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PeceMan

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About PeceMan

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  1. PeceMan

    The DWmegawad Club plays: Doom Zero

    Map 09 Considerably longer, but definitely fun. I really apreciate the attention put to secrets. Also, can I just say, I hate the new revenant sounds. Map 10 It's almost a compilation of different gameplay set pieces, all of them interesting, and all of them fun. It's not a hard level, it just has some tricky parts.
  2. PeceMan

    The DWmegawad Club plays: Doom Zero

    Map 08 I enjoyed this one very much. I love how he takes parts from all around the doom oficial levels, and uses them in a new way. Also, I think this is as good a time as any to say I really like the skybox.
  3. PeceMan

    The DWmegawad Club plays: Doom Zero

    Map 07 And interesting level with a winding path. Progression and design were both interesting. The map was fun and well balanced. All in all, a good one.
  4. PeceMan

    The DWmegawad Club plays: Doom Zero

    Map 06 Played through it five times, it's definitely different from the rest. Change and variation are great, But this one felt a bit too low effort (especially since I went for the blue skull first, and had to witness all of the monsters I wanted to kill smushed by an Ex-machina). To get the other experiences I played the level again and again. All in all, not my cup of tea.
  5. A short Ascent V4. Hopefully fixed the issue with secrets found by SCF, + a couple of aesthetic changes. file: https://www.mediafire.com/file/c3r837zzgj4difw/A_short_Ascent.wad/file
  6. High Class Bypass, I think this is version 3. All I did was add music, it's whipped n chained by Doomkid from mid the way ID did (midtwid2) link:https://www.mediafire.com/file/iodnjxg4plkpbae/High_Class_Bypass.wad/file info:
  7. PeceMan

    escape room/ breakout maps

    You son of a fucking bitch... I had to open the level on UDB to find the code. My god that one puzzle can suck my dick. I thought my least favourite puzzle was the one with the letter platforms, but this one takes the cake. I mean jesus christ. Everything else on the level is great. It's clear you follow your own rules from
  8. PeceMan

    The DWmegawad Club plays: Doom Zero

    Map01 I'm amazed at how reminiscent this is of Doom 1. I love the "pick a key" mechanic. Map02 I'm so far enjoying this very much. This level plays well, and looks the part of a sequel to the originals. Map03 The qualitty and the style have been consistent since level 1. I hope all levels are equally good.} Map04 Theeming on each level is good. I'm not sure how I feel about the changes from vanilla (different sounds, different animations and such), but I guess it's just a matter of getting used to them. Map05 This one actually looks different to Doom 1 and Doom 2. I don't really apreciate the Archviles. Having said that, I did have fun. Some of the things I always appreciate in maps are Secrets and Monster Closets, and this wad has so far had them in just the right ammount. All in all, good levels. I'm looking forward to this month's edition of the DWmegawad Club.
  9. I personally think Metal-Pipe-Skin (Map02) and Sludge Terminal (Map12) are each respectively a bit too low on the list. It may have just been me being bad at the game, though. I think the fact that Sludge Terminal had Pain Elementals, and that slaughtery section later on in the level, makes the level a bit harder than some of the levels down the list. And Metal-Pipe-Skin may not have been that hard, but I wouldn't put it so low on the list. On the other hand, I would move City of Chalk and Flame (Map27) and Maudlin of the Wall (Map20) a bit lower in the level count. I mean, City of Chalk and Flame was hard, but definitely not second-to-last hard. And because of it's slower pace, I didn't really have a hard time with Maudlin of the Wall at all. Also, I think A librarian's Nightmare (Map13) should be moved one or two spots higher, and Nebula Swamp (Map17) should be moved one or two spots lower. I actually liked The Faces of Evil (Map32) quite a lot after I played it on Hurt Me Plenty, but after giving it some thought I don't think it would fit anywhere among the common levels. It's the hardest, but it's a bit too killing-dying slaughtery for the others, and it's definitely not a good ending to the megawad. So I have no complaints about the secret levels. I don't really like Formula 666 (Map28) being the last level. The level is definitely worth being one of the last, since it features three boss enemy types. But since the level is theemed, and almost no other level in the pack is theemed, it kinda doesn't bring the correct type of closure, since it doesn't really represent the rest of the pack. I agree that the end of the level is great, and it does provide some closure, but only to the same level, since the level also had a very notable introduction. So if the ending is a ">" a symbol, the beggining is a "<" symbol. So the level doesn't actually close any other levels, it just closes itself. I think, personally, that FRICKIN HECK (Map26) would be a great ending to the megawad. Skull Faced B*stards (Map25) and Metal2Metal (Map24) are both also good candidates for final levels.
  10. The Broken Fortress of Insanity, by @battlescroll:
  11. Here's most of the ones I was missing City of Chalk and Flame, by @dac: Forkress of Doom, by @Worst: 3Tek, by @Dieting Hippo: Tightrope, by @MFG38: And, in case anyone wants it, A short Ascent, by PeceMan: I'm only missing "The Broken Fortress of Insanity", which I'll upload some time soon.
  12. My opinion is far from law, and dificultty is subjective. But here's my two cents on the level order These levels are, in my opinion, easy: These levels are, in my opinion, easy-ish: These levels are, in my opinion, medium: These levels are, in my opinion, kinda hard: These levels are, in my opinion, hard: These levels are, in my opinion, really hard: These levels are, in my opinion, absurd: I don't think I forgot any, but I may have
  13. HELL NO I might even extract the song and listen to it in my free time hope that's okay
  14. Hopefully I'm still in time All I did was add multiplayer player starts https://www.mediafire.com/file/2hdpaybnu0r9qf1/A_short_Ascent.wad/file Edit: Ah I'm out of time ah shit Edit 2: Oh we can still post updates
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