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vdgg

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Everything posted by vdgg

  1. vdgg

    AI Generated Title Screens

    Castle Of Eternal Carrot in the Sky @Fredrik
  2. vdgg

    AI Generated Title Screens

    Commander Keen: I see two Commander Keens here, one is driving an excavator or something, the other a broken bicycle. The colours are spot on! Former human 2 takes on "Halls of Insanity" (Memento Mori MAP11) P.E.T. Rescue; name of a map from Icarus. I was secretly hoping the AI would solve the acronym P.E.T. for me, but no :-( Polygon Base Sanctuary of Filth x 3
  3. So what is the best approach if I wanted to record a new demo? Just an advanced port (PrBoom+, DSDA Doom) with complevel 2 so it will playback with these ports? Is it the same map issue as bldnight MAP05?
  4. vdgg

    Guess the map [7th edition] (New hints added)

    No hints With hints
  5. vdgg

    Let's Talk About "Jokewads"...

    this one has great design and it is really funny. Map05 is pure joke, some others have humorous elements here and there...
  6. vdgg

    The Next Iteration of DSDA

    Vaporware demos require Eternity v4.01.00 or newer, maybe it's worth it adding it to Ports section?
  7. missing poll options: "who cares/ no difference", and "I don't listen to midis when playing doom" :-P
  8. Cool. At map03 I was saying 'hang on, how he did that, is it a new trick?' but no, it's just the advantage of playing continuous :). map06 is very hard to survive, so well done!
  9. vdgg

    map07 text screen

    This is an example from strain.deh Basically you repeat the original text and insert your own. Now, vanilla, chocolate need a separate .deh file while most of the ports can just read this info directly from the WAD, from DEHACKED lump.
  10. vdgg

    Guess the map [5th edition] (ANSWERS REVEALED)

    @NuMetalManiak thanks for making these. Fascinating layouts! I think I am not good at this but let's see Without hints Hints didn't help much...
  11. vdgg

    THT: Threnody demos [-complevel 9]

    MAP12 UV Max in 36:03 th12-3603.zip
  12. vdgg

    THT: Threnody demos [-complevel 9]

    MAP12 UV Speed in 3:27 @Z0k @Fonze th12-327.zip
  13. vdgg

    How to use XDRE [TAS information]

    I may be the only one who is not doing these in built demos, [MF50 SL50 TR10], but always reduces SL/SR to 40 on turns. I know Andy Olivera also did this and I saw a pair of occasional demos by others (Looper?), but I guess most people are fine with that. Before the era of built runs it was good habit to write in the txt "strafe-50 is always ON" (e.g. Akse). See these posts.
  14. vdgg

    Beat 1000 Table Fillers Month

    Biggest time improvement WAD Map Category Orig. Player Orig. New Diff New Player mm2 map14 tyson vdgg 48:05 27:10 20:55 xit-vono collect3 episode 1 uv max Michael Novikov 42:52 22:32 20:20 ELMLE mm2 map10 tyson Aqfaq 56:31 36:44 19:47 xit-vono kmetl_10 map01 uv max Andy Olivera 26:45 7:42 19:03 Revved 10secto2 map07 uv max Donatas Tamonis 46:03 28:10 17:53 cryoniq plutonia map31 tyson xit-vono 37:22 20:56 16:26 j4rio Biggest time improvement (%) WAD Map Category Orig. Player Orig. New Diff % New Player wadpak3 E1M3 nm speed Never_Again 0:01 0:00 0:01 inf Keyboard Doomer dmapoc E1M1 uv speed TGH 2:54 0:08 2:46 95 mhrz (also Pacifist and Reality) icarus MAP05 nomo 100 Unknown 6:25 1:09 5:16 82 Revved heretic E5M3s BP speed QWERTY 0:51 0:10 0:41 80 4shockblast rage_11 E1M1 uv speed Bob9001 1:11 0:16 0:55 77 Tezur0 sbspd013 MAP07 nm speed Donatas Tamonis 1:27 0:24 1:03 72 Revved raven MAP06 uv max Andy Olivera 13:51 3:56 9:55 72 Hitherto kmetl_10 map01 uv max Andy Olivera 26:45 7:42 19:03 71 Revved .
  15. This oldie has 17 spider masterminds in it, and unless I missed something, is it possible to kill them all? I mean, the other way than collecting every single shotgun shell in the map and shotgunning them. Bullets, rockets and cells are present, too, but there is not enough ammo for their respective weapons. (I know one spider can be crushed, but the rest?) Second question: 14 spiders don't move nor shoot (I ran the WAD with PrBoom+, complevel 3). Should they move or not?
  16. vdgg

    Beat 1000 Table Fillers Month

    THT: Threnody MAP12 UV Max in 50:50 th12-5050.zip
  17. vdgg

    Beat 1000 Table Fillers Month

    If someone is going after my fillers, here's how I rate how hard it may be vv very easy: if you manage to exit, you can't be slower than this grimreap easy I guess, old demo highlow3 easy, I remember it being quite slow ka_mill easy-medium I remember it being so-so enigma easy-medium, with so many rockets and cells there's always room for improvement dmp2015a medium, there are some slow parts mars301 medium, I scored many exits so it should not be easy ic2004 medium-hard, I put effort and this is from this year, good luck insrtion medium-hard, I really like this demo mm 13 tyson hard (the time sucks but good luck with exiting alive) 2002ado hard, it was a bounty for 3 points! I may try some of these in the last two days if I have time, though for me the fun part is not to touch my own demos and see others' attempts :)
  18. vdgg

    Beat 1000 Table Fillers Month

    There was also this thread in which I asked what should I do with all the masterminds for a Max
  19. vdgg

    Beat 1000 Table Fillers Month

    Eye of the Beholder E2M7 UV Max in 8:38 eob7-838.zip
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