Opulent

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About Opulent

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  1. In honor of the 24th anniversary of DOOM's release, I recorded D1SS and D2HS. Only PerOxyd, stx-Vile, Ryback, JC, and Adam Hegyi* have accomplished D1SS before me. Besides the demos, I've included a special bonus in honor of this event which I'm hoping someone finds fun or at least interesting. DOOM_Opulent_D1SS_D2HS_171210.zip also recorded this: Voice-recorded demo Opulent - 171210 D1SS / D2HS / Compet-N GoldenCyber Lifetime Achievement / Doomworld Espi Award for Lifetime Achievement "Now at last alone; the flashlight is shown."
  2. Just a quick recorded demo without much thought behind it. Sorry it's not an FDA. I remember when someone added voice to HL:CS and Quakeworld.... it had mixed results; with 12 year olds singing rap music and people shouting in various languages at the same time. But that was multiplayer online, this is a bit better, I think. And don't say I didn't warn you.... Good job, Cybermind! http://www.mediafire.com/file/so3zvo7kp7u13vl/e1nm_opulent_1749.zip
  3. Perhaps I'm too old to answer this question correctly. Or perhaps, from what I've read in your posts, that you and I have very similar DOOM tastes, so maybe my opinion isn't very useful or interesting. Prestigious is sometimes different than actually being worth that prestige. At one time, long ago, full maxdemos and nightmare were considered an accomplishment. Personally, I think DOOM2 Nightmare 100% secrets(Map01-Map30) is the most prestigious accomplishment. Even though, I would expect that other, already accomplished, demos are actually harder to complete. XitVono comes to mind; I'm sure he spent more time on some Requiem nightmare individual levels than he did on his 30nm run. The word prestige indicates an audience with an opinion and perspective... therefore certain accomplishments that were deemed extremely hard or impossible have gained the most prestige in DOOM's history. Millions of people played DOOM... and nightmare mode seemed impossible to almost all of those people. The recent deluge of slaughtermap-filled wads have also gained some prestige; although, some are visually daunting(facing 20 Cyberdemons at once), but are easy to complete due to the actual danger-level to the player. In short, NO ONE can know how difficult a particular demo is until you try it yourself. As an individual player, and I guess in life too, I am only impressed by the things that I can't do myself. In DOOM, over the years, this has been a very long list. :)
  4. The answer to the first question from the OP is the simple answer that it is because DOOM tracked secrets at the tally screen. Items are usually too incidental to matter as idsoftware used the quality mapping technique of adding health vials and armor bonuses around the map so the player would know where they haven't been yet. So, the obvious "max" demo was to obtain 100% kills and 100% secrets. Originally, the DOOM Honorific Titles were segregated by the difficulties of the individual maps. To obtain the title, you had to prove your skill over maps of varying difficulties. The current demo-types(max, speed, etc...) weren't the focus as much as the titles were. You need to realize this was when DOOM was still new and the competing players were few. Several of the disciplines have been modified a bit over the years as we derive most of the rules from Widlake/Hegyi's Compet-N rules and descriptions. For example, Speed used to be Velox or Lightning mode -- you needed to exit under par time, not just as fast as possible for the demo to be accepted. But back to the original question. It just seemed logical for a "complete" maxdemo to have 100% kills and 100% secrets, since the game tallied this for you at your scorescreen. The second question is interesting, but I think it doesn't have much impact in deathmatch. It adds some flexibility and unpredictability to the game... that is one of the hundreds of little details that make DOOM the best game ever made. Certainly, it makes an impact on single-player, but I don't think there is enough variation in the damage dealt in deathmatch. DOOM weapons do a lot of damage. It isn't like there is a railgun that does 105hp or just 90hp damage due to RNG. Speaking of which, the randomness is built into all of the other Quake games(AFAIK) and all of their derivatives(Half-Life: Counterstrike, etc...). There are much more significant events that affect the outcome of deathmatch than RNG-manipulated weapon damage -- spawn spot selection, weapon/powerup respawn times, positioning of players during an encounter, latency, weapon reload time, framerate cap, etc... . Back to single-player, which I don't see as a competitive sport personally. If the RNG was removed, then what dictates the damage delivered? x-distance away gives 100% damage, then 2x distance is 50% damage? What about weapon spread for turning when shooting or splash damage? I'm just not sure how easily a non-RNG DOOM could be implemented. DOOM is also divided into parts. The player cannot turn to an infinite amount of sub-degrees in the 360 degrees, DOOM autoaims for you(sometimes :)), the ticker is in 1/30th of a second parts. Trying to remove the variableness of the game to an exact pixel-perfect interaction isn't really DOOM. But I like the questions.... and I agree with Memfis, demos with 100 kills(no matter what secrets are found) are always welcome.
