Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
MeetyourUnmaker

Doom 64/PSX Doom staff

Recommended Posts

I thought this was interesting

According to the Doom wiki, there were about 6 people who were key in the PSX Doom port and the development of Doom 64.

-Aubery Hodges created the soundtrack, and he now makes occasional indie releases on Bandcamp

-Aaron Seeler and Harry Tesley, former worked on the engine ports, and latter worked on design and art, became hired by Valve and influenced Half-Life and other titles. (Harry worked on Half-Life 1, Aaron worked on Half-Life 2 and future Valve games.)

-Tim Heydelaar became an artist for Everquest II

-It seems that Danny Lewis, level designer, tester, and composer dropped out of the gaming scene after 64.

-Randy Estrella, who designed some of the maps, also dropped out of the gaming development scene.

https://doomwiki.org/wiki/Doom_64
www.mobygames.com

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×