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Blindside2! (BLSIDE2.WAD from DM2BS2.ZIP)

   (11 reviews)
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2 Screenshots

About This File

". . . Human dirtbag . . . So you played the original level, and now you're coming back for more punishment ? You must like living in HELL . . . We won't let you down !!! . . . "

If you've never played this .WAD, then please, read on . . .

The planet you crashed on is definitely evil ! And you can't go back. Your ship looks like it was sent to the 'Cuisinart People' for a major chew. You find your way into the only structure in sight, but much to your dismay, the exit behind you is sealed. The only way out is ahead, which doesn't look good . . .

You are ambushed at every corner. Does it ever end ?? Quick ! Duck into a passageway ! Safe now, but one wrong move, and you're HISTORY ! You read in an ancient tome that there are clues to guide you, sometimes forged into the very walls themselves ! Imagine that ?! You remember an Oracle like that not too long ago, as a matter of fact . . . All you have to do is be sharp, and you may get out of this alive . . .

Well . . . are you game ? ? ? ? ?


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Guest

Unknown date

  
One of the best parts of these old wads are the text files. Makes me remember the good old days :)

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Guest

Unknown date

  
I'm sure I've played this before (downloaded from here?!?). Anyway! This is a typical not-so-good, but playable 1996 wad. I got about half way through and became so bored, I deleted it and went looking for something better. 2/5

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Unknown date

  
Scott Harper made some great maps. Thanks to him and to RL for uploading it. Please continue to do so.

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Guest

Unknown date

  
This level is what classic Dooming is all about: hyperactive textfiles, not-so-pretty design, and tough non-linear gameplay. It's like if Sandy Petersen made a Plutonia map! The best AND worst part is the crazy hexagonal lift section since it goes so fast and you're bound to die from all the chaingunners. Anyone who hates this wad needs to go back to playing Halo. 5/5

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Unknown date

  
So many lifts resulting in motion sickness.2*

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Guest

Unknown date

  
I liked this, I think it's from one of the heroes wads.

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Guest

Unknown date

  
Decent map, and to the guy above, it looks like some modified version of heroes2.wad Map02.

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Guest

Unknown date

  
God

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Guest

Unknown date

  
Had that 1995 Doom2 wad feeling. It's a pitty it's so confusing and also a bit hard. Although the hexagon lifts are epic but yes too many lifts. Too confusing. 2.5/5 - Optimus

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Unknown date

  
Excellent map. Scott Harper's creations are all worth playing. The honeycomb section is great.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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