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Doomkid

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About Doomkid

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    wadist oldschoolexual

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  1. Doomkid

    Some thoughts on AI and the Doom Community

    Who was wrongfully banned, and what makes you think it had anything to do with competition? People who were banned usually did things like telling other mappers to commit suicide after a dumb wad-based argument, or other similar "begging for a ban" type behaviour. Sure most banned people don't have the proverbial sack to admit why they were banned and instead throw out some lame excuse as to why it happened, but it's rubbish every time. You can't be openly bigoted on a forum about posting Doom maps, or mock people because of where they're from, or etc etc.. Why would the main classic Doom forum host that crap when this is meant to be like a town square? The people who didn't like it moved over to the bad part of town where anything goes, and that was their right to do so. I just feel like the framing of this specific issue is very one sided to the point of borderline dishonesty. I do remember the DB user Matador cheerleading the talking point that the DBP shunning on DW's part was fear of competition which is just so absurd. So many people on Doomworld who have nothing to do with eachother post amazing works all the time. If, I dunno, say - the Squonker crew - started talking about "race realist" stats out in the open, weird obsession with trans people and creepy obsessive behaviour towards some trans users, and had a section on their forum expressly dedicated to shitting on Doomworld and its users, would it be treated the same way? Would Doomworld still be the bad guys for not wanting to associate with that, like we are now? It's weird how there's always zero onus on the cunts to not be cunts full onus on Doomworld to allow any and all behaviour, bar nothing. It's so fucking stupid lol (Ok, back to being away for a bit, but I will get those mods updated for the 3 people who care soon I promise)
  2. The link to nervemus.wad is giving a 404 error: https://doomshack.org/wads/nervemus.wad

     

    Just a heads-up!

  3. Doomkid

    Deathmatch - Ideally, how many maps in a wad?

    no, you said 15 maps and I said f that it's a boringly tiny number shoot for 30 for an English teacher I can't believe you FAILED to summarize my post, see me after class
  4. To be honest, IF there were going to be more shootable switches from that point on - having the first one be the literal only possible thing to interact with in the starting room would have been a "smart" choice. After running out of options less than a minute in, the player shoots the switch rather than humping it, and has the eureka moment. Problem is.. it doesn't come back til map28, and even then it's not a lion/gargoyle head! It feels like other (admittedly negligible) half-baked parts of the iwads, which I just put down to time crunch above all else, but yeah it's weird. Shootable switches are a great idea in theory and I'm glad pwads (and Sigil) made use of that otherwise largely ignored feature. It's a new age. Around 2010 if anyone mentioned this wall thing, FLOposting would commence, lol.. as in, the progressive auto insurance girl, lmao. (I don't think it's meant to say "F10", it's just abstract hell writing) Good eye to notice how oddly empty this room is - it used to have a large half-circle computer panel in the middle of the room, which was removed before release - I guess maybe because it used the diagonal computer flats, which were IIRC never used elsewhere, so they just cut it outright. http://toastytech.com/dooma/dbcontrol.gif I always loooved this. It killed me numerous times, and technically it's a bullshit death, but.. that "😮 what the heck just happened?!" moment of shock was so entertaining to me.
  5. Doomkid

    Deathmatch - Ideally, how many maps in a wad?

