xbolt
Members-
Content count
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by xbolt
-
IIRC, in vanilla Chex2, the barons are immobile. It was only in the version released with Chex3 that they move.
-
Hi, I'm thinking about building my own version of Chocolate Doom, and I can't find instructions on how to compile under Windows. Can anyone help me?
-
Well well well, Chex Quest 3 won a Cacoward! I never would have guessed that a sequel to a game that came in a cereal box, would be crowned as one of the best wads of the year! Chuck Jacobi must have done something right... Congratulations to all the winners! (Now I gotta go and play some of these...)
-
You know, I never would have thought that this would get on the Doomworld news. Glad to see I was wrong. :D
-
That's really weird. I just did the same, and poof! No more crashes. Why do those textures make the game choke, I wonder... And how did you figure out that those were the troublemakers?
-
Oh, so that's why. Makes sense. I've run through it, and everything appears in order. (I think) However, I just tried playing Chex Quest 2 with it, but it always crashes whenever I open either of the red doors at the end of level 1. I remember that it did this sometimes in the original Chex2 as well, but I don't know that anyone has ever figured out the exact cause for it...
-
Yeah, I saw that right after I posted. Heh. So, it does not crash for you then? Huh, must be something to do with our hardware configurations or something.
-
Ok, that's better. I just tried doing an entire playthrough, but it crashed on me when I went from level 4 to level 5, right after the intermission screen. But using the LEESNYDER cheat, I can get to it just fine. (Which is how I got there last time.) By the way, why do you have to have a separate chex.deh anyway? Can't it just be built straight into the engine? (Or are you just waiting until you've got the deh perfect before you put it in the engine?)
-
Awesome! I've been hoping for something like this for a long time. I haven't played it thoroughly yet, (I'll do that soon,) but I did see that the Flembrane (Baron replacement) on E1M5 can move around. In the original, he was always rooted in the same place. I wonder if it's possible to make it so you can play the intro and exit movies as well...
-
Halo Series TC Project [Started as of 11/18] (In progress)
xbolt replied to LINBiNk's topic in WAD Releases & Development
Don't feel TOO bad about it. Laziness happens to the best of us. Take my own megawad for example. I finished 25 and a half maps, then laziness set in. (I really do need to get off my duff and start working on that thing again...) And especially, don't let insulting guys get to you. It's best to just ignore them. ;) -
My gosh! From the looks of those screenshots, it looks like my computer will be in serious trouble if it tries to run that... (But what the heck. I'm playing the beta anyway!)
-
Won't do any good here now, but I sincerely think that anyone contemplating suicide, or even just feeling low, should watch 'It's a Wonderful Life'. If you know anyone feeling down, please, recommend this film to them. I can tell you, every time I watch it, it never fails to cheer me up.
-
My gosh, this is simply horrible! :( Even though I hardly even knew the man, I wish I could have known beforehand... To talk him out of it... R.I.P. Jason. :(
-
Hmm... I just read the text file for the first time, and I was surprised when it said NOT FOR DOOM 2. I still haven't had enough time to play past E1M1, but for me, it works with Freedoom!
-
The Knee-Deep in ZDoom project now has its own website, with screenshots and other goodies. KDiZD is currently scheduled for a summer 2007 release. Visit the site here.
-
The Knee-Deep in ZDoom project now has its own website, with screenshots and other goodies. KDiZD is currently scheduled for a summer 2007 release. Visit the site here.
-
It hasn't even been out for a full 24 hours yet, and there is already conflict! You guys don't waste any time, do you? :p I played a bit of E1M1 on my PC that's sound is currently broken, and it was pretty cool even without it. I'll play through the whole thing on a better PC soon. (Hopefully tomorrow)
-
Newmaps (22 levels in the current beta)
-
That could be partially because Legacy is the only port that added Chex Quest support. And CQ doesn't use most of Doom's resources, just the maps, music, and a few graphics. (None of the sprites)
-
Chex Quest. :P Hey, it is a true IWAD, after all...
-
Yes, I did all three, and it still gives the error.
-
There is a Chex Quest fan forum and it has way too many posts
xbolt replied to Linguica's topic in Everything Else
I know of Chex Quest III, it looked promising, too bad it's dead... Copy what Boingo said. If it's fun, people will play it. (And technically, it's 10.5 years old, but you're close) -
There is a Chex Quest fan forum and it has way too many posts
xbolt replied to Linguica's topic in Everything Else
Ha ha, we have spies over here... (Kidding) Actually, it is free. And you guys like rrppo's sig, eh? -
Yes, I did a direct SVN checkout, and I have libpcsound.cbp.