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MeetyourUnmaker

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About MeetyourUnmaker

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  1. MeetyourUnmaker

    Let's talk about the scariest games you've ever played.

    The many are all friendly enemies though. It's just your character won't accept it.
  2. As you know generally speaking. A lot of the gameplay in Doom 3 was influenced by System Shock 2, the augio logs as an example of is, so what is the opinion on System Shock 2? https://www.youtube.com/watch?v=_4jtwdGbFrQ
  3. MeetyourUnmaker

    Thoughts on Ministry (the band)?

    https://youtu.be/qbmbELsbGAU?t=79
  4. I just noticed that the Fragile (1999) has a song on it with a melody progression that sounds similar to a song in Doom 64, you think I am overthinking it a bit?
  5. MeetyourUnmaker

    i dont know what to call the art style in doom64.

    Brutalist architecture is modern from the last century or so, a lot of modern art forms (the mid 1800's from mid 1900's) are about reacting toward the Nietzchen realization of the fact the enlighenment destroyed Important cultural significance metaphysics/God/ in "western" civilization. The thing actually binding all art in this period is the quest for finding a deeper meaning to existence using symbolization. https://www.nytimes.com/2016/10/06/t-magazine/design/brutalist-architecture-revival.html On the topic of the contrast between Phobos and Hell there. It is a dualistic binary, the point is to show a contrast of areas in it. Later in the series you actually see Doom 3 also does it. There are other games that also use dualistic binaries like Portal 1. (artificial and naturalistic)
  6. MeetyourUnmaker

    Civvie11 Pro-ish Doom 64

    It's not meant to have a real name in it. The Unmaker is just the name you give to something that's alien and not meant for you to use actually.
  7. MeetyourUnmaker

    What is 'The Void'?

    https://www.youtube.com/watch?v=G4lTMOmH8Dw
  8. MeetyourUnmaker

    Is Doom 3's level design bad?

    The enemies and encounters in Doom 3 are designed to be in tight corridors. The pinkie encounter near the start of the game wouldn't be a highlight if the encounter there was actually not in corridors.
  9. MeetyourUnmaker

    Is Doom 3 the most underrated entry?

    It seems doom 3 is the black sheep of the IP. It's done some things very well like the sound design and artstyle. It is really a very great artstyle. It has a large campaign consisting of over 20 levels which compared to today is pretty lacking in a lot of single player FPS games. I also like the way they added in elements from half-life and system shock but it actually still feels like a Doom sequel or a recontextualization of it.
  10. https://www.youtube.com/watch?v=vVh-U8oysCQ If you play this song at .80 speed it sounds like Faith No More's Midlife Crisis. https://www.youtube.com/watch?v=K8n_lKuIpK0
  11. MeetyourUnmaker

    unpopular retro opinions

    the space episode in duke nukem 3d was great
  12. MeetyourUnmaker

    so does anybody know any anti narrative games recently?

    The core gameplay of doom has you going through linear designed levels designed for the player rather than a nigh infinite openworld where everything is really just there.
  13. I have a fascination toward games like daggerfall, minecraft, and dwarf fortress because all three of these games provide open worlds in which the player is just a small cog of the whole experience. In a lot of games the narrative or the gameplay is focused only around the player but in the three I talked about, you are given a set of rules and are allowed to do whatevery you want in the limits of those rules. So anybody know any antigames like these?
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