![](https://static.doomworld.com/set_resources_10/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://static.doomworld.com/monthly_2018_02/I_member_8537.png)
ianfreddie07
Members-
Content count
27 -
Joined
-
Last visited
About ianfreddie07
-
Rank
Warming Up
-
Small visual bug in this new version: The LOS chaingun/RL has a rocket explosion that creates an ugly grey circle, both in software and openGL modes.
-
For some reason, I really don't like Doom 2's music and I wonder where I can find a good music replacement WAD. I've tried the PSX music WAD at the Doom 2 Depot, but it only seems to work for Ultimate Doom.
-
How do you get there? I have 5/8 secrets and I've only seen the IV switch. Where are the other switches?
-
How exactly do I break the flatness of the map? Can you give me an example?
-
More additions. Hopefully improvements. http://img189.imageshack.us/img189/8810/metalwork8.png http://img827.imageshack.us/img827/3690/metalwork9.png Warehouse is mostly done. http://img87.imageshack.us/img87/3136/metalwork10.png A small "office" inside the warehouse. Next up will be a large red key area (although that won't be until next week. My classes start tomorrow). What do you guys think so far?
-
More progress! I'll probably be designing the layout and the aesthetics of the map before placing monsters and items. http://img577.imageshack.us/i/metalwork4.png/ http://img812.imageshack.us/i/metalwork5.png/ Improvement on the hallway. http://img585.imageshack.us/i/metalwork6.png/ http://img530.imageshack.us/i/metalwork7.png/ A bit of work on the crates for the "warehouse" area. So, what do you guys think so far?
-
After regaining my interest in Doom and mapping... I have decided to give it another try. So here's Metalworks, a map I'm working on using the UAC Ultra texture set. What I've worked on... not much. http://img209.imageshack.us/img209/5885/metalwork1.png Here's the starting room. http://img341.imageshack.us/i/metalwork2.png/ Here's the first hallway. The door on the left leads to a warehouse sort of area. http://img98.imageshack.us/img98/883/metalwork3.png Red key door. For now, I'd like to know what details I can add in the hallway, how my texturing is... and that's it.
-
UAC Ultra MAP02 Vrack/Vrack2b Kama Sutra MAP30 Alien Vendetta MAP01 If I can remember anything else... I'll add.
-
You! Post your WAD ideas here
ianfreddie07 replied to hervoheebo's topic in Map Releases & Development
I have this idea for a Doom 2 megawad... After defeating the Icon Of Sin, Doomguy escapes from the "brain", fights the rest of the demons off, wanders to the outskirts of hell, finds a heavily-guarded teleporter to Earth (MAP01-07). However, instead of Earth's rebuild, more destruction is caused as there is another invasion of demons and hellspawn, this time from a different source (MAP08-19/20). Then maybe... either another dimension of Hell, or a frozen type of hell (MAP20/21-30). Secret maps? No idea. I even had an idea to make it a ZDoom wad using simple effects, a few new monsters, and scripts for a boss arena. Like the one in Simplicity, UTNT, and even TCA2. :P -
I think I may have a slight suggestion on how the hell levels progress: Outskirts -> Frozen depths of hell -> Hell Or something like that, heh.
-
Haha, it's alright. I'm no good at making weapons anyway. Okay, why did I not notice that? Awesome. I should try it soon (oh, and Diaz is a great weapons mod :D)
-
Has there ever been a Falcon Punching Doom mod before? Yes, I'm kinda aware that berserk does partially that but... is there another mod that makes fists hit like a falcon punch? :D I know, dumb question and dumb idea.
-
So that means I missed the good part on Map20 by including the AVMovfix? DANG IT. :(
-
Wads with innovative gameplay
ianfreddie07 replied to Aldaraia's topic in Map Releases & Development
Foreverhood :D -
Has anyone ever made a Rickroller WAD that includes the full song, and not just the chorus? :D