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scifista42

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About scifista42

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    Why don't I have a custom title by now!?

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  1. Swap only the sprite, not the ID.
  2. I think it falls into the category "technically it's wrong, but it will be tolerated", since those textures are clearly unmodified id software resources, yet there are wads containing those textures on /idgames.
  3. scifista42

    Change Class via ACS?

    Duration is necessarily finite. You can merely set it much higher than how much time you expect players to spend in the game. Duration 1048576 will last 8 hours. Maximum possible value is 2147483647, which will last 2 years.
  4. scifista42

    Change Class via ACS?

    Tagging a player start doesn't give the tag to the player. Use tag 0 in MorphActor so that the player who activated the script will be affected.
  5. scifista42

    My WAD based on the Dexter TV Series.

    Not as easy as if you posted links to the files right here.
  6. scifista42

    How to make levels (not maps)

    Wow, I would have never guessed that this was what the OP meant by what he said.
  7. Shouldn't it be "Resolution 1920, 1080;", then? Also try using the forcescaled flag: https://zdoom.org/wiki/StatusBar
  8. scifista42

    A question about 3D enemies and hitboxes

    Graphics are completely independant on physics. Appearing as a sprite or a model doesn't change anything related to physics, such as how hitboxes work.
  9. scifista42

    How would you, if you would, rebalance the pistol?

    That's what I meant when I said:
  10. scifista42

    Switcheroom 2 - Alpha 2

    It actually is, but since everyone keeps reporting it as a bug, I'll put the mancubus in a cage and make him able to fire from there, instead of being harmless.
  11. scifista42

    Hexen/Heretic/Doom monsters

    You need to include their sprites and sounds in the wad (and convert the sprites to Heretic palette or png format to make them look correctly).
  12. scifista42

    Adding Text Memo's to a map

    https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/zdcmp2 To draw a container or whatever, use SetFont to set an arbitrary graphic as a font, then use HUDMessage to print a single letter, which will print the graphic. To manage drawing multiple texts at different places, relocating texts already on the screen, and similar non-trivial tasks, you might need to use variables and write some if conditions.
  13. scifista42

    Switcheroom 2 - Alpha 2

    Yeah, the timed lift secret in AD_79's map seems over the top, the only way how I could reach it was to get a shotgunguy to physically block it from closing, otherwise no chance to reach it in time while playing keyboard only.
  14. scifista42

    Switcheroom 2 - Alpha 2

    This being the ideal approach was explained in the very first version of the original post, now spoilered at the bottom of the current OP. The actual question for now was how much tolerant should we be about already submitted maps that more or less differ from it. The most reskin-like map is MAP28 and I'd say even that one might be different enough from the original to not require being altered just because of idgames. That said: I'm starting to take it for granted that, based on everyone's combined feedback, at least maps 17 and 21 should definitely be replaced (sorry, Blue Feena), then probably also 14 and 28, then possibly 19, 20 and 29, then maybe 03, 04, 06, 08 and 11. I'll also need to make changes to my own maps.
  15. scifista42

    Missing rotations D':

    Rename the sprite to "EST1M0". If you use 1 at the end, the engine will expect 8 sprites with numbers 1 to 8.
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