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About Doomkid

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    wadist oldschoolexual

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  1. I would love to have a big box (or even small box) of something like Doom Collector's Edition which contains all of the IWADS. I see some on Amazon, but they don't ship to Australia. There doesn't seem to be anything on eBay either. It doesn't have to be the collectors edition, really any licensed boxed Doom collection would do - In fact I would prefer something that comes with the vanilla EXEs as opposed to Doom95. I miss having physical copies of the PC versions of Doom.
  2. Doomkid


    Why the hell have I not been using this. Incredible, 5 stars.
  3. This is something that I have been thinking for a while now. How important is the balance between talking a lot and talking sense in your opinion? Personally, I feel like people should talk quite a bit and also say reasonable things and I am not for imbalance between how much you talk and how much sense what you say makes. It is why I tend to have a distaste for the likes of certain posts on Doomworld (considering that the latter had a imbalance between how much was said and how much sense it made). I don't really care if there's an imbalance between how much someone talks and how much sense it makes.
  4. Doomkid

    Balance between Graphics and Gameplay

    Ok, now I'm REALLY confused.
  5. Doomkid

    Balance between Graphics and Gameplay

    I don’t know what ‘throwing out gameplay for graphics’ means. In the case of Doom3, obviously it has better graphics than Doom2 but it could be argued Doom2 has better gameplay. However, Doom 16 has better gameplay and graphics than Doom3, so obviously there isn’t a direct link between gameplay and graphics - you can’t “get rid of graphics and substitute in more gameplay” or something, that’s just not how game design works. A game can have great or shit graphics and great or shit gameplay and the two are not inherently linked. How does GTA5 ‘throw out’ graphics for gameplay? It has excellent graphics.. or wait, when you say gameplay do you maybe mean hardware performance? Or are you using it in the colloquial “how fun a game is” way? lol I’m sorry the whole premise of the thread just has me confused, that’s all.
  6. The common version of TNT 1.9 has the following md5 hashes for the exe and wad: TNT.WAD - 4E158D9953C79CCF97BD0663244CC6B6 DOOM2.EXE - F006DE4FD282BA61D7D0AF41A993F9BA However, there is a very rare patched version that apparently came with id anthology which fixes the exe (the skies actually change between maps, the teleports no longer leave you mid-air, it never crashes looking for demo4 on the start screen) and the wad (fixes the yellow key map31 bug). patched TNT.WAD md5 - 1D39E405BF6EE3DF69A8D2646C8D5C49 patched DOOM2.EXE md5 - CCD2769F32B38D74D361085E905D8F9C There is also a patched version of Plutonia. What I want to know is, was there ever a Doom2 v1.9 that fixes the sky bug where they don't change between maps? It's nice having "proper" final doom EXEs and WADs that have the proper sky functionality, don't crash over a missing DEMO4, etc. A similar version of the Doom2 executable would be really cool. (Of course, it will break dehacked compatibility, but that's what the unpatched 1.9 EXE is for.) I know source ports also fix this, even Doom95 does, but still. Any info is greatly appreciated.
  7. What a dumb mistake on my part, I really should be double checking in Choco. Thanks a lot!
  8. Doomkid

    Most creative DEHACKED custom monster?

    Being able to do stuff like assigning actions to any state (not just states that already have an action) and adding even just a few extra blank states to play with would work wonders for expanding what dehacked can do. Having extra actions that allow enemies to shoot a wider variety of projectiles or whatever would be a total game changer but I can't even fathom how that would be possible. Still, a man can hope
  9. Just had another error trying to get custom sprites working in vanilla Doom. I'm really not sure what's wrong here, once again it appears I have replaced all sprites.. Any clues or ideas would be greatly appreciated!
  10. Doomkid

    Most creative DEHACKED custom monster?

    The two-headed chaingunners that jump off the backs of arachnotrons when they die in All Hell is Breaking Loose would like a word Actually that still doesn’t touch some of the dehacked ingenuity in Batman Doom but you know. Also The Sky May Be definitely deserves mention
  11. Doomkid

    Do you have wishes for Christmas?

    alls i want for crishmash ish ma two front teef (Time off work with friends and family is what I’m getting this year and that makes me perfectly happy!)
  12. I finally got this pack compiled! https://doomshack.org/~doomkid/DOOMWADS.zip
  13. Doomkid

    Dumb ass mods

    Don’t forget The Sky May Be, Simpsons Doom and Toon Doom.
  14. Doomkid

    Community Chest 64

    Just keep in mind, a 27 map wad with 0 stinkers is always preferred to a 30 map wad with 3 stinkers. If you end up with less than a full 30 map megawad there’s no problem with that, at least not as far as I can see.
  15. I am nostalgic for the first half of TNT but there’s no less than 10 total stinkers. Definitely the weakest iwad. Can’t snub the excellent new midis though.