Doggo120
Green Marine

Posts: 32
Registered: 10-12 |
Of course! Here it is:
Actor UselessShotgun : Weapon Replaces Shotgun 20024
{
Weapon.SelectionOrder 350
Weapon.AmmoType "Shelly"
Weapon.AmmoGive 30
Weapon.AmmoUse 1
Weapon.SlotNumber 3
Weapon.KickBack 80
Inventory.PickupSound "GetIt"
AttackSound "ShootIt"
States
{
Spawn:
YSKU A -1
Loop
Ready:
SHTG A 1 A_WeaponReady
Loop
Deselect:
SHTG A 1 A_Lower
Loop
Select:
SHTG A 1 A_Raise
Loop
Fire:
SHTG A 3 A_Jump(5,"AltFire")
SHTG B 5 A_CheckReload
SHTG B 10 A_PlaySoundEx ("ShootIt","Weapon")
SHTG A 5 A_ReFire
Goto Ready
AltFire:
SHTG A 0 A_CheckReload
SHTG A 2 A_Recoil(100)
SHTG A 0 A_FireBullets (6,0,7,5000,"BulletPuff",FBF_NORANDOM)
SHTG A 0 A_PlaySound("BoomIt",CHAN_WEAPON)
SHTG A 7 A_GunFlash
SHTG BC 5
SHTG CCCC 5
SHTG CB 5
SHTG A 7 A_ReFire
Goto Ready
Flash:
SHTF A 4 Bright A_Light1
SHTF B 3 Bright A_Light2
Goto LightDone
}
}
Actor Shelly : Ammo Replaces Shell
{
Inventory.PickupMessage "$GOTPOOP"
Inventory.Amount 5
Inventory.MaxAmount 200
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 400
Inventory.Icon "SHELA0"
States
{
Spawn:
SHEL A -1
Stop
}
}
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