- "Clustafalque" [mrgrimsdale & Jimmy] [ x ] E4M2: Blockhouse -- "Fort Rot" [Bimmy] [ x ] E4M3: Ambulatory -- "Crushed Spirits" [pcorf] [ x ] E4M4: Sepulcher -- "Encrypted" [Jimmy] [ x ] E4M5: Great Stair -- "Blood of the Unworthy" [Eris Falling] [ x ] E4M6: Halls of the Apostate -- "Crusade of the Mage" [Darman Macray] [ x ] E4M7: Ramparts of Perdition -- "Gravelord's Lullaby" [AD_79] [ x ] E4M8: Shattered Bridge -- "Deathwind" [Jimmy] [ x ] E4M9: Mausoleum -- "The Cadaver's Waltz" [mrgrimsdale & Jimmy] Episode 5: The Stagnant Demesne (9/9 done) [ x ] E5M1: Ochre Cliffs -- "Ravine" [Jimmy] [ x ] E5M2: Rapids -- "Turbulence" [Eris Falling] [ x ] E5M3: Quay -- "Lighthouse" [Jimmy] [ x ] E5M4: Courtyard -- "Death Clause" [mrgrimsdale & Jimmy] [ x ] E5M5: Hydratyr -- "Convergent Kingdoms" [AD_79] [ x ] E5M6: Colonnade -- "Saltbringer" [Jimmy] [ x ] E5M7: Foetid Manse -- "Terror Mansion" [pcorf] [ x ] E5M8: Field of Judgement -- "The Last Guardians" [Jimmy] [ x ] E5M9: Skein of D'sparil -- "Schilder's Ladder" [dial-up] Episode 6: Fate's Path (3/3 done) [ x ] E6M1: Raven's Lair -- "Sage Fields" [dial-up] [ x ] E6M2: Water Shrine -- "Dragged from the Pit" [mrgrimsdale & Jimmy] [ x ] E6M3: American's Legacy -- "Serpentine Pillars" [Mikolah] Unassigned tracks: "Serpentine Wrath" [Viscra Maelstrom] "Dee Wars" [Peter] "Talons" [mrgrimsdale & Jimmy] "Iron Lick" [Eris Falling] "Crow's Nest" [Eris Falling, Dragonfly & Jimmy] Abandoned/unfinished tracks: (Won't be included in final release.) "Moldy Passages" [pcorf] "Schism Everlasting" [WolfMcBeard] Full credit to Dwars for the idea behind this project!
  7. Jimmy

    RAVEN MIDI Pack project - COMPLETE.

    https://www.doomworld.com/idgames/music/heremidi The pack is finally uploaded to /idgames! I made one last-minute addition: creating a title track by the name of "Tides". It uses the string melody from "Lighthouse" as a sort of reference, for added consistency. :) Hope you all enjoy! This is, definitively, the final release of the pack, and any in-progress projects using these MIDIs should be sure to update, just to be safe. :) I wanna restate that this project was an absolute blast to work with you guys on. Great stuff all round! Very satisfied with the end product.
  8. I'm something of a purist and try to make it my mission to play everything the exact way it was intended (because it becomes frustrating as a mapper that your works aren't being played as intended), although since GZDoom is the source port that to me is the easiest to configure while still in-game, I must admit I fall back on it in almost all cases. Its compatibility modes do a good job of emulating the original game's behavior, and while that's not a 1:1 faithful experience, the difference I feel is negligible. Even if not playing on those compatibility modes, you can easily acknowledge when something happens that shouldn't, which commendably, OP has done. To be honest, I don't blame anyone for playing without infinite height, because: (1) it's the default setting in GZDoom, and a lot of people may not immediately pick up on that, which is no fault of their own, (2) it's a terrible and frustrating limitation which frankly I'm glad they got rid of once Heretic came around! Also, Central Processing is uh, an IWAD level. What, you think Drake O'Brien is gonna swirl out of the ether and rip out your soul for not playing the map, his map made in 1996, the way it was intended? With the innumerable options for how to play the game that are available to us as a community, do we owe every single IWAD mapper the courtesy of staunchly only playing their way old Vanilla maps in Vanilla? I think not. :P Mappers like me may occasionally get up in a tiff about how you play our maps, but I think if you're just waltzing casually through the base game (or Final Doom, a set equally known for getting many people introduced to game back in the 90s), then I don't think we can stand to be that snobbish about the exact way these things are played nowadays! What are we, the fun police? Don't feel bad.
  9. Name: Wrath Like Fire Author: Jimmy Music: "Getting Too Tense" by Bobby Prince Format: Doom 2 Difficulties: Some balancing done, not tested. Build Time: 6 hours, with some time spent drawing the layout on paper onstream. Ports Tested: GZDoom, Crispy Doom. Will not run in Chocolate due to huge drawseg overflow. Gimmicks Used: BFG cyber guardian, hot tomato start, baron parapets, central platforming hub, damaging floor + stairwell, D1 monster and weapon roster only. Download Entire map development, from paper sketch to finished level, can be seen on my stream from tonight! https://www.twitch.tv/videos/926953019
  10. I might just make a map for this. Right the hell now. https://twitch.tv/jimmysquared
  11. Jimmy

