E1M1 Posted May 17, 2010 Does anyone know how to make rain using Doombuilder or any other editor? 0 Share this post Link to post
AveryMaurice Posted May 17, 2010 A Google search turned up this thread: http://www.skulltag.net/forum/viewtopic.php?f=10&t=23505 Might help if you understand a bit of ACS scripting from the looks of it. 0 Share this post Link to post
Mordeth Posted May 18, 2010 Try Realm667, this contains a nice collection of special effect objects to be used with ZDoom. 0 Share this post Link to post
E1M1 Posted May 18, 2010 WOW! Thanks for the help. That was exactly what I was looking for. 0 Share this post Link to post
Agent-H Posted May 19, 2010 Here's a quicker way, copy and paste what I wrote down (use this if you don't have the ability/don't want to download from realm667.com): Here's some code (you'll need to provide grafx for the rain droplets and sound for the ambience):actor RainSpawner { Height 1 Radius 1 Renderstyle None Projectile +NOINTERACTION +CEILINGHUGGER +NOCLIP States { Spawn: TNT1 A 3 A_PlaySound("ambient/rain") TNT1 AAAAAAAA 3 A_SpawnItem("RainDroplet") Loop } } actor RainDroplet { Height 2 Radius 1 Speed 0 Renderstyle Normal Projectile +NOINTERACTION +NOCLIP -NOGRAVITY States { Spawn: RAIN A 1 Loop Crash: RAIN A 0 A_PlaySound("ambient/raindrop") RAIN B 1 RAIN BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 A_FadeOut(0.05) Stop I made this up on the spot. You'll want to put editor numbers after the actor names if you want to use it in something like DoomBuilder. 0 Share this post Link to post