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Everything posted by Linguica
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I was bored so I fixed some ancient issues I've always had with the forum parsing stuff: Extra newlines before and after the quote / code / list / spoiler tags are removed, so there won't be random vertical spaces in posts all the time Video links now accept full urls, so [yt]https://www.youtube.com/watch?v=jLKnCeeAW48[/yt] will work as well as [yt]jLKnCeeAW48[/yt] ( [video] and [youtube] also do the same thing btw) You will no longer automatically quote images or videos, dumbass. Also reformatted the quote vbcode a little just because.
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Here is a thread for posting all the references to older Doom games (or other id games, or whatever else) that you come across while playing.
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http://www.doomworld.com/linguica/hax/crnllbox.zip
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The Doom Movement BibleHi and welcome to the Doom Movement Bible. Here I sort out once and for all all the quirks and vagaries of the Doom movement code, including all the weird tricks and how they operate.Metrics Strafe running SR50 Skip glide Squeeze glide Line skipping (south / west) Item bumping Monsters opening doors Wall running Thing running Wallrun "air control" Line skipping (north / east) Momentum preservation Void glide Elastic collisions
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https://www.moddb.com/mods/bloodline-wad I saw this over on ModDB, and while it appears more-or-less designed for use with a gameplay mod, it is still a full vanilla-ish Doom 2 megawad with emphasis on atmosphere over action.
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Getting 500 Errors? Switch to Default Theme At Bottom Of Page
Linguica replied to Kinsie's topic in Everything Else
I have absolutely no idea WTF happened. Using the default theme template suddenly started to make the server give some sort of internal error. So I copied the theme into a new theme and made THAT the default and now it seems to work again. I love being an amateur webmaster, it's always a new adventure. -
Doom 2 but it has Half-Life sound effects VVV DOWNLOAD VVV hlsounds_v0_99.wad.zip
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I figure I should address this given that I own the site, etc. I have been on something of a sabbatical in recent months (not covid, just usual stuff) so I have not been following recent developments but the lack of a clearly delineated set of rules has been a long standing insistence of mine. I have been on the internet long enough to know that trying to craft a complete set of rules of what is and is not allowed is generally a fool's errand as people inevitably find ways to game the system or do things that are technically allowed but are clearly antisocial. To that end the forum rules have at my insistence remained a sort of amorphous "don't be antisocial" rule. A clearly expressed and maintained analogue (although I'm not hereby endorsing it) is the Contributor Covenant. We may or may not need to adopt an actual literal set of rules in the future but at the moment it is intentionally quite vague.
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The Linguica Archive: As Vanilla as it can be
Linguica replied to Redneckerz's topic in Map Releases & Development
Nope. I can only imagine I deleted it from my web space for some reason I can't fathom. The hex edit is clearly a plain old 404 link. From looking at the link I literally pasted in the simple Python code I used to generate the colormap so I don't think it's a huge loss. -
Did you know you can make a voodoo conveyor belt in vanilla Doom
Linguica posted a topic in Doom Editing Help
Hello, you may remember mikoportals, where if you make a floor at -32768 and fall onto it, it functions as a portal and you fall out the ceiling? Well did you know you can very easily combine it with prior art (e.g. Doom 64 for Doom 2) and thusly make a vanilla "conveyor belt" to do whatever? Well now you know (more you know shooting star here) miko_01.zip -
Review: http://www.doomwadstation.net/2016/Etitan/ Made by GrahfMetal / Jeffrey Canam I have no idea what the author means by this so I will make a thread for this on Doomworld, because apparently I have been stopping it somehow? http://decino.nl/doom/ETITAN.zip
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Do profile pictures change your perception of a user?
Linguica replied to TheMagicMushroomMan's topic in Everything Else
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For what it's worth, I made this for doom_txt several years ago.
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Did the Slayer become Doomguy again? [Spoilers]
Linguica replied to Duke of Pathoris's topic in Doom Eternal
If all WADs are canon (according to the popular fan theory), then if someone makes a WAD of the once again mortal Doomslayer turned Doomguy, explicitly set post TAG2 coming out of the sarcophagus, then by definition it immediately becomes canon? -
The Ancient Gods 2 - Impressions and Story Spoilers
Linguica replied to AtimZarr1's topic in Doom Eternal
FYI: if you want to farm Doom Levels, get to the final boss and then exit to the main menu and reload the final boss encounter (from the main menu for me it's down-down-enter-enter-enter-up-enter). Every time the fight starts you gain another Doom Level. You can use the console and the disconnect or leavegame command to instantly kick yourself out to the main menu after, sadly I can't find any way to reload the level with a console command. -
The Ancient Gods 2 - Impressions and Story Spoilers
Linguica replied to AtimZarr1's topic in Doom Eternal
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The Ancient Gods 2 - Impressions and Story Spoilers
Linguica replied to AtimZarr1's topic in Doom Eternal
Uhhh he realized he wanted to be the one to do it. Or whatever. -
Documentary looking for help with old school Doom visuals
Linguica replied to runningwspeed's topic in Other Demos & Discussion
I imagine you have seen https://readonlymemory.vg/a-brief-history-of-speedrunning/ but I will paste a relevant section: As for visualizations, Google Groups is about the only thing still around that still has conversations from that time period. Here is a post announcing the Doom Honorific Titles: https://groups.google.com/g/alt.games.doom/c/tlTGtnpCR1A/m/ENuiCMxGnoUJ although the presentation would have looked somewhat different as there were dedicated newsreader programs for reading and posting on Usenet. -
WAD Painter - Combine textures from WAD & PK3 files - Update Jan 3, 2022
Linguica replied to jval's topic in Doom Editing Help
It would be neat if the functionality of this could be somehow combined with jmickle's old tool -
FastDoom: DOS Vanilla Doom optimized for 386/486 processors
Linguica replied to Redneckerz's topic in Source Ports
FWIW, it may be significantly faster to load the IWAD on an old PC if you "unpack" it so that all textures are a single patch. In a sense you are precalculating the work that the engine has to do every time you boot the game. -
In the interest of transparency I activated the Contingency Patreon I set up a year or two ago to help with the server costs. https://www.patreon.com/doomworld To be clear I'm still not sure what the long term operating status of Doomworld is going to be as I am still quite tired of holding up the firmament, Atlas-like, but there has been some movement in private discussions about figuring out a better long term setup than "Linguica does random sysadmin shit on his own"
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I implemented a tor blocklist and upgraded the server to boot.
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Someone is repeatedly spamming Doomworld with huge numbers of login requests from Tor exit nodes and absolutely swamping the servers. Even disabling logins isn't helping much. To be honest I am pretty sick and tired of the responsibility of running the Doomworld servers so I don't know what solution there is to this.
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Doomworld appears to be undergoing a DDOS at the moment. I had to disable logins to stop the server from exploding. It's not great!