Text File
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Archive Maintainer : please replace the currently-archived copy of this modification with this new one
Update to : /combos subdirectory; this is RELEASE #6+!
Advanced engine needed : GZDOOM 1.5.6 (OpenGL renderer) / GZDOOM 1.8.02 (OpenGL renderer) for Saegiru's hi-res helmet visor HUD
Primary purpose : Single play
===========================================================================
Title : Revenge: a classic DOOM experience
Filename : rslvenge.wad (main modification),
Classes\rslvealt.wad ('Mentor' skin),
Classes\rslveblk.wad ('Haxer' skin),
Classes\rslvegal.wad ('Banshee' skin),
SaegiruHUD\rslvehud.wad (Saegiru's hi-res helmet visor HUD)
Release date : September 12, 2016
Author : Richard Smith Long
Email Address : [redacted]
Other Files By Author : rslproto.zip, rslrebel.zip, rslengee.zip, rsliczdp.zip
Misc. Author Info : AKA "Dick S. Long"
Description : Since the first encounter with Hell dimension took place,
space marines began to engage in a long and hazardous series
of missions against hellspawn. Let's see how the standard UAC
arsenal has changed during all this time...
My rationale:
------------
Some times ago, the release of "GZDOOM Advanced" set IMHO a new trend in the field
of DECORATE weapon modding: the restyling/refresh of classic DOOM weapons. Soon other great mods
followed ("DOOM Plus", "DOOM Enhanced" and "Beautiful DOOM" come to mind), each one with its own
particular focus in reinterpreting the classic arsenal of the space marine.
This is my modest attempt at it - "Revenge" takes most of its inspiration from older versions
of "GZDOOM Advanced" (version 0.72g specifically) and builds on it, trying to keep it simple
but also adding its own bits of originality.
Changelog:
---------
Nov. 10, 2009: initial release.
Dec. 11, 2009: release #2.
- fixed shell casings sound bug.
- fixed random spawners for inventory items.
- added on/off/discharged animations for existing plasma weapons.
- added automatic reloading.
- implemented three new weapons:
- grenade pistol,
- hypersonic railgun,
- netherworld seal.
- added switchable periodical reloading of the shotgun when idle.
May 13, 2010: release #3.
- XDeath now leaves no resurrectable corpse (added for tactical/performance reasons).
- added new set of sprites with black gloves (rslveblk.wad).
- added custom HUD (rslvehud.wad).
July 17, 2010: release #4.
- fixed custom HUD scaling.
- adjusted RPG capacity (now able to hold 4 rounds).
- augmented number of BFG9001 traces, enriched projectile trail.
- corrected netherworld soul rotations.
Aug. 19, 2010: release #5.
- merged rslvehud.wad with main modification file rslvenge.wad.
- retouched default shotguns appearance (now black matte finished).
- added UAC helper drones; adjusted death animations accordingly
for all applicable actors (player included).
- enriched gore system with smaller particles.
- customized alternate and black weapon skins with palettes.
February 17, 2011: release #6.
- changed simple to pointed pistol in rslvealt.wad.
- added fullscreen HUD.
- integrated Xaser's vanilla-compatible blood system
for added effect (can be reverted though).
- changed minigun reloading capacity to "virtually infinite".
September 12, 2016: release #6+.
- mirrored pointed pistol to black-gloves set also.
- added random one-barrel-after-another firing mechanism
for the double-barreled.
- fixed display scaling with normal HUD.
- added new sounds (and potential skin) to player class.
- implemented two new weapons:
- homing missile launcher,
- plasma channeler.
- added weapon tag names.
- added custom fonts and mugshots to skins rslvealt.wad,
rslveblk.wad.
- fine-tuned powerups duration.
- added blend effect for player burning death.
- channeler re-modeled after Eriance's Plasma Repeater.
Can overheat, too!
- fixed HUD fragcount.
- fixed overloaded player sounds.
- added custom teleportation effect.
- reimplemented rslvealt.wad into new "Mentor" skin.
- reimplemented rslveblk.wad into new "Haxer" skin.
- added new "Banshee" skin (rslvegal.wad).
- revamped skin HUDs.
- tidied up DECORATE lump.
- fixed grenades death state.
- added diversified replacements for explosive barrel:
- gas larvae,
- ice tank,
- phosphorous drum,
- neutron cylinder,
- supply cask.
- made magazines ammunition independent from skill level.
- introduced custom bullet puff by Xaser.
- customized pump-action, double-barreled appearance in
'Mentor', 'Haxer' and 'Banshee' skins.
