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Altazimuth

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Everything posted by Altazimuth

  1. So apparently some stuff happened with extra states and mobjs and stuff? Can somebody fill me in on the technical details here (number of new states/mobjs, dehackednumes, etc)? What do I need to set aside/define for this stuff? I saw https://github.com/coelckers/prboom-plus/commit/923bb1b4e8d821f26a9b3a16e4427090dca6830b but I also notice stuff like the S_PLAY_GDIE1 frames which certainly don't exist in EE and I don't even know what they might be. 2021 Update: Example WADs provided below: Black Ops SMOOTHED Pact of the Damned
  2. Altazimuth

    What does Vulkan do differently than OpenGL?

    What the actual fuck? Is there any consistency or pattern to how the reported amount of memory is incorrect?
  3. Altazimuth

    Eternity Engine 4.02.00 Forseti

    A relatively small release. This fixes some nasty bugs, introduces renderer resolution that can be independent of the window resolution, and that's about the last of the big interesting changes that end-users will notice. The rest of the changes can be found in the readme. Readme file Official Windows builds: x64, x86, x86 for CPUs without SSE2 Official macOS build Source Code: .zip, .tar.gz Documentation is available on the wiki (some new features are still in the process are being documented) Example WADs:  SOON™ Update: I botched initial release. If you downloaded either of the x86 Windows builds please make sure to re-download these files.
  4. Altazimuth

    New rule against offsite harassment

    When you unlock a thread to allow people to ask additional questions you should make clear that is the reason, and should make certain that it is the only reason people will bother posting.
  5. Altazimuth

    New rule against offsite harassment

    Reopening this thread baffles me, and when considered alongside the conduct and actions of the staff the past year or so, adds to the serious doubts in my mind of the current moderation team as a collective and even sometimes as individuals when it comes to decision-making. There needs to be some opportunity to discuss this candidly without shit-flinging, because the extreme uptick in drama the past year and the mishandling of it has seriously negatively impacted my view of the site, and my desire to be part of this community. I refuse to believe I am alone in feeling this way (when it comes to the drama uptick and mishandling).
  6. Altazimuth

    Action Doom 2: Urban Brawl Reloaded

    Congrats on getting this out! Any plans for another physical release?
  7. Altazimuth

    BTSX Arranged: What do you want to hear?

    I don't want to start any shit but I find the morality of charging for music written by somebody else without coming to an agreement with the writers beforehand a bit questionable. I get that properly arranging MIDIs is a lot of work in itself, and I don't doubt that this comes from a place of love for the source music, but I feel the point stands. https://synoxsis.bandcamp.com/album/back-to-saturn-x-arranged-preview-selection
  8. Altazimuth

    Microsoft Windows 11 confirmed exclusive to 64-bit CPUs.

    Inject the 100% safe SSE2 assumptions and extra registers directly into my veins. Anyway Windows 10 did away with 32-bit for recent updates. 32-bit was long in the tooth and only really kept alive in the consumer space in terms of regular CPUs by a few Intel Atoms here and there. 64-bit as standard isn't that large an ask, IMO.
  9. Yes I know, I'm saying that I fixed this for GZDB-BF years ago.
  10. Altazimuth

