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RightField

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  1. RightField

    Doom 2016 for PS4

    there's the bfg glitch. keep the weapon wheel open quickly after firing a bfg. the slow motion effect will affect everything but the health-drain effect of the missile making it stay in the air much longer and cause more damage.
  2. RightField

    Valiant monster pack request

    Sorry for resurrecting this but I suffered a hd crash and lost this file and it's nowhere else to be found. Do you have a copy of it somewhere? @scifista42
  3. RightField

    Getting Lost in Doom

    An optional key-door compass on the top of the screen like in some modern games would be a sensible thing to have in this age where many maps are huge but good flow isn't always guaranteed. It could certainly help confusing maps to play better which wouldn't be a bad thing at all.
  4. RightField

    This is what dark Seraphime entities are...imo

    they might be pulling our leg on the original story which would be a fun callback "apparently you were wrong all along, this time Deimos has been floating over Mars itself instead. "Always a twist.." you mutter to yourself as you rappel down the space elevator over to Mars to experience the third and final episode of doom eternal, mars again?!"
  5. RightField

    Single player dlc is coming to doom eternal

    Dlc is just the modern name for expansion pack, which weren't free back in the 90s either. And since when is planning ahead a bad thing?
  6. Valiant: Ancient Aliens Eternal 2016
  7. RightField

    The Invasion mechanic.

    Given people's reaction to the mechanic that would be a silly thing to do. They're not dumb, and the game is not done, so no, I don't think it will be on by default.
  8. RightField

    The Invasion mechanic.

    I would think it's turned off by default to avoid this tho
  9. RightField

    DOOM Eternal Gameplay Reveal Impressions

    Some people are not living in the real world. Doom 2016 was a modern classic and reinvented fps gameplay. Doom Eternal will most probably be an even better game. I'd think they're gonna do it right. Stockholders? Disposable experience? I mean what? Here you got a team of 200 people (which is not much, really) working their asses off to make a great game, even holding off just releasing more dlc stuff for Doom 2016 to not give people something half-assed. There's even a great interview where Marty talks about team building highlighting how this is not a generic design team. It's not 1993 anymore, you can't just make Doom again because that's not very creative is it? What they are doing right now though, in all ways is. Now as for atmospheric areas balance (which is actually a legitimate thing to talk about), Doom 2016 had plenty and judging from those night sentinel world shots this one will as well. I wouldn't really worry about it, it wouldn't be a great game without a dynamic pace. The only thing I didn't like about Doom 2016 was that it was too short, and lacked co-op. But I'm guessing they're fixing that this time around. As for modding. I'm sure you could mod a modern game like Doom Eternal just fine if you had a team of 100 professional game designers working on it. But even if they open those channels for it in the code (as they already said they're doing, so I guess this will maybe open for smaller gameplay mods?) I wouldn't count on elaborate content and long campaigns or anything because of the effort involved. The original doom is easy for anyone to mod because it doesn't require people to be incredible artists or coders to make it blend in the game. (although as the community has shown, it always helps) ;) To get anything to fit into the new doom would be a pretty steep learning curve. I guess they could add an old-school editor that lets you make normal Doom maps the old way (and maybe someone even will post release) but I'm not sure what the point of that would be. Couldn't we just then play the old doom?
  10. RightField

    The Slayer's Arch enemy and the Marauder

    it would make sense that the arch enemy is somehow all the "sarge/higher ranking officer" roles from all doom lore mixed into one.
  11. RightField

    DOOM Eternal Gameplay Reveal Impressions

    but this was also true of the mancubus who has returned in its original form. I'm guessing they're gonna remodel him to be more aggressive like the irritating real threat like he was in Doom 2, but haven't gotten that far yet
  12. RightField

    DOOM Eternal Gameplay Reveal Impressions

    The original doom was not about being a badass but they discovered this direction in the last game and it was an incredible refreshing take on fps'es that made doom2016 unique. Also it was fun as hell. Of course they're gonna double down on this.
  13. RightField

    DOOM Eternal Gameplay Reveal Impressions

    there's something that some gamers here don't understand. doom was based of total recal and aliens which where both films that went over the top in a cartoonish style to make it interesting. even if you are too young to remember this the creators are not, and a cartoonish style was probably the real intention all along. the original doom wasn't designed by kids even though we experienced it that way. the cartoonish feel was intended, which is what the new doom and hugo martin really understands
  14. RightField

    DOOM Eternal Gameplay Reveal Impressions

    well you can all continue to talk down this stuff but mates I'm not really interested in your opinions. what I see before me is a great game which trailer almost drove me to tears so yeah you all go on with your lives but I'm just trying to say here that if you enjoy this and everything about it you might just have a happier life? idk never mind me.
  15. RightField

    DOOM Eternal Gameplay Reveal Impressions

    I just hope they're eternally long so I don't have to go back to rewatching seasons of buffy or whatever. but I do hate self-repeating games like souls and diablo, I want something new for sure
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