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Collections of new graphics, sounds, music, and/or .exe patches, without levels or a clear theme that warrants them their own themes subdir.

487 files

  1. Gameplay modification for Doom(2).

    You're the pilot of the experimental AS-66K Necrosuit, an assault exoskeleton developed for heavy- duty military operations. Asskicking and name-taking are your daily duties, so when the Union Aerospace Corporation wisely decides to open a gateway to Hell one fateful day, you decide to do what you do best: suit up and kick some demon ass!

    The mod serves as a 'conversion' of sorts of the arsenal from Raven Software's obscure car-combat shooter "Necrodome," featuring a stylish set of suit-mounted guns loosely inspired by their Necrodome counterparts. Melt the competition with laser cannons, heat-seeking missiles, twin chainguns, and rocket scatter pods. Kablooey!

    See the "Gameplay Notes" section below for a breakdown of the mod's more subtle features, like entering/exiting the Necrosuit and inventory basics.

    22 downloads

    (1 review)

    Submitted

  2. I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.

    104 downloads

    (2 reviews)

    Submitted

  3. Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and finally updated again in 2015, after a long silence. Version 6.0 was an ultimate update that took it to the next level.

    It's a mod that keeps original Doom gameplay unchanged but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience. Practically every single object in Doom was remade and updated, and many effects can be controlled while using the mod.

    74 downloads

    (2 reviews)

    Submitted

  4. Is violence against Nazis justified, or is the solution to hate speech more free speech? Now's your chance to find out.

    25 downloads

    (0 reviews)

    Submitted

  5. You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May God be with you.

    24 downloads

    (6 reviews)

    Submitted

  6. A gameplay mod, it adds legs and ability to run to a lot of objects that never asked for this.

    37 downloads

    (8 reviews)

    Submitted

  7. Constructed primarily from the ruins and remnants of mods I didn't get far enough to release, Mixed Tape Vol.3 is very much a "throw things at the wall" kind of mod. No major gimmicks or anything, just a set of guns, pretty much.

    26 downloads

    (4 reviews)

    Submitted

  8. Resources from the Ancient Aliens megawad.

    aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens.

    playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want.

    phu_big.bmp is a bitmap font to be used with Bitmap Font Writer.

    alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance).

    See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project.

    26 downloads

    (6 reviews)

    Submitted

  9. This is an unofficial patch for Heretic: SOTSR 1.3 It will essentially port the levels to Doom II so they can be played with Doom monsters and weapons. This patch creates quality Doom levels featuring very good classic style gameplay. The necessary Heretic resources (levels, musics, sounds and graphics) are extracted at the user's computer Both full registered versions are required

    SEE INSTALLATION NOTES BELOW!!!

    65 downloads

    (48 reviews)

    Submitted

  10. This is the first known COD ray gun recreated in Doom. I dunno if it's been done before, but have fun with this, and use it for whatever...

    I made this as accurate to the COD ray gun as much as I could. Like I said, if you wanna use it for something or modify it, do it. Credit me though and link the download (aka this page).

    The weapon is in slot 6 and it comes after the plasma rifle.

    25 downloads

    (6 reviews)

    Submitted

  11. Replaces every single vanillia d2 enemy with lots of bees.

    Includes a whole new Icon of Sin behaviour.

    33 downloads

    (15 reviews)

    Submitted

  12. Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

    It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.

    235 downloads

    (205 reviews)

    Submitted

  13. 2 guns are better than 1 gun. So I've just made this for Doom.

    Weapons include alternate attacks for more fun.

    36 downloads

    (6 reviews)

    Submitted

  14. A gameplay mod which replaces all the non-weapon/music sounds with Meme Jon, and all the monsters with an overpowered Meme Jon monster.

    36 downloads

    (18 reviews)

    Submitted

  15. Blood effects from Half-Life to be used on both Singleplayer and Multiplayer.

    UPDATE: I've made some changes to the graphics, and after a intense session against bots, i've realized that 3 minutes of duration is WAY too long to be a default value, so i reduce the duration to 63 tics.

    19 downloads

    (4 reviews)

    Submitted

  16. If you just can't get enough of taking pictures of your food and making it look more magenta, InstaDoom is for you! Play Doom with any of the 40(!) official Instagram filters! Memento Mori with Mayfair! Requiem with Rise! Icarus with Inkwell! Alien Vendetta with Aden or Valencia!

