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pickle965

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Everything posted by pickle965

  1. pickle965

    Hail to the king, baby!

    This is awesome. My life will finally be complete.
  2. pickle965

    Blood Source Code Release Petition

    I think I came off a little to harsh, I apologize. My point is you are one of the very few lucky people that is able to attain flawless game play and can enjoy the original game as it was intended to be played. The rest of us have tried everything (yes, vdmsound, dosbox and everything else) with disappointing and mostly barely playable results.
  3. pickle965

    Blood Source Code Release Petition

    Flawlessly?! I think your about the only person who can claim that. I think a port for NT/2000/XP systems is as much "needed" as it was for DooM or Duke3D and theres really no reason for Atari not to release the source code. Where would the Doom or Duke3d community be without the source code releases? Probably long dead. Duke3D was pretty much extinct until the source came out, and walla, instant community + opengl, tcp/ip, better controls, and a whole crap load of other stuff not to mention new maps. Why should the Blood fans be left out?
  4. pickle965

    Problem with ZDooGL .75a

    With ZDooMGL v0.75a everything appears pitch black. Does anyone know a solution?
  5. pickle965

    Problem with ZDooGL .75a

    Thanks alot man. Works fine now.
  6. pickle965

    Mac Legacy over LAN

    I'm running Legacy version 1.32 Beta 1 on two Apple iMacs using MacOS 9.2 in the computer lab at school.They are physically connected through ethernet cables and a router. I enabled AppleTalk and File Sharing and we are able to share files between both computers fine. When I host a game in legacy the other comp can't find my server and it still won't connect when you manually type connect and the ip address in the console. I'm hoping some one can help me out here, I really don't know shit about Macs. Hopefully I can get some in-school fragging going...
  7. pickle965

    Dynamic Light Things

    I was wondering if along with the new dynamic light engine being coded into ZDooMGL, if there is going to be light things that can be placed with a map editor and set with a certain brightness and type of light, much like Quake's light entities? I think this would be an awesome advancement for DooM maps and improve the visuals a lot, so I'm hoping this will be available.
  8. pickle965

    The actual music.

    Parts of d_runnin are very similar to the intro of Megadeth - Hanger 18. Just thought I'd mention because I don't see it on the DooM Covers list.
  9. pickle965

    In-Game Video Capture

    This may be a bit off topic, but here goes. I am trying to get this program called FRAPS ( http://www.fraps.com ) to capture in-game video of DooM, but it doesn't seem to work with anything besides ZDooMGL. I'm guessing this is because all other ports such as ZDooM, ZDaemon, Skulltag use software video rendering (although I thought they use some form of DirectX)? Any ideas on how to get this to work, particularly in ZDaemon since I would like to capture some demos I have, or perhaps another capturing program I could use... Thanks in advance.
  10. pickle965

    In-Game Video Capture

    Hmmm, but then why on the FRAPS website does it say that it captures both OpenGL and DirectX games?
  11. pickle965

    Nightmares

    My worst nightmares are the ones where I do something terrible, and it's just past the point where I can't reverse it. One was where my friend had turned into some sort of demon and was trying to kill me. I put an arrow through his heart, and he reverted back to his normal self as he was dying. I remember emerging from some sort of underground area where I had slain my friend, and looking up at the sunny skies and feeling an infinite loss because my friend couldn't see the sun anymore. There's been a lot like that. Maybe I'm just psycologically weird?
  12. pickle965

    Doom Builder Bugfixing

    Hmm, I got this error: Error 424 in LoadMapConfiguration: Object Required Game configuration C:\Program Files\DooM Builder\Hexen.cfg ANy ideas?
  13. pickle965

    Doom Builder Bugfixing

    Uh, I'm just mentioning this incase no one else has... Whenever you open a ZDooM Hexen map, DoomBuilder simply recognizes the format as simply Hexen. This forces the user to go through the .5 second process of chooseing 'ZDooM Hexen' on the drop down menu. Maybe it DooM Builder could auto-detect game type and go directly to the mapping grid...?
  14. pickle965

    Updated ZDooM Editing CFGs

    Has anyone out there released an updated ZDooM Config for Doom Builder thats uses the latest and greatest editing features? The cfg that comes with Doom Builder is lacking a bit...
  15. pickle965

    Updated ZDooM Editing CFGs

    Yeah that sounds cool
  16. pickle965

    Updated ZDooM Editing CFGs

    Actually, I've noticed the cfg with DooM Builder is missing a few of the features from the zdoom.org editing reference. Hopefully someone with the knowledge will be willing to work on the cfg, it would be great to have a complete and updated ZDooM config with the next version of DooM Builder.
  17. pickle965

    Desktop of Doom

    Pretty neat. The next version should broadcast live DM games on active servers. Now that would be cool
  18. pickle965

    Auto Weapon Switching

    Hey, quick question: Is there a way to turn off auto weapon switching in ZDooM?
  19. pickle965

    ZDoom 48.cab Released

    Yeah, I believe something like that was mentioned at The Blood Source Release Campaign page, http://www.planetblood.com/bloodsource/. If Monolith really owns the source then I don't understand why they just don't release it. I mean there not making much money at all off Blood anymore, yet there are a lot of people compaigning it's release, but who knows. There really doesn't seem to be many straight answers on that campaign page, everyone says something different. Anyway, has anyone really started a Blood TC for DooM? If so, I'd really like to know, who knows I might even be able to help the project somehow...
  20. pickle965

    ZDoom 48.cab Released

    OMG that would be sweet. 2nd best thing to Atari/Infrogrames releasing the source code... which will never ever happen.
  21. pickle965

    what drive do you?

    Something around 1.1 GB on my 80GB Western Digital Caviar hard drive. An unknown amount on various CD-R's laying around the house...
  22. pickle965

    64 Times the Doom TC

    Where are the two DeathMatch exclusive maps?
  23. pickle965

    64 Times the Doom TC

    Very nice work, I've been playing it all evening. Map 11 was insane. Besides not being able to get coop working over LAN, this TC is damn good!
  24. pickle965

    editing tools

    Yeah DeepSea is definitly worth it dude. Most up to date editor out and fairly easy to use.
  25. pickle965

    Surface interaction

    Hell yeah, that would make for some intense moments.. You see a Pinky patroling the hallway, you quickly dash to a hiding spot in the shadows, armed with your pistol and and a few bullets. The Pinky senses your movement and goes over to where your hiding, looks straight in your direction sniffing you out as you stand there shaking ready for it to make a move... heh sounds cool to me.
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