    RAVEN MIDI Pack project - COMPLETE.

    Please go ahead! EXE editing is fun times. It'd be rad to actually be able to hear these MIDIs running in DOS.
  12. @Speedy Thanks for your interest! I've slotted you in for H4M5 just for now - JD's track got to me on Thursday, just before you made your post, so it may go to him. Hope this is okay! An opportunity for collaboration on this slot is definitely there between you or JD or Lippeth. :)
  13. Hi everyone! Sorry, I've been away from this project for far too long. Things got busy around the time it started, but I am a little freer to continue the proceedings now! First allow me to offer feedback on the tracks that have since been posted: @Lippeth, you're like a musical chameleon. These works scream Schilder from the mountaintops. "Withheld Offering" is a really tense, heated piece that should work like a dream for Pyre. I really appreciate the melancholic chord progression and the groovin' combo of the bass and drums. I consider v2 that you posted to be in a perfectly fit state for inclusion! "You're Made Out of Meat" is delightfully dissonant, and the almost tribal percussion puts me heavily in mind of medieval dungeons and torture devices. Great work all around! I'll mark this one as done as well, but will welcome any further changes you have. @Alper002 "Mutually Assured Squishage" is a very nice track, minimal but full of mystique. Transit needed a track exactly like this - not too distracting, but full of the Schilder-esque musical motifs to keep a consistent tone with the rest of the soundtrack. I think the only thing that stands out is that the drum channel feels a tad loud - the hihats at the beginning seem a little overly present and there's a couple of hefty snares that could afford to be dialled back just a bit. I think all you might need to do here is lower the overall track volume, to be honest! Other than that exceedingly minor thing, great job with this. @TheEvilGrin "Follow Your Path" has turned into a really nice, ominous, slow-burn track. All the elements have come together really nicely. There is perhaps one last suggestion I have, which is to try and vary (or outright subtract) some of the repetitions on the harp and piano lines. It works nicer on the harp in the first section since it's outlining a harmonic progression, but the low piano line is quite incessant, and I think past bar 25 this track really needs something else going on instead of having that repeating piano line be front-and-center. Good stuff overall, though! I can definitely picture this in Blight. I've also gone over the OP and - I think - everything is in order now. Please let me know if anything's not quite right! There is a track being made for H1M1 by JD Herrera, who DM'd me the track on Discord. The in-progress piece is shaping up very well but I think I'll wait for JD to make a post here sharing it, instead of doing so myself. Eris has been taken out of the H1M1 slot so JD's piece can definitely fit there, although I saw Lippeth also wanted to collab for that slot, and Speedy you've also shown interest. I absolutely welcome the idea of collaboration! So we'll see what comes of that. JD's track can definitely go in an open slot if H1M1 is too hotly contested. This project is progressing really nicely, guys! Gonna kick it back into gear now, hopefully. :)
  14. joe's midi kinda sucks. I know it's not my place to judge, but it kinda sucks. A LOT. Just... listen to it! Fuck me, man. Here's a midi that Dragonfly and I co-wrote last November. On an unrelated note. John Doom (3:03)
  15. Jimmy

