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Willis
Green Marine


Posts: 40
Registered: 07-03


well in the description of ZDoom it says "compatible with teamTNT's boom engine" or whatever.. and I was wondering how? how do you get ZDoom to use the boom engine? or am I just missing something completely.. I have prBoom and yeah... I know this is probably pretty stupid..

Old Post 07-15-03 00:18 #
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Opulent
Senior Member


Posts: 2123
Registered: 07-01


Zdoom incorporated all of Boom's features, linedefs, and whatnot.
In simple terms, if you make a wadfile for with Boom's features, it will work in Zdoom (most likely).

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Old Post 07-15-03 00:22 #
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Willis
Green Marine


Posts: 40
Registered: 07-03


ok thanks

Old Post 07-15-03 00:25 #
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Grogglogobofink
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Opulent said:
Zdoom incorporated all of Boom's features, linedefs, and whatnot.
In simple terms, if you make a wadfile for with Boom's features, it will work in Zdoom (most likely).

nah, not all. it's missing a few things, just like legacy's missing a few things. wtc911 has an 'error' with it's blue keydoors because of one boom feature that doesn't exist in legacy or zdoom. i noticed it while playing the level with eternity, and reported it as a bug. quasar told me it's not a bug, it's a FEATURE! =P

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Old Post 07-21-03 12:23 #
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