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duvel

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About duvel

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  1. https://www.twitch.tv/videos/320738102 https://www.dropbox.com/s/xatx1z1tncypki6/d64d2im.lmp?dl=0 Category 3. Got to Map 6. Very sloppy run, after a very sloppy attempt at a category 2 lol.
  2. duvel

    Doom Streams

    https://www.twitch.tv/laura809 Doing Ironman run
  3. duvel

    The DWmegawad Club plays: Reverie

    I'm playing on GZDoom 3.2.1 (been lazy on updating) with no vertical mouse look and the Final Doom hud (because it looks so nice). UV Fast Monsters, no mid level saves. Map 01: Good intro + nods to old MAP01 stuff, very straightforward. That start is kinda tricky on fast with all the hitscanners but thankfully you start behind the shotgunners so you can get them to infight a bit. Map 02: Wooo this is tight corridor stuff. In the sinking water room I ran into the trap of falling in the middle of it and then you can't actually go inbetween the pillars. The semihidden arrow pointing towards mandatory objectives were a little silly, and the bit with the lift to get to the ledges in the main area was kinda annoying if you fell off, but overall interesting level. Probably gonna do map 3 later because I was giving it some attempts and it was kicking my butt and it's like 1 in the morning lol.
  4. duvel

    Doom Streams

    https://www.twitch.tv/laura809 finishing dtwid uv max, then who knows
  5. duvel

    Doom Streams

    about to play Doom the Way iD Did on UV Fast since I failed Ironman challenge badly lol. https://www.twitch.tv/laura809
  6. Well I tried to do this anyway. I streamed my attempt but game audio didn't record for some reason, also made a demo. I ran into a pretty dumb death that I'm not happy about. Highlight: https://www.twitch.tv/videos/208987291?from-redirect=true Demo: https://www.dropbox.com/s/0rjs32q8uxp59g3/dtwidiron.lmp?dl=0
  7. duvel

    Underused Level Themes

    I like castles. They don't have to be hell castles, like a good ol' abandoned European style castle.
  8. duvel

    Where do I download XWE?

    http://slade.mancubus.net/ This is more updated and better
  9. I wanna like this mod but is there a way to remove the shards from enemies that explode causing damage? I don't think it's a very fun source of difficulty as it's easy to just randomly run into it or not even see a floating ice shard and get bopped by it. Also, is there a description of what the difficulty levels do anywhere? I checked this post and the readme but I can't seem to see it.
  10. Hey anyone know if there's a way to make it so that the controller strafe held button has a different sensitivity than when you don't hold strafe? I set the turn sensitivity pretty low but it means that when you hold strafe it doesn't strafe as fast as you run forward. I'm trying to mimick the controller behavior of the actual playstation port, which had slower turn speeds but the same strafe speed as long as you held the strafe button Edit: Best thing I can do is bind the turn buttons instead of axis to left/right, seems to work okay.
  11. duvel

    Z_Match 2013 Deathmatch WAD Release

    Okay, I'm not the biggest deathmatch guy, but those blood waterfall stairs in the last picture look hideous.
  12. duvel

    Wolf3D Redux (first public beta available)

    You would have to have hi-res graphics to begin with. I'm not sure what CeeJay did to make his textures hi-res but it was probably an involved process. If you're so interested in it, though, why don't you try making some?
  13. duvel

    Wolf3D Redux (first public beta available)

    http://www.afadoomer.com/wolf3d/default.php This isn't exactly like what was in this thread but it's another TC of Wolf 3D with all the levels and stuff intact.
  14. duvel

    Doom Expanded Final [RELEASE]

    Yeah that's probably what I'll do. I just felt it was really offputting considering the way everything else is in the wad.
  15. duvel

    Doom Expanded Final [RELEASE]

    For the most part I think this is dandy, but I'm not a fan of the E4 music replacements. Sure they're from the beta music, but they just don't fit the episode very well. I feel like that should have been an extra and not part of the default package.
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