Blue Shadow

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About Blue Shadow

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  1. Since the player doesn't move like other creatures in the game, the speed you set there is a multiplier. For instance, a value of 0.5 cuts the speed in half. For the pointer thing, don't worry about it, you can omit it.
  2. A_SetSpeed, obviously, can be used to change the speed of an actor. You can call it from a weapon. It works.
  3. As a player, I like to be given the freedom and choice of how to solve a problem. Also, can we stop talking about cheese? :P
  4. In ZDoom, it is changed by using 'borderflat' in a MAPINFO's gameinfo block. Wheher that works in those other ports or not is something I do not know.
  5. What are these steps you're trying to repeat?
  6. Yes, revenants and archviles, here too. Pain elementals? No. I just plain dislike them.
  7. For account reactivation, see here:
  8. I don't like quantifying this sort of things. So I'm fine with it gone.
  9. No, there isn't.
  10. You have to be careful with ClearInventory(), since it doesn't just remove weapons.
  11. I don't have or own many games, and with Doom, I just like it, and I can mod it as a bonus.
  12. This might work: (check the example).
  13. With SetActorProperty, use APROP_SpawnHealth as the property.
  14. You can, but you need to specify the path to the file along with its extension: imp/melee "sounds/path/to/sound/impmeleeattack.ogg"
  15. No, not really.