Freakin' Noob Posted November 8, 2006 Q: How can i get true color stuff in gzdoom? when i load stuff in XWE, it automatically converts it into the Doom palette, how do i fix this? 0 Share this post Link to post
Csabo Posted November 9, 2006 Are you loading a PNG file? If you use the latest beta, you don't have to do anything special: there's a new option which is on by default, that always loads PNG files as Raw Data. 0 Share this post Link to post
mac53 Posted November 19, 2006 After loading .png's as raw data, do you add these to texture and pnames or just leave'em as is. 0 Share this post Link to post
Freakin' Noob Posted November 20, 2006 whoops, fergot to make PNGs first. d'oh. 0 Share this post Link to post
Freakin' Noob Posted November 20, 2006 I just leave 'em as patches. Sometimes i make larger textures outta them, but there's usually no need. So yeh, i add em to Pnames and texture (when i do make textures) 0 Share this post Link to post
mac53 Posted November 20, 2006 Because I tried to load my png's a "raw data" and they don't show up in my texture application window. I also tried to add them to texture and pnames and they won't go. You mentioned making your textures larger... if I may ask... how do you accomplish this? I have Corel's "Paintshop Pro X", ver.3 mac 0 Share this post Link to post
Freakin' Noob Posted November 21, 2006 First you need to make sure that they actallu register as patches. After that, add them to pames. Then build textures outta them. Then use the "Add to Texture" option. does that help? 0 Share this post Link to post
mac53 Posted November 22, 2006 I'm not too sure by what you mean by "registering them as patches"!!! I load a .png, add it to texture and I'm done. But when I load a png as raw data it doesn't register as anything except as a png! It won't add to anything as far as texture or pnames when loaded as raw data. I must be missing something here... :-\ 0 Share this post Link to post
Freakin' Noob Posted November 22, 2006 ok. so "load raw data" (your png images) then add them to pnames. go to the texture editor, make your new texture, then goto the menu "texture" and select "add patch." it will then put some random patch on the new texture, then just change it to the new patch (the one you just added) in pnames. then save it. better? 0 Share this post Link to post
Freakin' Noob Posted November 23, 2006 mac53 said:yeah... thanks Is that a confirmation, or a "oops, i figgured it out without yer help" 0 Share this post Link to post
mac53 Posted November 23, 2006 No sir!!!! A serious confirmation.... My appology for sounding that way... My ability to communicate using the keyboard seriously lacks skills. Your assistance with this matter is seriously appreciated and needed. 0 Share this post Link to post