How can I use correct palette in my patches. XWE used it, but in Doom session my textures has jther colors :(

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sourceport or original doom? If sourceport... which?

edit:
the reason is some sourceports are different when it comes to textures. Edge can do up to 512x512 size textures. Makes everything very sharp ^_^

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Myaut, if you're using a custom palette, that is you have a PLAYPAL lump in your WAD, both XWE and whatever port you're using should show your patches according to those colors.

Maybe you've just picked a different palette from the image menu in XWE? That would display all the patches in different colors, but only for that session.

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>>Maybe you've just picked a different palette from the image menu in XWE? <<

No, I chose auto palette


robindegen, jDoom. In Doom Builder's 3D Mode there are problems too.

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try saving your bmp file as 256 colors. I know it looks crap after you saved it with paint. But just as a test to see if that does work.

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that's odd, how about adding some other texture? Does it look up weird to or is it only this one?

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Without looking at the WAD file, it will be hard to tell what's wrong. Upload that instead of a screenshot if you can.

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you could try selecting the palette and then click palette -> use current.

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