    Welcome to Idgames Upload

    This is huge!
  16. Jimmy

    Lullaby - Single level for GZDoom

    Played through this on my stream last night and I had to prize my jaw off the floor several times. Every other room is another "holy shit" moment. The things you can pull off with models in the GZ engine. The fights were intense but far from overwhelming, so I really appreciate the care taken into setting up the encounters. Even playing on UV every fight felt manageable and not too nasty. No moments of massive frustration - while I had some problems with chaingunners in the big crystal cave as well as the cacodemons in the bubble void, and the final fight had me for breakfast because I didn't have a BFG - overall I really really, really enjoyed this. The map layout flowed like butter too, I knew exactly where I needed to be at any one point. I know that I missed a ton of stuff because I didn't get a single keycard! I'll definitely need to replay this to get an idea of what I missed. Definitely look forward to tackling that final fight with the BFG and invuln though. The music was the only thing that I felt let it down the slightest bit. It's fitting for this sort of map in how strange-sounding and disjointed it is, but I think its tendency to have the melodies meander almost randomly and some of the instrumental choices like the bizarre brass solo towards the end ultimately let it down. I'll write you something new if you're interested!
  17. Jimmy

    [MIDIs] 30in30-5 RELEASED!

    Premiere is going live now!
  18. I'm doing it again! The theme of this installment of 30in30 - a challenge I set myself to create 30 MIDI tracks in 30 days - is to be "recovery". I've taken drafts of songs that have been sitting dormant in my WIP folder for far too long - some of these date back to 2009 - and applied my modern sensibilities to give them the help across the finish line that I believe they deserve. As with 30in30-4, since this will be one long month of MIDIs, I will be updating this thread every week with seven new songs until the thirty slots are filled. January 31st will be my buffer day in case I miss a day or need extra time to work on an entry or two. Without further ado, here's what I have so far: 30in30-5 About 106 minutes of MIDI. Week 1: The Fifth Will Rise (2:48) Recovery (3:10) Gradual Decline (2:19) Ulna (3:05) Princess of Destruction (3:01) Tapioca Nights (2:15) Dangerous Procedures (3:40) Week 2: Coffee Tremors (2:45) The Puppeteer (3:12) Vibrant Liquids (3:09) Crawl to Your Cocoon (3:34) A Lullaby for Ants (3:19) Survivor of the Wild (5:44) Centrifuge (4:46) Week 3: Nonagon (3:41) Jericho (5:08) Billowing Clouds (3:36) Nachthexen (3:05) SHUT YOUR FUCK UP (3:13) Sky Machine Broke (3:13) The Colours Borne by the Crystal Vixen (3:25) Week 4: Guantanamo Heatwave (3:18) Frostbitten Paradise (4:04) Tripwire (2:59) Avalon (4:14) Fall of Faith (4:14) Kamikaze Marmite (3:52) The Bonefather (2:56) Final Week: Autumn Leaves... (5:42) ...Winter Falls (5:52) Autumn Leaves... / ...Winter Falls (12:20) See also: 30in30 1-4 Thread 30in30-4 Development Thread
  19. Jimmy

    [MIDIs] 30in30-5 RELEASED!

