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About Shepardus
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Passing pure vanilla IWAD's on UV in old-school way
Shepardus replied to UnknDoomer's topic in Doom General
2k22 = 2022 CIS -
Looking for a simple trigger activation mod
Shepardus replied to tbdhardcorps's topic in Doom General
It depends on the version of Sigil. In the changelog, under v1.1 -> v1.2: "fixed all eye switches to prevent triggering by zdoom projectiles and a slew of related potential soft-locks" -
Looking for a simple trigger activation mod
Shepardus replied to tbdhardcorps's topic in Doom General
Yes, I was about to recommend that compatibility flag too. For some reason, though, Sigil's switches don't activate with projectiles even with that flag enabled, even though the projectiles pass through the evil eye. My guess is that it has to do with how the shoot switch lines are actually in front of the wall rather than being the wall itself like your typical shoot switch. -
Looking for a simple trigger activation mod
Shepardus replied to tbdhardcorps's topic in Doom General
In GZDoom, rockets and plasma trigger shootable switches. (On a side note, if anyone knows how to turn this off, please let me know, because I couldn't find an option for this anywhere.) I knew I had seen this somewhere before, but couldn't remember the name! This should solve your problem, OP. -
Passing pure vanilla IWAD's on UV in old-school way
Shepardus replied to UnknDoomer's topic in Doom General
Doom always supported mouse turning, and you can even see it in the in-game demos. That said, the IWADs are perfectly playable with just a keyboard. -
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Boom based ports (DSDA): Fast monsters as default on single map.
Shepardus replied to IcarusOfDaggers's topic in Doom Editing
No, the -fast parameter and Nightmare! skill level are the only ways to get fast monsters. The WAD itself cannot control that. -
is this the world record on map 30 on spongebob doom 2
Shepardus replied to Bulldozer_attack's topic in Doom General
sb30-015.zip -
I'm not sure why GZDoom even needs to be mentioned in this thread, it has nothing to do with Doom 64 being on GOG. There's Doom CE anyway, which is quite well made from what I've seen.
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It's not from the 90s, but Dawn of Reality is based off an actual place in Poland.
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You Can Quote Multiple People In One Post By Clicking The "+" Icon No Need To Spam Five Posts In A Row Why do the corpses disappear when they respawn then?
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Nowhere, at least in the classic games. All of them, no matter how many, stay where you left them, which is a cool thing I think was sorely lacking in the more recent games.
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I´m trying to get into SHMUPS (japanese shoot ´em ups), do you have some reccomendations where to start?
Shepardus replied to MS-06FZ Zaku II Kai's topic in Everything Else
Now that you mention it, I remember I did say something like that. That was seven(!) years ago though, I hadn't been enlightened to the ways of bell juggling back then. -
I´m trying to get into SHMUPS (japanese shoot ´em ups), do you have some reccomendations where to start?
Shepardus replied to MS-06FZ Zaku II Kai's topic in Everything Else
There are some shmups I like more than Battle Garegga, such as Armed Police Batrider and the Parodius series, but I will still assert that Garegga is a better game than DOJ. =P I'll drop some non-bullet hell recommendations here: Parodius series - My profile pic is no accident, Parodius is peak fun. You can't go wrong with any entry in the series. Whimsical aesthetics and countless references aside, the Parodius games are some of the most mechanically solid Gradius-like games out there. Armed Police Batrider - tons of variety, near-unlimited avenues of mastery, but as GoS said Normal Course is pretty accessible. TwinBee series - The bell powerup mechanic is an acquired taste, but it's fun once you get the hang of it, I promise! RayForce - This game was well ahead of its time when it released in 1994, and it still holds up well as a seamless adventure and an easy to learn, difficult to master challenge. Cho Ren Sha 68K - Freeware PC classic. About as straightforward fun as it gets, great soundtrack too. Out Zone - One of the more accessible Toaplan games, and with a totally kickass soundtrack too. Cambria Sword - Because if I don't shill for this game, who will? This is admittedly not for those looking for a tightly refined and mechanically deep game, but I can't help but love it. It's a ridiculous hodgepodge of too many weapons, half of which are nigh-unusable, set in stages that are entirely too long for a sane person to play in a single sitting (about 3 hours for a full playthrough, which each individual stage taking around 15-20 minutes), and without any meaningful scoring system, but it's got so much character and is obviously a labor of love from its sole creator. -
That's not a matter of being masochistic (though I'm sure some Doom players are...), frankly people are just better at this game than you realize.