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Revenge: a classic DOOM experience

   (20 reviews)
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5 Screenshots

About This File

Since the first encounter with Hell dimension took place, space marines began to engage in a long and hazardous series of missions against hellspawn. Let's see how the standard UAC arsenal has changed during all this time...


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Guest

Unknown date

  
Is there any reason that no weapon mod that includes reloading has you automatically do so when you run out of ammo? Also, reloading _really_ isn't needed for single-shot clips (rocket launcher, SSG). All it does is force a second button press when you could just give it a slow firing rate.

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Guest

Unknown date

  
The weapon wad wasn't too shabby. I liked the plasma based guns. The only issue I had was the reload portions of the weapons. The double barrel really didn't need a special reload function; keeping the classic Doom style would be better. Also the auto-rifle, I think just giving it a slow firing rate would be better than having a frustrating moment of slamming the fire button trying to get it to fire. You've got potential, just rethink a few things about the guns. -Alando1

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Guest

Unknown date

  
Nice and very polished. Too bad the internal textfile says it's for GZDOOM 1.0.29, while I only successfully managed to run it on a more recent version... 4/5 -Maceo89

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Guest

Unknown date

  
great if your looking to add a level of complexity to the game 4/5

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Guest

Unknown date

  
Good mod for doom. I prefer Zero-Tolerance and Doom3 Experience, but this is very good too. You can change manual/automatic reload (I saw a comment before that say he don't like manual xD). 4.5/5

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Guest

Unknown date

  
agree with newstuff review on annoying reload - but good use of recoil effects and screen shakes for weaps feeling. 4/5

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Guest

Unknown date

  
it is a ripoff! 1 out of 10

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Guest

Unknown date

  
Could be better, but overall not bad. 3 Stars.

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Guest

Unknown date

  
Good weapons/monsters mod, but I don't like you must manual reloading when you run out of ammo. No current ammo count display on GZDoom' althud is not good too, I perfer use althud so it's annoying me. Other things in this mod is OK. 4/5 -playerlin

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Guest

Unknown date

  
Nice companion for classic Vanilla maps. I like the way you kept it simple and added subtle novelties altogether, just like older GZDA versions (still the best, but a bit over-featured lately). 5/5, if not for the overall package quality -- x_MaimerFagen_x

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Guest

Unknown date

  
Graphically-wise it's quite inferior to your other mods, but gameplay does not suffer at all from this. The technicalities about reloading are pretty interesting, too. -FD

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Guest

Unknown date

  
4/5 It's not bad.

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Guest

Unknown date

  
So cool... and yet, so unplayable. :( 4 stars for solid production values.

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Guest

Unknown date

  
Bleh.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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