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Everything posted by Linguica

  1. Hello gang, As you probably know, I run Doomworld. Like, all of it, from the servers hosting to the operating systems to the various packages installed to the configurations of all the systems. You may also know, or have a strong suspicion, that I am not a professional at this. Watching the web server cry out in pain today while I was utterly unable to do anything made me realize that I should probably actually rebuild the web site in a more sane and maintainable way, and not the ad hoc antipattern nightmare where I learn just enough to be dangerous about every bit of software I need but have no clue of any formal way of administering it. But, again, the problem is that I am not a professional. What I must admit to myself and to all of you is that I need a professional. I need Bar Rescue to come in and tell me the way things really ought to be set up, and what the best practices are and why they matter, and basically turn the ramshackle tinkertoy construct I currently have into something maintainable. Anyways, so is that you? Do you work, in your career, as the sort of person who has knowledge of Linux servers, and specifically web servers, and configuring (small) networks of component servers for a web app or similar? Are you willing to consult with me regarding the current disaster that are my Linodes and the best and most advisable way to reconfigure them? Are you familiar with software commonly used to help manage system administration tasks? Most importantly, are you willing to patiently work with me on this FOR NO MONEY IN RETURN? If the answer to all those questions are yes, then send me a PM!
  2. Linguica

    The Top 100 Memorable Doom Maps of All Time

    I replaced the AV20 shot with one I patched together using @jmickle66666666's NASTY level viewer. Here is a full sized version.
  3. Linguica

    Cacowards 2018 - 25 Years of Doom

    And to think that we haven't even published the other half of the work we did for the 25th birthday... edit: damn you @Not Jabba!! It's almost like you have earned the right to announce something at your leisure!!!
  4. Anything uploaded to the /idgames archive in the early days while it was mirrored on ftp.cdrom.com was done so with the explicit understanding that cdrom.com would take the files and put them on CD-ROMs that could be purchased, hence the name, so any "do not distribute" messages in the text file can be safely ignored. Other old files recovered from the deep web would be more in a gray area about whether or not it was OK to redistribute them, but who cares?
  5. Linguica

    How should I contribute to the Doom community?

    Use a search engine or look at the Doom Wiki then.
  6. Linguica

    How should I contribute to the Doom community?

    Take whatever in your personal life you are good at, or which interests you, and find a way to apply it to Doom. For instance, I was never very good at mapping, but I liked web site stuff, so I made Doomworld instead.
  7. I can assure you that this thread has run its course.
  8. Linguica

    EXE hacking

    I'm not sure if I ever posted it, but several months ago I was playing around with trying to disassemble / poke at the original EXE. Here's what I have from as far as I got.
  9. Linguica

    Sandy Petersen Interview (w/ Mahmut Saral)

    That quote regarding Doom 3 and his former colleagues is, uh, something.
  10. Linguica

    EXE hacking

  11. Linguica

    'Advanced Doom Utility CD' from 1994

    File listing:
  12. Linguica

    Chocolate Doom

    Since Doom has the melting screen effect, it seems like you ought to be able to queue up a command while the melt is happening and instantly apply it on tic 0. I know that in vanilla Doom the melt effect is basically its own loop that nothing else in the engine (including player input) interacts with, but couldn't Chocolate Doom change that and watch for input during the melt? edit: I suppose I am discounting that tic 0 has to be completed before the melt even begins because otherwise the game will have no idea what it is supposed to be drawing. Perhaps when you use the -record feature the engine should start with a special tic -1 that draws the initial setup of the map for the melt effect, but doesn't actually run any thinkers or player input or begin the gamesim until the melt finishes. This would ever so slightly change the vanilla behavior but would allow for a consistent experience across all operating systems Chocolate Doom can run on.
  13. Linguica

    Things about Doom you just found out

    Has anyone ever made a WAD exploiting this with Cyberdemons? I wonder if you could have a map where a bunch of Cyberdemons made a field of death with you ensconced safely at the center of it so long as you don't dare to move.
  14. Linguica

    Things about Doom you just found out

    Fireball targeting has an inaccurate vertical component. The game attempts to calculate what vertical angle to launch the fireball at by determining the distance between the monster and the player. Unfortunately it uses P_AproxDistance which works by taking the X and Y differences, but instead of taking the hypotenuse of the triangle, it just takes the larger of the two plus half the shorter. This number is invariably a little bigger than the "real" distance and so the fireball is pitched at a less extreme angle, since the game assumes the fireball will be traveling further than it really is and will have more time for its vertical position to change. The ultimate effect of all of this is that any time a monster shoots a fireball on a vertical angle, it always underestimates the angle, and if the monster is approximately on a diagonal from you (so the X and Y values are about the same), the magnitude of this error will be magnified. If a monster is at a sufficiently great angle above you, its fireballs will always pass over your head. You rarely notice this, though, because the monster must be at a nearly 45 degree angle above you, and in Doom you don't look up.
  15. doom.exe / doom1.exe and doom2.exe are not the same. You can use http://www.doomworld.com/3ddownloads/files/doom2_exe.zip
  16. I assure you that Dehacked works just fine in DOSBox so all I can assume is that one or more of your files are either corrupted, or not the latest version, or there is still something wrong in your INI. Next time you open Dehacked, press in order: Z [enter], W [enter], R to Zap changes, Write changes, and Run doomhack.exe.
  17. This thread is bad so I am closing it now.
  18. Linguica

    Level Progress Diagrams – PDF POSTER READY

    I came across https://mermaidjs.github.io which has a live editor that you can use to make graphs like this:
  19. Linguica

    Game Engine Black Book: Doom

    I see there is a Google Books page for it now: https://books.google.com/books?id=wel6DwAAQBAJ
  20. Linguica

    Game Engine Black Book: Doom

    I was asked to proofread the Doom black book and there is a great deal of stuff in there that even I had no idea about. I think people will like it.
  21. Linguica

    'Wads of Wads' CD from 1994

    @Russell_P that trademark petition thing is intensely interesting to me! I contacted Romero asking if it rang a bell, so hopefully we can dig something up. edit: well it's archived at http://doomgate.gamers.org/pub/archives/idNews/idNews11_work1.3_ports_petition so I guess it's real. How weird.
  22. Linguica