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PeceMan

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  1. My notes: I appreciate the amount of effort that has gone into this. But this amount of slaughter is a lot, and I don't have the energy right now. Even for Hmp. I'm just going to play it on degreless mode. Archviles and Pain Elementals? That's kinda mean, at least if you're playing on a port which doesn't limit lost souls. I once heard the term "nuts wanabe". I'm afraid that terms fits here. My computer started lagging. The monster counter jumped from 4k to 12k in like 1 minute, and it was not slowing down. I actually had to quit. This map has over 1k pain elementals, and most of them attack in the same open space. Nobody should play this on any port that doesn't limit souls. It's literally unplayable in GZDoom. I appreciate the work that was done on playtesting, but I still found it lacking at the end. The first couple of rooms seemed balanced, but you should really get at least one person other than yourself to test your maps. They would've definitely said something about your liberal use of Pain Elementals, especially in the final room.
  2. PeceMan

    Bloodspeed MAP25

    For some reason, that key is set up to only appear in the UV and Nightmare difficulties. In these difficulties the key is placed precisely in the area in the picture. I think this question was posted to the wrong forum. I think the forum you should use for questions about wads is: https://www.doomworld.com/forum/78-wad-discussion/
  3. PeceMan

    The DWmegawad Club plays: Down the Drain

    My closing thoughts on the WAD I rated each level with a 1 through 5 stars rating. Here are my final ratings: 1/5 Stars: These are the levels I hated. For at least one reason, my time playing these levels was miserable, and if I were to play through the wad again, I would not hesitate to skip these levels. 2/5 Stars: These are levels I didn't enjoy. These levels lower the wad's overall quality, at least Imo. 3/5 Stars: These are levels I found ok. They either had nothing interesting about them, or they had strengths and weaknesses which cancelled out. Over half of the wad reveived more than 3 stars. 4/5 Stars: These are levels I enjoyed. They weren't perfect, but they were good. And if a wad were to contain nothing but good levels, it would be a perfect wad. 5/5 Stars: These were the levels I REALLY enjoyed. I either had no complaints, or the complaints I had were not enough to cancel out the fun I felt while playing these levels. I played each of these levels at least twice. These scores give the wad a final average score of around 3,47/5 Stars. Aesthetics: Music: Gameplay: Final veredict: A pleasant surprise. A couple of misses, but a lot of hits, and a banger soundtrack!
  4. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 30, "The Great Filter" There were two levels which I had given a score of 4,5/5, namely, level 18 and level 23. After playing level 30, I decided to go back and play those two levels again, and decide once and for all wether those levels deserved a 4/5, or a full 5/5. It's just nicer for me and my ocd to have set scores without decimal places. Level 18, "Slime Activation Facility", again Level 21, "Niven’s Ravine", again My finalized ratings:
  5. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 28, "Closing Crush" Level 29, "Choke" My ratings so far (we're almost at the end):
  6. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 27, "Lakeside Rentals" My ratings so far:
  7. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 26, "Everyone Loves the Beach" My ratings so far:
  8. PeceMan

    The DWmegawad Club plays: Down the Drain

    My votes go to: +++Solar Struggle +++H2H-Xmas
  9. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 24, "Designyland" Level 25, "The Three Buffets" My ratings so far:
  10. PeceMan

    The DWmegawad Club plays: Down the Drain

    Level 23: "Valley of Mirth" Another level with no chill. Maybe if try, try try again, I would eventually beat it. But I'd rather save myself the blood pressure increase. Command god. This levels is not poorly designed, it simply aims for a skill level higher than mine. Edit: Is that 4 Cyberdemons? Nvm then. Maybe the level could use a bit more chill. We're only on level 23. Edit 2: How the hell are there still like 50 enemies left, even after killing all 4 cyberdemons? Edit 3: Alright, enough god mode. Let's noclip as well! And one minute later, I found the remaining enemies. Once again, the mapper uses way too many Archviles. Here, the problem is not that the Archviles have tons of health, like it was in the past. Here, the problem is that Archviles are hitscan enemies. Their attacks can't be dodged without cover. But in this level, getting behind one piece of cover means turning your back on two more Archviles, who can now attack you. Btw, I wrote that paragraph before realizing the level had 60+ Archviles. With those numbers, the problem of excesive HP comes back. Archviles can be very fun, precisely because of how stressful things get when they're around. But here, the stress from them is so constant that it goes from "tense fun" to simply annoying. As the saying goes: turn the dial up to 11, but if you stay at 11, it feels the same as if the dial had stayed at 1. I was having fun, but the level simply didn't stop grating.Things just got worse and worse. Progression was a bit strange, which on a normal level, maybe wouldn't have been that much of a problem. But here, when taking out 50 archviles with a crusher depends on you finding a small linedef stuck in a corner, things are a bit more tiresome. This level had potential, but not enough to justify it being so completely infuriating. My ratings so far:
  11. PeceMan

    The DWmegawad Club plays: Down the Drain

    Catching up, day 5. Today's batch was of a pretty good quality! I didn't dislike a single one of the levels I played today. Level 19, "The Empty Box Abyss" Level 20, "The Top of the Bottom" Level 21, "Niven’s Ravine" Level 22, "Pournelle’s Hole" My ratings so far
  12. PeceMan

    The DWmegawad Club plays: Down the Drain

    Day 4 of catching up. Level 31, "Down the Drain" Level 32, "WW1.wad" Level 16, "Vidhead" Level 17, "Passive Social Test Lab" Level 18, "Slime Activation Facility" My ratings so far:
  13. PeceMan

    The DWmegawad Club plays: Down the Drain

    Day 3 of catching up. Level 11, "Cache Raiders" Level 12, "Into the Tomb" Level 13, "Vet and Process" Level 14, "The Perfect Human Cage" Level 15, "Doors of Opportunities" My ratings so far:
  14. PeceMan

    The DWmegawad Club plays: Down the Drain

    Day 2 of catching up. Level 6, "Baloney Town" Level 7, "The Perfect Gerbil Cage" Level 8, "Deep Tech" Level 9, "Forts and Alleys" Level 10, "Here n There, Now n Then" My ratings so far:
  15. PeceMan

    The DWmegawad Club plays: Down the Drain

    I'm only joining now, and you guys seem to have gone through a lot of levels. I'll try to catch up. Level 1, "From Unknown" Level 2, "Someone's Castle" Level 3, "Private Island" Level 4, "Kick the Can" Level 5, "Rolling Down" My ratings so far:
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