Blue Shadow
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Since the player doesn't move like other creatures in the game, the speed you set there is a multiplier. For instance, a value of 0.5 cuts the speed in half. For the pointer thing, don't worry about it, you can omit it.
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A_SetSpeed, obviously, can be used to change the speed of an actor. You can call it from a weapon. It works.
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What is your stance on cheese-proofing maps?
Blue Shadow replied to Spectre01's topic in WAD Discussion
As a player, I like to be given the freedom and choice of how to solve a problem. Also, can we stop talking about cheese? :P -
In ZDoom, it is changed by using 'borderflat' in a MAPINFO's gameinfo block. https://zdoom.org/wiki/MAPINFO/GameInfo_definition Wheher that works in those other ports or not is something I do not know.
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What are these steps you're trying to repeat?
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Things you love and hate at the same time
Blue Shadow replied to KVELLER's topic in Doom General Discussion
Yes, revenants and archviles, here too. Pain elementals? No. I just plain dislike them. -
GZDoom Builder Bugs and/or Feature Requests
Blue Shadow replied to Empyre's topic in Doom Editing Help
For account reactivation, see here: https://forum.zdoom.org/viewtopic.php?f=48&t=55791 -
I don't like quantifying this sort of things. So I'm fine with it gone.
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There is something ZDoom Community Map Project Take III?
Blue Shadow replied to TaporGaming50's topic in WAD Discussion
No, there isn't. -
You have to be careful with ClearInventory(), since it doesn't just remove weapons.
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Why are you still playing classic Doom?
Blue Shadow replied to ImpMan11203's topic in Doom General Discussion
I don't have or own many games, and with Doom, I just like it, and I can mod it as a bonus. -
[ACS](Solved)How can I detect when all monsters are dead?
Blue Shadow replied to Empyre's question in Editing Questions
This might work: https://zdoom.org/wiki/GetLevelInfo (check the example). -
Selecting random Actor of a specific class through ACS (GZDOOM)
Blue Shadow replied to gufu's question in Editing Questions
With SetActorProperty, use APROP_SpawnHealth as the property. https://zdoom.org/wiki/ACS_actor_properties -
You can, but you need to specify the path to the file along with its extension: imp/melee "sounds/path/to/sound/impmeleeattack.ogg"
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Then educate yourself.