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About NoWits

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  1. NoWits

    Batman Doom; What can be improved?

    I dunno, man, I'd say Batman Doom is pretty much perfect in every aspect. In fact, the one complaint I have about the majority of pwads out there is that they're not enough like Batman Doom.
  2. NoWits

    Things about Doom you just found out

    Ooh, that reminds me of another fun fact: In Doom v0.99 at least, it's 'you need a red keycard to open this door'. https://www.youtube.com/watch?v=3UBFrbBnU1
  3. NoWits

    rats learning how to play doom

    That animal is probably thinking "What the fuck is going on? Is this food?"
  4. NoWits

    Things about Doom you just found out

    OK, this is something I've known about Doom for a while now, but it's something YOU just found out: The 4th demo of Ultimate Doom, DEMO4, isn't preceded by a credits roll or any other sort of intermission text. It just goes straight from DEMO3 to DEMO4. In previous versions of Doom, after the final demo (DEMO3), it would go straight back to the title screen before cycling the demo sequence again. They didn't bother to add in an extra credits screen after DEMO3. - In other words: Title screen DEMO1 (e1m5) Credits screen DEMO2 (e2m2) Credits screen DEMO3 (e3m5) DEMO4 (e4m2) Title screen This just adds to the whole feeling that Episode 4 was a hastily tacked-on afterthought.
  5. If DEHEXTRA includes and supports MBF thing flags (which it does), then those source ports that claim to be DEHEXTRA-compatible should implement those thing flags.
  6. No, it does not, and neither does Doom Retro. I made a video to demonstrate: Example .BEX file attached, plus in the video description. Not sure if there are plans to implement these or fix for MBF compatibility, but it means if you want to use these features then the only popular source port your WAD will work on is PrBoom+, which kinda defeats the purpose of using DeHackEd/BEX over something port-specific like DECORATE or EDF. (On a side note, the Mushroom codepointer only works properly in PrBoom+ with -complevel 11. On default settings the speed and angle parameters are ignored, so the mushroom fireballs always shoot straight up.) BouncyNotWork.bex.zip
  7. Ah yes, classic realm667... doh! Probably where I downloaded all the other custom weapons I have kicking around too... Nice one, massive thanks!
  8. I want to use it in a project but can't for the life of me remember where I got it from. It was YEARS ago I downloaded it (or whatever wad it came with). Anyone perchance know where it's from and whether it's free to use (and who to give credit to if so)?
  9. sometimes I do for the chunky retro effect but then I can't see shit in the distance so I switch it back to hi-res again software 4 life though, fuqq texture filtering
  10. I downloaded this a while back but just beat it the other day, and all I can say is... wow! An absolutely awesome episode wad, it's not often that one of this length keeps my attention for all the way from the beginning to the end, but this one absolutely did! It took me a while to beat due to the length of the levels and the difficulty (alright, in reality I just suck balls at the game... I played on Hurt Me Plenty but I was quicksaving and quickloading enough times to embarrass myself in front of my more pr0 friends... but fuqq it savescumming is less skrubby than using god mode!) but in this case, the longer the experience was, the better! I didn't want it to end! The absolutely awesome level design; the relentless contrast between light and dark; the gloomy, moody atmosphere (and oh boy is there T0NS of atmosphere); the incredible angles, use of heights, ceilings; the absolutely awesome DeHackEd work -- how could I have neglected to mention until now? I totally have a thing for DeHacked/BEX-based partial and total conversions, things that modify the gameplay or turn Doom into a totally new game but remain within the vanilla/limit removing/Boom/MBF constraints rather than encroaching upon ZDoom/DECORATE territory like a lot do. I've been proper enjoying Struggle, Dimension of the Boomed, Rowdy Rudy and of course this very WAD and would welcome any suggestions to play if anyone knows any similar .DEH/.BEX-compatible modaroonies! -- which encompasses the Alpha (aw yea! ALPHA THEME!!!) weapon replacements, chilling stimulating AmBiEnT sound effects (yep, dis ain't ZDOOM! it's vanilla) which really add to the atmosphere, and CUSTOM MONSTERS; the stunning, superb alpha texturing (I absolutely adore the Alpha themes! I really, really enjoyed @nicolas monti's Favillesco Alpha series (plus Reticula & witness of time, might I add) - yo dude, what's your next project in progress? I'm well pumped to play the next set of levels you put out, I've been absolutely loving your output so far bro! Is it gonna be another next level alpha ting because you me both, LOVE those alpha texturez!) but found the lighting to be rather too bright and neutral all round, see next point) combined with the Demios theme; the seriously striking lighting throughout the levelset - the bordering on stripey sometimes light, dark, light, dark lighting contrast! Crazy beams of light here and there, shadows all about, a moody dark sky, a darker take on the E2 sky, meaning that even outside it's dark and gloomy. Incredibly atmospheric high-contrast lighting that makes for intense, spooky and real atmpospheric gameplay. Love it. - plus the superb use of ambient sound effects by the DeHackEd mentioned above: all factors combined to create a truly mind-blowing experience. As I said earlier, I LOVE the alpha textures and resources, and this one absolutely knocks it out of the park!!! @years, Thank you! I absolutely commend this performance, and I'm really looking forward to the next episode... this one was DANK!
  11. No one's mentioned his semi-British accent yet? As soon as he opened his mouth I knew he was gonna be the Bad Guy, and the glass eye just clinched it. If there's someone with an english accent in an american production, they're nearly always the villain. I don't know what it is about our voices that make americans think we're so evil.
  12. NoWits


    Nice bait title, lol. Screenshots look very pretty, I'm giving this a go. edit: holy balls this is HARD
  13. NoWits

    What makes the good levels good and the bad levels bad?

    I'd like to know this too. I hear it used everywhere; to me it seems like one of those buzzwords like "balanced" that everybody uses all the time but nobody really knows what it means. I think I kinda sorta get what people mean by it - something about how quickly or slowly the difficulty ramps up or the progression through the map or something like that... actually, I haven't a clue. Can someone give us a definitive definition of this vague, empty term? That's a fantastic idea! I'm having a lot of trouble coming up with decent layouts for maps, so I'm definitely gonna give this a go!
  14. NoWits

    looking for some mods and maps to play

    I've been playing my way through Struggle: Antaresian Legacy recently. Absolutely quality wad, both a mapset and a gameplay mod, huge epic levels (and I'm not usually a fan of the giant open levels but these really are something else!), all-new weapons and monsters, plus it's limit-removing compatible! I highly recommend you check it out.
  15. NoWits

    Enjoyable Pistol

    Top lulz. I certainly enjoyed myself.