  5. Personally, I would prefer to see all the demos listed... whether it is by the same player or not. This is especially true for the real categories(Max and Nightmare). For the less important categories, Speed and Respawn, it is less important. For the crap categories beneath those four, just having the fastest time would be okay, I guess. A Cyberdemon531 maxdemo is just as good as a Cyberdemon531 maxdemo that happens to be of shorter length. This isn't my opinion, this is a fact. It is a crime to remove either demo and goes against the main purpose of the DSDA to me. There are many examples of slower demos that are better than the 'record' demos(especially nightmare which is kind of an exception for that). For me, if I wanted to record, say, a Sunlust demo, it is annoying to have to research what the actual table is. I want to be able to look at the DSDA page to see all of the times for all of the demos. With all of that said, it is courteous of Andy to remove a player's demo if the player wishes it(and I think that is the right thing to do). AFAIK, only a few demos(maybe 40) have ever been removed. Far more have been removed or deleted from the forums.
  6. Nice and very clever. I wish I had remembered/thought of that. good job! Now, if the demos were just a wee bit better...
  7. To answer the OP, it might have been a bad idea. But like the Neanderthals, these few bits of communication may be all that is left of us in the distant future. However, there is little reason to be concerned as the the likelihood that anything will ever "hear" it is almost absurdly small. Back in the 80s, the general consensus was that there are so many possible habitable planets, even in the Milky Way galaxy, that life on other planets was not just probable but possibly thousands existed. From what we can actually see, using the electromagnetic spectrum, of the Milky Way, is about 100 billion stars. Extrapolate that to the obscured rest of the galaxy and the somewhat-closely estimated mass of the entire galaxy, and it is somewhere between 350-450 billion stars. Knowing the coalescence method of star/planet formation in an 'ordinary' nebula region, the likelihood of solid planets being formed is high. But even if there were a trillion planets in the Milky Way, there are dozens of other factors which have to also occur for life to form. Personally, I'm not convinced that life can be created out of other elements like methane and silicon. Carbon's structure of protons allows for its unique ability to bond chemically into a varied set of molecules. Water is also unique that is bondability and solubility allows for a large number of varied chemical molecules. If it weren't for the carbon-structured protein strings and H2O's flexibility, biological cells would never exist. With that said, you need a planet that has constant liquid water. The Earth has so many fortunate events and components for life to persist into intelligent life. The sun is a second or third generation star -- needed for the heavier elements to allow life to occur. We had a second planet crash into us, it briefly combined and the debris of the crash became the moon. The Earth got an oversized nickel-iron core and more radiation heat out of the collision. Which, in turn, gave us a very strong magnetosphere to keep most harmful high-energy, high-frequency waves and particles out as well as plate techtonics. The moon also steadies us into a fixed, less-wobbly orbit which keeps the weather and temperature on our planet very even. Most star systems are binary(two stars together). We have the massive Jupiter, which didn't have enough mass to become a star. Jupiter keeps many of the smaller objects from making their way into the inner solar system. There is also the symbiotic relationship between the Earth and life on Earth. The original single-celled organisms, the CO2-eaters, Pangeaea splitting, India moving into Asia, the Panama isthmus closing or opening, life enriching the atmosphere, etc... We're in the middle of the probably the calmest weather period in Earth's history -- this is why us weak, soft Homo Sapiens even exist. (As an aside, if you don't believe Global Warming isn't an alarming problem, you don't know what you are talking about) Trying to keep this brief. While this argument doesn't reduce the possibility to zero(certainly not zero, we are here), it does reduce the statistical possibility considerably. Additionally, as other's mentioned, space is extremely vast. Our signal won't reach the center of our