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9 files

  1. Carnage Arena {for Hexen}

    When I decided to do these Hexen wads, Hexen was getting old already but it was still Good and fun for me so I continued working on it. I didn't bother to finish the single player maps I wanted to do so if you want to see the monster modifications I did, simply play the original levels with Csprites.wad loaded.

    The Carnage arena is more some carnage levels than some puzzle solving levels, you dont realy need to be smart but you must be a strongh and skilled warrior to survive the carnage arenas. PS: They are DEATHMATCH maps. Try them at 2 or more players. ( Try the level 04 in a 04 player game using fighters only & enjoy the carnage :)

    1 download

       (0 reviews)

    Submitted

  2. Deadpool's Real Arena

    This is a much cleaner, more interesting version of the Deadpool's Arena Hexen WAD I uploaded the other day. It's designed for Deathmatch only, so there're still no monsters in the thing. Unless someone uncovers a major bug/HOM/etc., this will be the last update I make to this WAD.

    4 downloads

       (4 reviews)

    Submitted

  3. Death Awaits

    A good size deathmatch level for Hexen. There are five rooms, four on the outside and a wide open room in the middle. Each room has special effects and phased lighting that makes it more fun and dangerous. Also, I put in a few monsters to make things more fun, but not so many that they get in the way.

    1 download

       (1 review)

    Submitted

  4. The Bigdrop

    IF YOU LIKE THE WAVY BRIDGE FROM THE LAST LEVEL OF HEXEN, CHECK OUT THIS DEATHMATCH WAD. I put as many special effects as I could think of into this wad. Spikes, wavy bridge(and floor), fireballs, lighting effects, transparent monsters, stained glass windows, clock, etc... There are 3 exits in the exit room. Middle one goes back to Level 1, Left one goes to Level 3, and the right one goes to Level 4.

    0 downloads

       (0 reviews)

    Submitted

  5. Agility

    If you aren't very good at jumping, you be after playing this map a while.

    0 downloads

       (0 reviews)

    Submitted

  6. Assault

    This level was designed with a new editor (WadAuthor) for primarily Deathmatch play. It kinda makes a good one-player game since I added some monsters. The one player game is not hard at all, but interesting. There are many functions within the level, including a bunch of switches for doors. Your main objective is to assemble your weapon -the pieces are scattered, but easy to find. Once you have your weapon, go to the large room (with the eight pillars and lava pit) and have it out with your friend. Have fun and let me know what you think.

    0 downloads

       (0 reviews)

    Submitted

  7. AbbsHex1.wad

    These are some new Hexen levels for your deathmatch pleasure. If you killing you need this. If you like creating send your wads in. Happy Fragin!!!!

    0 downloads

       (0 reviews)

    Submitted

  8. BARTHEX3.WAD

    HEXEN DEATHMATCH WAD. Mirrored after my famous Bartman 5. wad real battlefest. don't choose the cleric because there aren't many weapons for him. lots for mage and fighter.

    0 downloads

       (0 reviews)

    Submitted

  9. BARTHEX2.WAD

    HEXEN DEATHMATCH WAD. Mirrored after my famous Bartman 5. wad real battlefest. don't choose the cleric because there aren't many weapons for him. lots for mage and fighter.

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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