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Kagemaru_H
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Posts: 427
Registered: 09-09


As I rapidly get better with Doom Builder, I find myself able to create decent maps with little effort. I have a small problem with operating Doom in Hexen format: How would I be able to get repeatable switches/doors into this map format like I could in Doom format (i.e. making a lift or a door reusable)?

Old Post 12-31-09 21:02 #
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Gez
Why don't I have a custom title by now?!


Posts: 11260
Registered: 07-07


It's a linedef flag. Doom format has ten gazillion specials which are preformated (activated this way, can or cannot be repeated, does such effect at such speed) whereas Hexen format has a little number of specials which all can be parameterized through their argument, activation type, and flags so as to offer a much greater flexibility.

Old Post 12-31-09 21:14 #
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Kagemaru_H
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Posts: 427
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So I should flag my linedef with a certain number? I should look up a guide to this. Thanks for your input!

Old Post 01-01-10 00:54 #
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Gez
Why don't I have a custom title by now?!


Posts: 11260
Registered: 07-07


Doom Builder should present you with a series of checkboxes. You know, "impassible", "two-sided", "secret", "block monsters", etc. Those are the flags I was talking about. One of them will be "repeatable action" or something to that effect.

Old Post 01-01-10 01:00 #
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Kagemaru_H
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Posts: 427
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I see. Thanks for the help. By the way, I'm making a map to test some basic ACS functions like "print".

Old Post 01-02-10 03:45 #
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