galaxy for 40,000 years. So, an answer wouldn't be coming soon. Lastly, there is circumstantial evidence that life on Earth didn't originate here. Scientists can recreate monomers(single molecules) of amino acids in the laboratory from the basic constituent elements(and heat and electricity). However, they have no way of polymerizing them into the polymer protiens like DNA. It is a real chicken-and-the-egg problem - Without RNA and DNA, there is no instruction set to put them together. The proteins have to exist first to create themselves. Amino acids are alive as much as ethylene is. And we have no idea how LIFE makes that leap from monomer to complex polymer. There is no known evidence of this on Earth... no intermediary step of 20 monomers bonded together or strings of monomers mixing and combining to randomly create life. Therefore, it is more likely an asteroid or other astronomical body seeded the Earth with life already intact. More evidence is that all life on this planet originated from one event. 42percenthealth mentioned the multiple universe idea. Which I think is crap. By definition, it can never empirically be proven or disproven. The idea is that, mathematically, string theory contends that there the indeterminacy of Feynman diagrams can exist. That is, the statistical outcome of every outcome for every particle interaction in the entire universe is manifest in some 'parallel world'. This would mean there is some astronomical(indeed the word astronomical isn't even nearly big enough for this number) number of universes -- something like 10 to the 100600 power or some absurdity. What I take away from this is that string theory is not restricted by reality -- that is, the math is not bounded. Crazy things like Time can go in reverse or you can have 9 spacial dimensions or more than one time dimension. (There actually is a reason or two to believe there may actually be more than 3 spacial dimensions though IMVHO).
  8. I don't use prboom-plus very often to play, but perhaps you have always-run enabled. I think it is enabled by default.
  9. Yeah, I thought it was bad 12-15 years ago, when 80-some percent of the gaming sites that I followed died. But it is significantly worse now, because the nature of the internet model today. Regular users have no personal webspace anymore. Sure, there are blog-type websites where you can twiddle about whatever you like, but you don't get webspace to post actual content. I bet anyone reading this would be hard-pressed to name more than 30 websites that actually host content. I know I can't. In the late 90's the internet was a wonderous place with content lurking around every corner. There were hundreds of DOOM sites with a map or two here and some awful sound file there. Literally 100 sites will be linking the latest map or game patch or something similar.... but they are all linking to the single hoster. Once that single host is gone, the content is gone. Nothing is permanent on the internet.(well, I mean as far as gaming is concerned :rolls eyes: ) But to be more productive, if someone names something I think I might actually have archived, I'll look it up and post it. I know a bunch of you have large archives of DOOM. I have about 1Tb(mostly garbage zdoom/zdaemon crap). I'm pretty light on the "website archiving".
  10. That is exactly correct. In general, monsters that are unreachable or are unintentionally inaccessible by the map author are not required(with the notable, unusual exceptions of pl11 and e1m8 - where 100% kills is not expected to be achievable). Just like secrets that don't trigger by the engine because the sectors are too small or unreachable, it is agreed that it is a map design flaw and doesn't count in the total. As RjY said, if it is obtainable, or sometimes the monsters DO teleport in, then you must have a run that this happens or it is not considered a valid maxdemo(although, it is probably still a good demo!).
  11. Improved the time a little... now I need to work on the quality. 3ha228_4330.zip
  12. The MBF demos are complevel 11, but I think this is the right place for these demos anyway. http://www.mediafire.com/file/n8zwnppnnhpf84b/3ha2_opulent_170827.zip
  13. Good job on the route and the archviles at the two spidermasterminds. And my apologies to Darkwave. Bukowski said "Almost everybody is born a genius and buried an idiot." I'm just getting ahead of myself.
  14. Watch at own risk... 3ha329_3623.zip
  15. Nice stuff, Grazza. Fast and for Doom by JC Dorne fa4d_opulent_170716.zip