    The 3 guys above me have between "a whole lot" and "a whole whole lot" when it comes to DM / mapping experience, but I'm going to disagree with them anyway c: I think 30 makes about the perfect number of maps for a DM server rotation (it doesn't necessarily have to be just one wad, mind you). The catch is that none of the maps in that rotation can be the aforementioned shitty server-killing maps. Considering the average DM takes about 5-6 minutes, you end up playing a 10-15 map rotation for barely over an hour before you're back to square one. Which is fine if it's maps you've never played, but if the server has just, say, 12 maps - ones I've already played, no less - we're looking at about an hour of play tops before boredom kicks in. I can play DM maps I'm intimately familiar with and still have fun, but after at most 2 times playing the same map in a single day, I'm super over it. FWIW, this is a topic on which I've done extensive research on especially back in the day. I pretty much mastered the art of making DM map rotations that are guaranteed to result in player retention. My theories about what people want from DM / what keeps people playing have been successfully tested numerous times, particularly during the 25th anniversary of Doom, where hundreds and hundreds of players connected and stayed for long periods over the course of 16 hours. (What a fun day that was..!) Anyway, anything over 10 should at least satisfy, but I wanted to add a reasonable argument for 20-30 map sets! You can always cut 3 or 4 stinkers from the server rotation, but if you only have 12 maps to start with, that becomes a pretty severe reduction.
  6. Tbh, "Doom 2 is worse than Doom 1" seemed to be the common take among non-modders even in the days before YT had such a big rollover impact on the Doom community - though it feels like it's become a very exaggerated version of that opinion now.
  7. I'm fighting desperately the urge to abuse my old powers and fuse this into the ancient, morbidly obese "Doom 1 or Doom 2?" thread.... Really though, I agree with most of this. E2 and E3 are absolutely no better looking nor more thematically consistent than anything in Doom 2. Tricks and Traps, Barrels O' Fun, IoS etc are all far more challenging than anything offered by Doom 1, and so on and so forth, all the Doom 2 apologia I've posted here countless times before! Doom 1 has better/moodier music and the low monster count adds an eerieness that Doom 2 largely lacks. (Just had to get my over-stated "but where is Doom 1 better?" remark in to complete the picture!!)
  8. Doomkid

    Do people actually PLAY the mods or maps you make?

    You two made extremely fun Jamal Jones maps, some of my favs. I can confirm a lot of people have played them. A decent number of people have played my wads, partly due to name recognition, which itself partly comes from being around for a long-ass time. I don't think any of my solo episodes or community projects have made "huge splashes", but I don't really want that anyway. I want to provide a slightly more refined version of the fun that playing 90s partial/total conversions provided back then, and I confidently believe my projects are some of the best out there catering to that style of Doom wad, therefore I feel very satisfied.
  9. Doomkid

    doom but the water is actually piss

    Can OP please shoot their screen?
  10. Is anyone here itching to co-op? Like ultraviolence fast monsters co-op through any doom of your choosing? My favorite is plutonia experiment.

  11. Hey peoples, just wanted to let you all know that after nearly 9 years, I'm retiring as a moderator. I'm not "leaving the community!!" (heh) I just don't feel like being responsible for weighing in on any more big decisions. Impartiality is impossible, moreover it's too damn stressful with nothing to gain.

     

    Just want to say all of the current DW staff are cool people I consider friends, and I intend for it to stay that way. I don't want this to be misunderstood as being a statement or whatever, it's not. I'm just personally done with the thankless stress / responsibility of the role. (The "super moderators" thing should disappear from my acct shortly.)

     

    I'm travelling at the moment but I'll be home in a few days, hope everyone stays well in the meantime!

    1. Show previous comments  19 more
    2. Rykzeon

      Rykzeon

      here's the concert made by squidward for anyone who will miss doomkid

       

    3. TheMagicMushroomMan

      TheMagicMushroomMan

      I don't have time to moderate the whole forum but I can take over the BDSM section if you want. I need proof of employment to show the judge anyway so it works out fine I guess.

    4. Doomkid

      Doomkid

      These comments all provide a strong case for me never leaving the community despite retirement rofl

  12. Thank you for letting me know. I have a number of updates to do on my existing uploads, both to my wads and the classics I've uploaded. I've been pulled in a lot of directions the last couple days due to unexpected circumstances so this is slower going than I'd like.. EDIT: this one is extra odd, too - Rudy 1's skies are working properly on my end in the new port. How weird.. a UMAPINFO will be the solution
  13. That's an excellent idea. I made a combination of the two years ago for multiplayer source ports - should only take minor tweaking to work in this port (or at least, work as well as possible til some patches happen)
  14. I think custom DM wad support for online play is in the pipeline, but don't quote me on that. Either way I'm like 97.4% sure more deathmatch content will be sanctioned, even if custom wad support doesn't show up or takes a while to be implemented, but of course I'd prefer to just play Dwango5 while blasting the NIN midis..
  15. Doomkid

    ID24 - a new feature set standard

    If they nuke it and start again, which I'm all for, then I'm definitely willing to help with getting files up on the better/revised version
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