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Revenge: a classic DOOM experience

   (20 reviews)
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5 Screenshots

About This File

Since the first encounter with Hell dimension took place, space marines began to engage in a long and hazardous series of missions against hellspawn. Let's see how the standard UAC arsenal has changed during all this time...


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Guest

Unknown date

  
Is there any reason that no weapon mod that includes reloading has you automatically do so when you run out of ammo? Also, reloading _really_ isn't needed for single-shot clips (rocket launcher, SSG). All it does is force a second button press when you could just give it a slow firing rate.

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Unknown date

  
The weapon wad wasn't too shabby. I liked the plasma based guns. The only issue I had was the reload portions of the weapons. The double barrel really didn't need a special reload function; keeping the classic Doom style would be better. Also the auto-rifle, I think just giving it a slow firing rate would be better than having a frustrating moment of slamming the fire button trying to get it to fire. You've got potential, just rethink a few things about the guns. -Alando1

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Guest

Unknown date

  
Nice and very polished. Too bad the internal textfile says it's for GZDOOM 1.0.29, while I only successfully managed to run it on a more recent version... 4/5 -Maceo89

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Guest

Unknown date

  
great if your looking to add a level of complexity to the game 4/5

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Guest

Unknown date

  
Good mod for doom. I prefer Zero-Tolerance and Doom3 Experience, but this is very good too. You can change manual/automatic reload (I saw a comment before that say he don't like manual xD). 4.5/5

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Guest

Unknown date

  
agree with newstuff review on annoying reload - but good use of recoil effects and screen shakes for weaps feeling. 4/5

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Guest

Unknown date

  
it is a ripoff! 1 out of 10

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Guest

Unknown date

  
Could be better, but overall not bad. 3 Stars.

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Guest

Unknown date

  
Good weapons/monsters mod, but I don't like you must manual reloading when you run out of ammo. No current ammo count display on GZDoom' althud is not good too, I perfer use althud so it's annoying me. Other things in this mod is OK. 4/5 -playerlin

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Unknown date

  
Nice companion for classic Vanilla maps. I like the way you kept it simple and added subtle novelties altogether, just like older GZDA versions (still the best, but a bit over-featured lately). 5/5, if not for the overall package quality -- x_MaimerFagen_x

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Unknown date

  
Graphically-wise it's quite inferior to your other mods, but gameplay does not suffer at all from this. The technicalities about reloading are pretty interesting, too. -FD

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Unknown date

  
4/5 It's not bad.

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Unknown date

  
So cool... and yet, so unplayable. :( 4 stars for solid production values.

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Guest

Unknown date

  
Bleh.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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