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Clusterone

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Posts posted by Clusterone


  1. In my personal opinion, I love Brutal Doom, I think it's a lot of fun, from the iron sites, to the faster monsters and harder gameplay on most WADS. When I play Story driven or atmosphere mods though, I tend to use vanilla + the WAD. But when I play slaughter Maps or just straight up vanilla doom, I enjoy Brutal Doom just because of those certain features.

    I get why people don't like it though, and I do understand why people don't like Mark, but honestly, I think the whole Brutal Doom Vs. Vanilla Doom Vs. SGT. Mark war is kinda silly, only because well, it's a mod, a person, and a game. But hey that's just me.

    I've played Doom since the beginning, shit, I grew up having LAN parties at my dad's old shop, and I still love vanilla and will always love Vanilla Doom till the day I die, but there's nothing wrong with a little variety here and there. :)
    THAT BEING SAID, it would be nice for another gameplay mod to come out from someone to entertain me a little longer. :)

    Also, to the people who despise the sounds, I feel you on that one, I generally turn my own music on, while letting the sound play low.


  2. Just out of curiosity, where is the secret to the secret level located at? I can't seem to find it.
    But either way, this, ESPECIALLY for your first map is absolutely amazing, good job, I will definitely keep playing your wads, I had a blast so far!
    The ONLY thing I have issues with so far (and this may just be because I love Doom being overly hard) is there are way to many health packs on UV.
    But than again that's the only issue I have and the only thing I can gripe about. Other than that, Pretty damn perfect. :)


  3. Yeah which makes sense, I started working on my map again and stopped with the squares, while the shape's I made were by no means "pretty" I'm trying to move away from only squares because I don't want to just be doing the same thing over and over again and need to challenge myself a little. :P
    I've been playing Doom since it came out and need to finally get off my ass and learn to map properly haha.


  4. Thank you for that. :) Like I said, I still have a lot of texturing, and editing to do, plus a lot more sectors before it looks "good" in my eyes. :)
    And thank you for that, that helps a lot, to be honest my roomate told me the same thing, I have too much symmetry he said, so I started making rooms look broken and non symmetrical. Yes I won't lie though, I love the square rooms for some reason, not sure why. But I am definetly going to change up the room shapes a lot once I go back to work on it. :)
    I want to start mapping enough to get good at it, and make some maps for some community projects as well.
    Also forcing myself to do this is excellent practice for what i'm going to college for, so i'm going to do it as best as I can. :)
    But i'll be releasing more pics, and possibly a WIP version of it to test out a little bit later, than edit from the comments of people and try to fix the things that need to be. :)


  5. So i'm making a wad for Doom, finally decided to pick up mapping. It will be the second map i've made and decided if I posted on here, I would have some incentive to finish it unlike the other unfinished wad's i've made.
    Now, i'm still newish to mapping so it may suck, but the more critisism the better.
    So, for now i'm going to post pictures and keep people updated. :)
    Btw, Doom 2 vanilla wad, replaces M01.
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/DB2MAPoverview_zpsb05d174f.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_224847_zpsb1ea67b6.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_224916_zps6869f78c.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_225117_zpse76537d4.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_224933_zps2fa2be1b.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_224840_zps93491811.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_225015_zpsbf0c59ca.png
    http://i1291.photobucket.com/albums/b556/Orion_Parfrey/Screenshot_Doom_20131216_225110_zps1e495126.png

    PS, I haven't finished texturing everything, and the map will be a lot bigger and longer than what you can see in the doombuilder preview. This is just what I have over the last 5 hours. (Yes I know I map slow, i'm new still and had a lot of issues with Zdoom in Hexen format >.<)


  6. I know it may be a little late in the year to even attempt this.
    But what about for the 20th year of Doom, someone or some people tried to reach out to John Romero for this year's Cacowards, and maybe have him send a video to announce all the winner's and all that jazz?

    I know it's a longshot, but damn, that would be badass if that happened.

    Thought's and feelings?


  7. Fernito said:

    Wow, I'm impressed about so many people considering Thy Flesh Consumed as one of their favorite episodes. In my case, it's definitely my least favorite episode of all classic Doom releases, including Plutonia and TNT.

    Just out of curiosity, can you guys tell me why you like TFC so much?

    For me, it was because as a kid, that episode alone stood out to me the most, it seemed the most advanced level design for the game, and the difficulty just made it that much better. I have always loved games that hand me my guts on a plate over and over again, and as a kid, I loved the hell out of that map. :)
    Also I REALLY liked the design of the maps.
    But mainly the Nostalgia.
    Damn I still remember my first Ultimate Doom experience I borrowed it from my grandparents neighbor, loaded it up on my grandpa's computer and played every time I was over there.


  8. Since we are doing top 10 I will throw in my top 10
    1. Ultimate Doom: Thy Flesh Consume
    2. Ultimate Doom: The Shores of Hell
    3. Ultimate Doom: Inferno
    4. Doom 2: TNT
    5. Doom 2: Plutonia
    6. Ultimate Doom: Knee Deep in the Dead
    7. Doom 2
    8. Doom 64
    9. Doom 3
    10. All Doom Wads
    Which actually, some Doom WADS are more fun than the Vanilla game itself honestly, more so the older ones.
    By far, favorite wad is H2H-Xmas for me, and than I love the older wads and some Beginning Zdoom wads. :)


  9. I know, i'm 2 days late, internet has been buggy, as I was going back playing through Doom 1 again trying to beat nightmare. I started to realize I love Ultimate Doom a lot more than Doom 2. Especially Thy Flesh Consumed, and Shores of Hell episodes.
    Which Doom out of all 3 do you all like best, and favorite maps/episodes/sections, and why?
    No wads, just pure ol' Vanilla Doom.


  10. Gez said:

    You definitely are mistaking.

    Id and Bethesda both belong to Zenimax, but they are separate companies with separate offices and separate staff. Beth's involvement in Id Software titles is limited to that of being the publisher.

    You may remember that Id Software is based in Texas (originally Mesquite, now Richardson). Bethesda, on the other hand, is surprisingly located in Bethesda. Oh, it's nothing much, just a 2150 km-drive; only a 22h commute between both! Anybody could handle it!

    Ah ok my apologies than.
    One thing I do remember though, is Zenimax in a nutshell telling ID that if they don't get DOOM done and ready by a certain time (Date unknown) ID would be shut down for good, so i'm also worried on a rushed project.

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