    Hey guys, this is officially released! 30in30-5 - about 109 minutes of MIDI. For those tuned into YouTube, a premiere will happen tomorrow at 2pm GMT. Click the bell for a reminder. Samuel, I've PM'd you updated versions of the first 7 tracks in accordance with your earlier request. :)
  20. The hellish minions left to wander in the aftermath of Korax's defeat during the battle of Cronos have now scattered across Parthoris looking for fresh meat, and a new realm to call their own. Beings of chaos roam freely, causing disarray in the realm. The citizens of Parthoris have barely had time to rebuild their lives in the wake of D'Sparil's reign of chaos, which was put to an end by a yet-unidentified outsider. You are Corvus. You have laid low for a while in the dockside town of Port Mercy, and become aware of the situation almost immediately. Portals open in every corner of the town, legions of the damned pouring forth and slaughtering the populace. Stepping out into the pouring rain, you come to a scene of fresh blood dashed against the cobbles, deep red tendrils of it snaking into the gutters, and raging monsters bellowing vicious cries of revenge as the townsfolk meet a gruesome end. They smell your blood and close in on you. Standing at the foot of the belltower, you brandish your elvenwand and confront the desperate beasts as they converge upon you. The gleam of its topaz gem sends chills of fear down their backs. It's you - the faithless one. Name: Faithless Map Format: UDMF Ports Tested: GZDoom 4.0.0 IWAD: Heretic Map(s): E1M1-M9 Gameplay: Single play/co-op Music: Frank Klepacki, David Arkenstone (Lands of Lore 1 & 2), and Tolwyn (E1M6's track) Difficulty Settings: Yes Multiplayer Placement: No Build Time: A solid week of initial layouts, followed by 3-4 days of frantic thingplacing/testing (for RC1) Textures: hexen.wad, shadowtex.wad, bak_leg.wad Requirements: No jumping or crouching (enforced). Freelook allowed. Download "Faithless" (15MB): /idgames Mirror Dropbox Mirror GZDoom required. 4.0.0+ recommended. Only tested in this port/build. Walkthrough text file (updated as of final release) - refer to this if you get stuck! Credits for resources: Gutawer - weather effects Tormentor667 & co. - Baker's Legacy texture pack Jaws in Space - Shadowcaster texture pack Not Jabba - red key sprites/code NeuralStunner - red key gizmo orb Xaser - status bar edit (four keys) Neoworm - trees, elixir sprites osjclatchford - trees NoozeArts - Granite Icon base sprite Frank Klepacki, David Arkenstone - all music except E1M6 (Lands of Lore 1 & 2) David "Tolwyn" Shaw - E1M6 music Base graphic for TITLE retrieved from http://www.gsfdcy.com/hourglass-wallpapers.html Manfred Klein - Titlepic font, "UnZialish.ttf" Various authors on Realm667 for their custom monsters/items. Screenshots! Click here for full size. Maplist: E1M1: The Belltower E1M2: Dockside E1M3: Dread Gardens E1M4: Kingdom of Roots E1M5: Savaged Lands E1M6: Unlit Serenity E1M7: Halls of Atrocity E1M8: Ironclad E1M9: Breathless Wastes
  21. Jimmy

    Faithless - a Heretic hub [FINAL]

    I appreciate the bug reports and the kind words about the set! I don't have any intention of updating the original release, however, and certainly it's not within my interest to fix things that are broken by weapon mods - even game-breaking things like the final boss not being beatable. It should kind of be expected when you load custom content onto other custom content. I forget whether I changed E1M8's final fight at all in the full version of the set, but it may be worth seeing if Heretical Doom still breaks the map in Faithless: Trilogy. If yes, then it's entirely on the mod's end and there's nothing I can do about it.
  22. Jimmy

    Is TNT MAP22: Habitat a joke/troll map?

    it's a bad map Bront
  23. Jimmy

    [MIDIs] 30in30-5 RELEASED!

    @Samuel Slayer I personally used Paint.NET plus a couple of large plugin packs called CurtisBlackEffects and PaintDotNetEffects. Also have at it! Keep your eyes peeled for the definitive release, which will be done over at my BandCamp. The MIDIs here will also be updated, so if you want to use them at all, make sure to use the final versions once they're out.
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