Ok first off, there's a catch: The altfire doesn't use any ammo and I think that's what causes my weapon to be selectable even when out of primary fire ammo. Is there a way to make the game ignore the altfire availability and refuse to select the weapon? Possibly even through manually pressing the weapon select key.
The reason I want to do this is because it's a grenade esque weapon and I don't want it showing up when the player has no grenades. But I suck at Decorate so I have no idea how to do it. I've tried just about everything but nothing I came up with has worked.
Wad with spaghetti decorate code attached to post, run in Hexen, ignore the unfinished sprites and the very mature and serious weapon concept.
Ok first off, there's a catch: The altfire doesn't use any ammo and I think that's what causes my weapon to be selectable even when out of primary fire ammo. Is there a way to make the game ignore the altfire availability and refuse to select the weapon? Possibly even through manually pressing the weapon select key.
The reason I want to do this is because it's a grenade esque weapon and I don't want it showing up when the player has no grenades. But I suck at Decorate so I have no idea how to do it. I've tried just about everything but nothing I came up with has worked.
Wad with spaghetti decorate code attached to post, run in Hexen, ignore the unfinished sprites and the very mature and serious weapon concept.
flechette.zip
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