- added Lloyd Irving custom ANIMDEFS and TERRAIN.
- dramatically improved the animation of knuckleblade/iron knuckles;
fixed actor hit sound activation.
- better balanced rpg and double-barreled: chain explosions
and increased pellet effectiveness, respectively.
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
- rationalized directory structure of the modification.
- integrated 'LeftOvers' data bank.
- integrated the modification with multiplayer-specific improvements.
- fixed bugs affecting multiplayer.
- added melting death effect to zombieman, shotgunguy and doomimp
as result of a gas larvae deflagration.
- fixed inconsistencies in this very text document.
- personalized extra classes logos for better recognition of loaded set.
- fixed Xaser's puff behaviour.
- added peculiar weapon appearances for 'Haxer': knuckles, semi-automatic,
minigun, rpg.
- introduced a new, hi-res helmet visor HUD obtained and readapted from
Saegiru's original work - supports both 4:3 and 16:9 proportions.
- extended XDeath support to all applicable classes by means of
Sergeant_Mark_IV's "Ketshup" system.
Modification details:
--------------------
Old weapons, restyled:
(they are mainly described in terms of differences wrt their original counterparts)
UAC standard issue knuckleblade (Fist/Chainsaw)
===============================
- now a stealth weapon (does not alert monsters)
- increases speed and can hit repeatedly only with Berserk or Adrenaline
UAC 9-gauge semi-automatic rifle (Pistol)
================================
- 10 rounds, requires reload (wastes magazine leftovers)
- not fully automatic
- each round is now more powerful
(a better alternative to shotguns against former humans)
UAC 12-gauge pump-action shotgun (Shotgun)
================================
- 8 rounds, requires/allows for per-shell reload
- slightly improved speed
- improved kickback
UAC 12-gauge double-barreled shotgun (SuperShotgun)
====================================
- 1 round, requires reload
- increased reload time
- doubled pellet number wrt pump-action
- increased pellet effectiveness
- generous kickback
- may randomly fire with single barrels in sequence
UAC 10-gauge minigun (Chaingun)
====================
- 200 rounds, requires reload
- ammo type is Belt (of 10-gauge bullets)
- wind-up and wind-down delays
- frantic firing rate
UAC rocket-propelling gun (RocketLauncher)
=========================
- 4 rounds, requires reload
- rockets travel x1.5 times faster
- chain explosions ensue on collision
UAC phased plasma cannon (PlasmaRifle)
========================
- slightly-increased rate of fire
UAC BFG 9001 (BFG9000)
============
- slightly higher charge-up time
- increased number of traces (x2 times)
New weapons:
(not part of the Vanilla roster)
UAC 40-gauge grenade pistol (slot 5)
===========================
- 1 round, requires reload
- fires bouncing, explosive grenades (slightly less powerful than rockets);
reloads faster than RPG
UAC homing missile launcher (slot 5)
===========================
- 2 rounds, requires reload
- fires two seeker rockets in diverging directions; if a target was locked
at the time of fire, these home in on it
UAC plasma channeler (slot 6)
====================
- high power, explosive projectile with good accuracy at short range -
yet splash damage may affect the wielder
- heavy ammo consumption ratio, inadequate at greater range
- can overheat after excessive, continuous use
UAC hypersonic plasma railgun (slot 7)
=============================
- high power, extreme accuracy, virtually-unlimited range
- slow firing rate
Netherworld Seal (slot 0)
================
- unleashes damned souls that seek and ravage targets around
- drains the wielder's health for each attack
Items:
(yes, some carriable items are also added!)
Portable infrared goggles (Infrared)
- can be carried and activated whenever necessary
Portable adrenaline dose
- can be carried and activated whenever necessary
- gives Berserk power, and increased movement speed for a limited amount of time
Portable endurance kit
- can be carried and activated whenever necessary
- increases health, armor and gives reflective invulnerability for a limited amount of time
UAC helper drones:
(you may find one guarding the corpse of a fallen comrade):
CryoDrone: the slowest and most enduring, sports a slow but effective cryogenic attack
that can freeze former humans in seconds.
PyroDrone: the fastest and less shielded, mounts a powerful flamethrower
that vaporizes former humans in a couple bursts.
Its attacks are not so effective against hellspawn...
And beware of its death!
