NoOne Posted January 30, 2022 (edited) --- Edited January 26 by NoOne : Added video 7 Share this post Link to post
PeceMan Posted January 31, 2022 It was a very interesting level. I found it similar in some aspects to Guardians of the Nebula (GotN). I do have some thoughts: Just like in GotN, some of the more Slaughtery encounters are much easier than one might expect, because of the abundance of space for maneuvering. Also, I think you as a creator really underestimate the power of the BFG. All of the encounters against Cyberdemons and against Spider Masterminds were very easy, bordering on trivial, at least in my opinion. I like a lot the touch, which you also had in GotN, where all ammunition is placed by corpses. Having said that, I found ammuntion to be over-abundant, just like in GotN. Usually, instant death pits are a terrible thing. But in this one, the pit is very easy to avoid. Don't get me wrong, easier Slaughter maps could be a very popular nieche, since they make the Slaughter less overwhelming. But if you're going for traditional, then some of the areas are really uncharacteristically easy. There were a couple of annoying things here and there. For example, it was unclear what I was meant to do after activating the three switches in the final tower. Also, the slow elevator in the final tower got really annoying after a while. I actually got tired of it and just stared nocliping back up everytime I jumped down. Just like GotN, I felt like the level could've benefited a lot from some more playtesting, but I get that there aren't many playtesters interested in Slaughter heavy maps. 0 Share this post Link to post