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IronLich86

Changes in GZDoom 4.11.3 that I don't like

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Hello everyone!

 

Recently, I switched to the latest version of GZDoom and noticed a change that I didn't like. It involves a light aura surrounding the player in dark sectors, and when you approach a wall, it illuminates slightly, as if you were carrying a flashlight. This happens with the hardware rendering options Sector Light Mode: Classic and Fog Mode: Standard or Radial. Disabling the Fog Mode removes that light aura, but you lose the effect.
Previously, I had version 4.10.0, and Sector Light Mode had these options: Standard, Bright, Doom, Dark, Doom Legacy, Build, Software, Vanilla. I had it set to Dark.
Now it only has these three: Classic, Software, Vanilla.

Here are some images to better understand:

 

Spoiler

 

Sector Light Mode: Classic
Fog Mode: Radial

Screenshot_Heretic_20240206_062943.png.d22bd2471a404ba3bdc84ebfc0eca7f7.png

 

 

Spoiler

 

Sector Light Mode: Classic
Fog Mode: Off

Screenshot_Heretic_20240206_062957.png.3cade441a44b2abc1d37603d198b6ceb.png

 

 

Additionally, the "flashlight effect" disappears if you're in a sector with lighting set to 0 and it looks like this:

Spoiler

 

Screenshot_Heretic_20240206_070054.png.0097e1558979956e7197835fc4411c70.png

It looks horrible.

 

 

Here's how it looked in the previous version:

Spoiler

 

Sector Light Mode: Dark
Fog Mode: Radial

Screenshot_Heretic_20240206_062427.png.76da92ea9acf0f4ead6f41f027cc6693.png

 

 

Spoiler

Sector Light Mode: Dark
Fog Mode: Off

Screenshot_Heretic_20240206_062415.png.19c0e28b409a073db2827637a0dc5a58.png

 

So far, I haven't found any option to remove that slight illumination. Does anyone know how to change this?

 

Thanks!

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