    ALSO INCLUDES: Selfie Doom: Buddy Adding Edition! Indulge your narcissistic urges even in the deepest corners of Hell! With the new multiplayer compatibility, take group selfies in front of famous landmarks! As seen in Le Monde!

    Note that in any non-ZDoom-based port, the Selfie Stick replaces the BFG, and all chainsaw and BFG item placements are swapped, so you can pick up the Selfie Stick on Map01 ASAP. (Since the Doomguy doesn't have to worry about lugging around the BFG, he can also carry 50% more plasma ammo.) In ZDoom-based ports, the Selfie Stick is a special extra DECORATE weapon bound to the 7 key.

    ALSO ALSO INCLUDES: InstaDoom DLC Pack 1! Is Instagram too "mainstream" for your tastes? Do you need filters -- er, I mean, "presets" -- that really scream, "I am a hipster"? Do you not care about usability? Then you'll love the new VSCO Cam DLC pack!

    17 new filters (er, I mean, "presets") that emulate each of the currently-free filt- uh, presets in the VSCO Cam app! Most of them look like garbage, but they are painfully hip! Sneer at the basic bitches on Instagram with such purposely-obtusely-named presets as A4, B5, M3, and the ever-popular P5!!

    70 downloads

    (48 reviews)

    Submitted

  17. Mainly the spells from Final Fantasy 4 in the doom perspective.

    27 downloads

    (11 reviews)

    Submitted

  18. Quake-inspired spraying gibs mod.

    BONUS: green.wad, a red/green palette swap, created by accident. (Try them together!)

    This is the GIB.WAD/DEH that was distributed in 1999 but never uploaded to /idgames. There has been one modification in 2015: GIB.DEH has been loaded into the WAD as a DEHACKED lump as a convenience for those ports that support it. This text file has been written fresh for the /idgames upload. The original is included as gib.orig.txt.

    18 downloads

    (6 reviews)

    Submitted

  19. You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May God be with you.

    18 downloads

    (10 reviews)

    Submitted

  20. A new weapon I created.

    Fire rate: Full auto Replaces: Chainsaw Damage: 3 Fire speed: Slow Slot number: 2

    20 downloads

    (6 reviews)

    Submitted

  21. Bushface (or "Face of Bush", as I originally called it) is a silly HUD face replacement. I originally released it in 2004 to Doom Connector community, and now it's 2015 and I decided to upload it to the idgames/ archives so it can be preserved for all of eternity. This upload is in its unchanged form, as I've also found a modified version of Bushface on the Internet. I even preserved the old text file that can be found in this .zip archive.

    Bushface has brought much joy for me and my friend in cooperative games. I found it by accident on my Linux box and I'm glad it didn't get lost forever in some horrendous hard drive crash or something...

    21 downloads

    (13 reviews)

    Submitted

  22. You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May God be with you.

    14 downloads

    (4 reviews)

    Submitted

  23. This is the end result if the actual ending became glitched and scary.

    19 downloads

    (10 reviews)

    Submitted

  24. You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May God be with you.

    21 downloads

    (11 reviews)

    Submitted

  25. This is a gameplay mod that provides enhancement to vanilla monsters but maintains balance to the original gaming experience.

    Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

    Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions added in 1.2, the earlier version.

    One large change in 1.5 is the implementation of the unused zombieman and sergeant rotation sprites that Romero posted on December 10th, 2014 in place of the ones used in 1.1 and 1.2.

    There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.

    There is now a separate version for Zandronum now, which works 100% due to extensive online multiplayer testing.

    38 downloads

    (25 reviews)

    Submitted

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  • File Reviews

    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.
    • By Khorus · Posted
      I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5
    • By Matthias · Posted
      Well as a creator of megawad "Fucking Hexen" I could look like a jealousy ass because I didn't get into Cacowards and you did, but... Yeah, the levels look epic and the architecture is breathtaking, however the gameplay itself it too way hard. It was sometimes absurd, like... if you play as Fighter, you spend lots of time only with the basic weapon and it takes some time to get another one. In first level I had to kill thousands of slaughters only with fists. I had to fight with Zedek boss only with fists and... in the end you won't find the last weapon. Ok, it's just not quite right.