DisDrone: the best balanced of the three, embodies a powerful energy cannon
that disintegrates zombies and stuns any other monstrosity.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslvenge.wad
(1) if under GZDOOM, add option '+gl_nogl 0' to ensure GL lights are applied;
(2) to try a different set of (more classic-looking) sprites for some weapons
along with a custom palette / fonts / mugshot, also add 'RSL\Classes\rslvealt.wad' ('Mentor' skin);
(3) to try the mod with assorted weapons in 'black gloves' style and yet another palette /
font set / mugshot, add 'RSL\Classes\rslveblk.wad' instead ('Haxer' skin);
(4) finally, to try the mod with a female character and still another palette /
font set / mugshot, add 'RSL\Classes\rslvegal.wad' instead ('Banshee' skin).
(NOTE) NEVER add 'RSL\Classes\rslvealt.wad', 'RSL\Classes\rslveblk.wad' or 'RSL\Classes\rslvegal.wad' simultaneously.
(5) if you want a fancy, high-resolution helmet visor to go with the base class,
add 'RSL\SaegiruHUD\rslvehud.wad' (works with both 4:3 and 16:9 screen ratios).
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) You may also want to bind keys for toggling "automatic reload" and
"periodical reload of the shotgun when idle".
(4) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(5) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources (see below)
eliw00d for the original GZDOOM Advanced, from where I took
resources, code... But most of all, inspiration
Eriance, for the gorgeous Plasma cannon and BFG 9001 spritework
Captain Red for DOOM Plus
Kinsie for DOOM Enhanced (doomenh.wad)
Jekyll Grim Payne for Beautiful DOOM (dbeauty.wad)
DoomRater for the reload-oriented DECORATE actors
Vaecrius for the recoil ACS script
id for the original DOOM sprites I customized
Rogue/Velocity for the Knuckleblade
Uboa and JoeyTD for the Pump-Action
Eriance for the Double-Barreled
Carnevil and the Skulltag team for the Minigun
Banjo Software for the RPG and the Portable endurance kit
Cory Whittle (icd-deh.wad) for the Portable adrenaline dose
Enjay for the terrain splashes and animations
Lloyd Irving for the renewed ANIMDEFS and TERRAIN definitions
Graf Zahl for the default GLDEFS I slightly customized
The Innocent Crew for the Rocket Zombie
The Monster Resource WAD (monsters.wad) for the Shotgun Soldier
Vader for the Lord Of Heresy
iddqd.ru for the Grenade Pistol
Eriance for the Plasma Railgun
Raven Software and Lobotomy Software for the Netherworld Seal
eliw00d and Agent Spork for the custom HUD resources
Rogue/Velocity for all UAC helper drones
Tormentor667 for the Austerity and Sapphire custom palettes
Rogue/Velocity for the disintegration death states
Raven Software for the fire death states
Raven Software for the gore system-enriching smaller particles (Heretic)
Xaser for the custom blood system
Raven Software for the custom player sounds
the Blasphemer team for the small fonts
Apogee / 3DRealms, Eriance and Xaser for the Homing Missile Launcher
Apogee / 3DRealms, id Software, Captain Toenail and Eriance for the Plasma Channeler
for <ALT> ('Mentor' skin):
the Skulltag team for the player skin
id Software for the mugshot
Rogue/Velocity for the small fonts
the FreeDOOM team for the big fonts
Raven Software for the status bar base
Apogee / 3DRealms for the custom sounds
Midway / Cage / FootMan / Zygo for the custom
pump-action and double-barreled sprites
for <BLK> ('Haxer' skin):
the Skulltag team for the player skin
Banjo Software for the mugshot
Banjo Software for the small fonts
Banjo Software team for the big fonts
Banjo Software for the status bar base
Apogee / 3DRealms for the custom sounds
Railgunner for the custom iron knuckles,
'steely dan' style
HellCattX for the custom semi-automatic
(machinegun)
NMN for the custom minigun
3D Realms / JoeyTD for the custom rpg
for <GAL> ('Banshee' skin):
the Skulltag team for the player skin
Rabotik for the mugshot
Raven Software for the small fonts
Rabotik for the big fonts
Rogue/Velocity for the status bar base
Apogee / 3DRealms for the custom sounds
Mike12 and Sergeant_Mark_IV for the custom
pump-action and double-barreled sprites
Raven Software for the gas larvae and ice tank,
Rogue/Velocity for the phosphorous drum and supply cask,
Banjo Software for the neutron cylinder
Gifty et alii for the melting death effect
Sergeant_Mark_IV for extended XDeath support (Ketshup)
Saegiru for his monumental work in creating a complex, full-
featured helmet visor HUD, from which the one provided here
is obtained!
Raven Software for the custom teleportation effect.
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 4 months total
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs : None (that I know of, at least)
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive