johnfulgor Posted May 15, 2010 Hello all, I'm trying to make a new monster with ZDoom DECORATE. The situation is this. 1)the monster DOES attack But: 2)No missile is visibile 3)Player instantly dies (even if the projectile damage is 20) Can someone help me? actor Jong 800 { Height 100 Radius 20 Scale 0.2 Speed 16 Spawnid 200 +SOLID MONSTER states { Spawn: JONG A 10 A_Look loop See: JONG A 20 A_Chase loop Missile: JONG A 10 A_FaceTarget JONG A 8 A_CustomMissile("JongsMissile",0,0) JONG A 8 goto See } } actor JongsMissile { height 8 radius 8 damage 20 speed 5 renderstyle Add alpha 1 scale 0.2 PROJECTILE states { Spawn: JOMI A 4 bright loop Death: JOMI A 6 bright stop } } 0 Share this post Link to post
Gez Posted May 15, 2010 Invisible missiles: make sure the sprites are correctly placed in the proper namespace: http://zdoom.org/wiki/Namespace Also with additive renderstyle, make sure it's not a very dark missile. You can comment out the renderstyle line to make sure it's rendered normally, so as to check if that's the problem. Instakill damage: don't forget the damage is indicated not in points, but in dice; damage 20 means between 20 and 160 points of damage: http://zdoom.org/wiki/Actor_properties#Damage 0 Share this post Link to post
johnfulgor Posted May 15, 2010 SOLVED I've named the missile sprite JOMIA0, instead of JOMIA Thanks! 0 Share this post Link to post