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Revenge: a classic DOOM experience

   (20 reviews)
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5 Screenshots

About This File

Since the first encounter with Hell dimension took place, space marines began to engage in a long and hazardous series of missions against hellspawn. Let's see how the standard UAC arsenal has changed during all this time...


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Guest

Unknown date

  
Is there any reason that no weapon mod that includes reloading has you automatically do so when you run out of ammo? Also, reloading _really_ isn't needed for single-shot clips (rocket launcher, SSG). All it does is force a second button press when you could just give it a slow firing rate.

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Guest

Unknown date

  
The weapon wad wasn't too shabby. I liked the plasma based guns. The only issue I had was the reload portions of the weapons. The double barrel really didn't need a special reload function; keeping the classic Doom style would be better. Also the auto-rifle, I think just giving it a slow firing rate would be better than having a frustrating moment of slamming the fire button trying to get it to fire. You've got potential, just rethink a few things about the guns. -Alando1

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Guest

Unknown date

  
Nice and very polished. Too bad the internal textfile says it's for GZDOOM 1.0.29, while I only successfully managed to run it on a more recent version... 4/5 -Maceo89

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Guest

Unknown date

  
great if your looking to add a level of complexity to the game 4/5

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Guest

Unknown date

  
Good mod for doom. I prefer Zero-Tolerance and Doom3 Experience, but this is very good too. You can change manual/automatic reload (I saw a comment before that say he don't like manual xD). 4.5/5

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Guest

Unknown date

  
agree with newstuff review on annoying reload - but good use of recoil effects and screen shakes for weaps feeling. 4/5

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Guest

Unknown date

  
it is a ripoff! 1 out of 10

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Guest

Unknown date

  
Could be better, but overall not bad. 3 Stars.

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Guest

Unknown date

  
Good weapons/monsters mod, but I don't like you must manual reloading when you run out of ammo. No current ammo count display on GZDoom' althud is not good too, I perfer use althud so it's annoying me. Other things in this mod is OK. 4/5 -playerlin

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Unknown date

  
Nice companion for classic Vanilla maps. I like the way you kept it simple and added subtle novelties altogether, just like older GZDA versions (still the best, but a bit over-featured lately). 5/5, if not for the overall package quality -- x_MaimerFagen_x

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Unknown date

  
Graphically-wise it's quite inferior to your other mods, but gameplay does not suffer at all from this. The technicalities about reloading are pretty interesting, too. -FD

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Guest

Unknown date

  
4/5 It's not bad.

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Guest

Unknown date

  
So cool... and yet, so unplayable. :( 4 stars for solid production values.

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Guest

Unknown date

  
Bleh.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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