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Mountain Fortress

   (12 reviews)
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Single map for Heretic.


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avyon7

  

I liked the use of textures and enemy placement. You really got to explore and try to use your artifacts smartly because you are limited as far as ammo and health, but there's enough to spare in the end at Skill 3. A morph ovum would of been nice for the dragonclaw area!

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maulosiarch

Unknown date

  
Very beautifully done, but the gameplay is a bit weird. Once you finish the Maulotaur boss fight, you need to go look for that one last switch to open the exit. Surprised that only three weapons made the cut (XBow, Dragonclaw and Phoenixrod) for a boss level, and the central area is a bit overdetailed.

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Guest

Unknown date

  
average, 3,5 stars

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Guest

Unknown date

  
5/5 for you. I enjoyed this thouroughly and hope to see more from you! - Kirby

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Guest

Unknown date

  
There's some clever textural usage (and vanilla compatible, to boot!) and a few interesting tricks, but beyond that, it could stand to be improved. The maze area sucks and would have been good to omit, and if you go back into the maulotaur arena after beating them, it's possible to get stuck. The RotT music fits better than I thought it would have, though.

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Guest

Unknown date

  
To the poster above: there is plenty of ammo @ level 4, actually way too much. Double boss fight is very simple when you use the correct weapon and two of the items simultaniously... Besides that, this is imo a simple 5-minutes wad. Architecture: 3.5/5, playability: 2.5/5 (not challenging, and short), so overall 3/5

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Guest

Unknown date

  
Hmm, finished with skill 4, use cheat because out of ammo in the arena with 2 big monsters, I don't know why maybe my skill sucks or do I missed something?(monster infighting? oh shit...) I love the ROTT music which used with this level. Just a good short level. :D 4/5 - playerlin

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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