DoomRater Posted July 11, 2003 Biffy said:Well, it does not explain. Zdoom does not write any bots.cfg and does not make any folders, including zcajun. Those would have been created when you unzipped some file and used "keep folder names" option. If you did not create them manually, they'd have to be created by an unzip operation I think. The bot names are a clue...some names of current doom players. That bots.cfg and zcajun folder must have been bundled with some other zipped file you got, maybe a wad? Nothing else makes sense. Guys, these folders came with an older version of ZDoom. If you were using v1.22 before 2.0.47, you'll have them already. Unfourunately, it allows nothing for when bots are added in a Hexen game while running ZDoom. Tihs is why I like ZDoom over Legacy- Leagy requires two different EXEs for Doom and Heretic, and antoher for Hexen, but ZDoom runs em all! 0 Share this post Link to post
Rellik Posted July 11, 2003 Legacy fly mode: IDFLY Legacy 2 will be ACS compatible. Legacy runs at a different speed than ZDOOM because one is a software port, the other is meant to be used in hardware mode. I think like in the bots thread you've mistaken JDOOM for Legacy. 0 Share this post Link to post
DoomRater Posted July 11, 2003 What subject are you on? I'll be honest- I've never got JDoom to work cuz I didn't have a 3D Card. So I've never used it yet. 0 Share this post Link to post
DoomRater Posted July 11, 2003 Nope. I checked the page and saw ther there was no item to fly in the game, and assumed that Legacy had no way to do this. And seeing a seperate page for Hexen Legacy, I thought that there was a seperate EXE for Hexen support. Still... I'm used to ZDoom programming, andthat 's the port I'm using for a Legend of Zelda game. 0 Share this post Link to post
DoomRater Posted July 11, 2003 Also, not having hardware means legacy is going to lag. ZDoom has no probs wif not having a 3D card... so that's good. Perhaps it means I could rach a bigger audience with ZDoom? Just a thought. 0 Share this post Link to post
Biffy Posted July 12, 2003 DoomRater said:Guys, these folders came with an older version of ZDoom. If you were using v1.22 before 2.0.47, you'll have them already. Wrong in this case, ace. We were talking about the alternative bot names that Netnomad found, these: { name deathz0r aiming 100 perfection 100 reaction 0 isp 50 color "40 cf 00" skin arachnotron weaponpref 012385687 } { name KNorton aiming 67 perfection 50 reaction 0 isp 50 color "40 cf 00" skin baron-of-hell weaponpref 012385687 } { name _Lyfe_ aiming 100 perfection 100 reaction 15 isp 90 color "b0 b0 b0" skin baron-of-hell weaponpref 012345678 } { name "UrHaSh^OS" aiming 100 perfection 100 reaction 72 isp 87 color "50 50 60" skin centaur weaponpref 012345678 } { name [999]cop aiming 100 perfection 50 reaction 50 isp 50 color "8f 00 00" skin hell-knight weaponpref 082345678 } { name SgtCrispy aiming 100 perfection 100 reaction 2 isp 100 color "ff ff ff" skin illuminatus weaponpref 012345678 } { name "The Saint" aiming 100 perfection 100 reaction 70 isp 60 color "ff af 3f" skin imp weaponpref 012345678 } { name s0viet aiming 100 perfection 100 reaction 1 isp 50 color "bf 00 00" skin lost-soul weaponpref 012345678 } { name Aimbot aiming 100 perfection 100 reaction 1 isp 50 color "00 00 00" skin ophidian weaponpref 012345373 } { name FollowThisLogic aiming 25 perfection 55 reaction 32 isp 70 color "00 00 ff" skin pink-demon weaponpref 012345678 } { name deth aiming 1 perfection 1 reaction 23 isp 32 color "00 00 7f" skin quakeguy weaponpref 012345678 } { name Slayer1 aiming 1 perfection 1 reaction 1 isp 3 color "ff ff 00" skin quakeguy weaponpref 012345678 } { name "Toke" aiming 80 perfection 50 reaction 2 isp 37 color "40 cf 00" skin undead-commando weaponpref 012345678 } { name NightFang aiming 100 perfection 100 reaction 1 isp 1 color "b0 b0 b0" skin baron-of-hell weaponpref 012345678 } { name Brewboy aiming 67 perfection 15 reaction 76 isp 37 color "50 50 60" skin undead-sergeant weaponpref 012345678 } { name fyre^OS aiming 52 perfection 35 reaction 50 isp 37 color "8f 00 00" skin weredragon weaponpref 012345678 } { name "Aimbot Jr." aiming 72 perfection 35 reaction 46 isp 77 color "ff ff ff" skin base weaponpref 012345876 } { name Russell aiming 100 perfection 100 reaction 100 isp 23 color "ff ff ff" skin base weaponpref 012385787 } This is all from the bots.cfg file that comes with the recent versions of zdaemon. At one point, Nomad unzipped the zdaemon files into the same folder as his zdoom, that's where this came from. 0 Share this post Link to post
DoomRater Posted July 12, 2003 (taken back) Oh. I got only 16 bots.... not the last one. Anyway, I saw the Zdoom 1.22 and noticed ZCajun bots wiht the names Rambo, Sven, V234, etc. and put those two togehter. All in all, If you have ZDoom 1.22 you already have bots to use fro 2.0.47. 0 Share this post Link to post
Willis Posted July 16, 2003 whats wrong? I'm useing Zdaemon with the gothic dm megawad 0 Share this post Link to post
Amaster Posted July 16, 2003 well, for starters, is the zcajun folder in your zdaemon folder? I dont use zdaemon for bots myself. I use ZDoom instead. And I've never had any problems. 0 Share this post Link to post
Enjay Posted July 16, 2003 for seconds, is there a bots.cfg file in your zcajun folder? 0 Share this post Link to post
Willis Posted July 17, 2003 Everything was setup properly but I have it working now, zdaemon comes with an edited bots.cfg file that uses monster skins instead of base. Maybe thats why it wouldnt work. this is the bots.cfg that comes with zdaemon: (edited as bots cfg is already listed earlier in thread) 0 Share this post Link to post