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About MeetyourUnmaker

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  1. MeetyourUnmaker

    I am Heavy Weapons Dude

    and this - is my weapon, she weighs 150 kilograms and fires $200 custom tuned cartidges at 10,000 rounds per minute... It costs $200,000 to fire this weapon... for 10 seconds.
  2. MeetyourUnmaker


    Hey Doomworld, do you have any opinion on the Half-Life series of games?
  3. I am to be honest with you. The direction that PSX Doom, Doom 64, and Doom 3 is more interesting aesthetically than the original 2 Dooms. So which direction do you think is superior? The classic cartoony cheesy art style of the originals? Or the more "bigger picture" gothic artstyle that started with Doom 2's abstractness?
  4. MeetyourUnmaker

    Cohesive wads/megawads

    Are there any good wads out there that have a cohesive theme from level to level to where it actually feels like your progressing? Hellbound feels like this, but the gameplay in that wad isn't very great.
  5. So what would happen in this scenario? Gordon Freeman and Doomguy are both silent protagonists, but Doomguy is a bravado where as Gordon is a nerd turned into bravado.
  6. MeetyourUnmaker

    Doom 64/PSX Doom staff

    I thought this was interesting According to the Doom wiki, there were about 6 people who were key in the PSX Doom port and the development of Doom 64. -Aubery Hodges created the soundtrack, and he now makes occasional indie releases on Bandcamp -Aaron Seeler and Harry Tesley, former worked on the engine ports, and latter worked on design and art, became hired by Valve and influenced Half-Life and other titles. (Harry worked on Half-Life 1, Aaron worked on Half-Life 2 and future Valve games.) -Tim Heydelaar became an artist for Everquest II -It seems that Danny Lewis, level designer, tester, and composer dropped out of the gaming scene after 64. -Randy Estrella, who designed some of the maps, also dropped out of the gaming development scene. https://doomwiki.org/wiki/Doom_64 www.mobygames.com
  7. MeetyourUnmaker

    Most favorite level from Episode 2

    I would say Under The Radar has a good segment where you are ambushed. https://www.youtube.com/watch?v=p5cyIu01YF4
  8. I noticed something from watching sessions of people who make map creations, they do not really plan out their creation, or have some kind of document where they detail what the gameplay of a level entails. It seems like from the sessions I've watched, that people just map randomly. The original Doom maps were based around gameplay from Tabletop sessions, correct? Why don't more mappers plan out the gameplay of their maps in a document beforehand? It would dramatically improve the pacing of it. Do you?
  9. MeetyourUnmaker

    The Elder Scrolls II: Daggerfal thread

    I just beat TES 2: Daggerfall. It's a game that's a combination between an early 3D dungeon crawler and a fantasy life simulator. You get a huge map the size of Great Britain that is relatively reactive and that you can do all kinds of quests in. The main quest follows you solving the mystery behind the death of the former king of the city state of Daggerfall, but it evolves into something much more political. The game is freeware so you can get it. There is also a Unity project focused on porting the game to Unity that isn't finished yet, but seeks to port it so it can have things like moddability which isn't really in Vanilla.
  10. I think Spider Masterminds should drop nano augmentations, these would be power ups that would give you super powers like cloaking or ballistic shielding.
  11. MeetyourUnmaker

    Duke Nukem 3D is depressing

    I noticed this trend in several other 90's games. Fallout 1 does this where the writing is filled with gags and its almost like a comedy but the music in the background sounds like something Trent Reznor would create honestly.
  12. MeetyourUnmaker

    Duke Nukem 3D is depressing

    If you turn off the Duke Talk, the game's mood becomes really depressing, has anybody else noticed it? The soundtrack has a pretty sad feel to it. https://www.youtube.com/watch?v=jM3DQBbmrFY https://www.youtube.com/watch?v=r3-PhM0SfTw https://www.youtube.com/watch?v=XprOe2sMmzY Off topic, the ambience in Duke Nukem 3D is also interesting. I think the chanting that you see in the native caves in E1M5 and that weird alien off tune organ near the end of the level with the Battlelord are interesting.
  13. MeetyourUnmaker

    Goth versus Metal

    Which music "spirit" is better? I don't mean the exact genres per se, but what would you say is superior? The introspective, percussive, experimental Gothic spirit or the angry, fierce, spirit of metal? goth songs https://www.youtube.com/watch?v=TMETa77dUrg https://www.youtube.com/watch?v=LN53bSlCqqI https://www.youtube.com/watch?v=ugBFEbGyqwc (not goth specifically, but has the core sound that would influence a lot of goth or goth influenced bands later on like Joy Division) metal songs https://www.youtube.com/watch?v=QKdkFKResr4 https://www.youtube.com/watch?v=j2zQKqgNAeE https://www.youtube.com/watch?v=md3B3I7Nmvw
  14. Industrial: https://www.youtube.com/watch?v=UQDEUzu7BzI https://www.youtube.com/watch?v=EM5DOSC0jUo https://www.youtube.com/watch?v=HuO3wwLuF0w Metal: https://www.youtube.com/watch?v=96QBXReEQ2k https://www.youtube.com/watch?v=WEQnzs8wl6E https://www.youtube.com/watch?v=3L_isSGyVqU
  15. MeetyourUnmaker

    Randy_Estrella and Tim Heydelaar

    According to the Doom wiki, these guys made most of the levels in Doom 64. Did they make any levels in regular Doom or no?