    Question: "Kills" count and Arch-Viles

    Not yet, sorry. It's planned at some stage.
  11. Altazimuth

    Eternity Engine 4.01.00 Tyrfing

    You want infinite features? We got infinite features. You want infinite waiting times for the next release? We got infinite waiting times for the next release. Readme file Official Windows builds: x64, x86, x86 for CPUs without SSE2 Official macOS build Source Code: .zip, .tar.gz Documentation is available on the wiki (some new features are still in the process are being documented) WINDOWS USERS: Update your midiproc; the new version will close itself when EE crashes. Take note of whether you downloaded an x64 or x86 build, as if you download devbuilds you will need to make sure to download the same arch as you did for this release. Highlights: EDF weapons, finally in a release after 17 years from the first mention of them in the source code EDF bulletpuffs EDF inventory Guest-starring an ugly-as-hell interface for Doom Note: Item dropping is not allowed currently, and will likely require explicit EDF to allow an individual artifact to be droppable New pickups (pickupeffects) via EDF A tonne of new EDF delta types OPL3 emulation A brand new HUD with graphics provided by @ptoing F_SKY1 on midtextures has the same effect as classic sky hacks Save versioning, meaning that future releases should, ideally, no longer break existing saves Example WADs: Colare: Weapon deltas galore! Colare 1.0 is Eternity's first fully-featured gameplay mod Cubic Worlds: An in-progress mapset that utilises portals heavily, and has a new weapon & pickup RotateLauncher.wad: An example WAD of how to create a new weaponinfo, with graphics by @rf`
  12. Altazimuth

    Eternity Engine 4.01.00 Tyrfing

    I'm unclear why this thread is being posted in half a year after 4.02.00's release, which is the top pin.
  13. I should have fixed this for GZDB-BF some years back...
  14. Altazimuth

    Cacowards 2021 Mentionation Thread

    I realise you folks on the committee already have your work cut out for you and I don't want to unambiguously add extra work no matter what for you all... buuuuuuuut I would like to request the return of the Mockaward, or at least some sort of mention of jokewads coming back in a big way this year. My personal shout would be Doom 2 In Spain Only as exemplar of "concept jokewads", which is a WAD with completely serious maps but the concept is just kinda absurd. D2ISO takes the spot for me due to the sheer level of commitment to its bit, from getting GarrettChan to help with the Chinese text in order to sell the idea of it being a Chinese bootleg, to Tarnsman creating the account "Trustworthy Software" to make the initial post. It helps the WAD itself contains lots of fun overly-literal interpretations of butchered translations. I'd say TPH falls under this category too. Worth consideration as a classic-style jokewad is Plutonia 7, which made me burst out in laughter a fair few times. I found most jokes hit, and there was a lot of fun and creative ideas in there. Additionally, there was certain aspects of the map that indicated actual deep understanding of Plutonia and how to imitate the Casalis' architecture and thing placement. Another shout that I can't find right now is Jimmy's "St Alfonzo's Darkbase" which is also hilarious. It may be potentially a bit in-jokey for a wider audience to get the full experience out of, but the basis of Garth Marenghi's Darkplace is funny enough out the gate that the loving homage it pays to it (whilst altering things to be more centered around Alfonzo) and is fun enough in its own right that I'd say it's worth consideration.
  15. Altazimuth

    Repository Dump [temp mirror added]

    That would be extremely appreciated, thanks. There's the torrent that has stuff from before the plagiarism scandal but not much after so the recent stuff 100% would be useful.
  16. Altazimuth

    DEHEXTRA discussion (split from Pr+ UMAPINFO thread)

    I am happy collating examples if people have them. I know of Black Ops and SMOOTHED, but everything else is WIP afaik.
  17. Altazimuth

    [SOLVED] Boom mapping format issues

    OK I just tested it in MAP03 of Going Down on a current devbuild and can't reproduce it. It's working just as it does in GZDoom. What version of Eternity are you using?
  18. Altazimuth

    [SOLVED] Boom mapping format issues

    Looking into it. Thanks for the report. Which of the two 24600 lines is it that's having an issue on MAP03? Also wait, "lower floor to next highest floor"? But 24600 is the highest adjacent floor, rather than the next highest adjacent floor.
  19. Altazimuth

    [Megawad] Tarnsman's Projectile Hell - RC2

    If you want to fix it yourself crack open SLADE, go to the lump EWEAPONS, and replace lines 28 and 29 with: KICK EEEEEEEEE 0 A_CustomPlayerMelee(2, 10, 1, none, none, 96.0) KICK E 2 A_CustomPlayerMelee(2, 10, 1, none, none, 96.0)
  20. Altazimuth

    [Megawad] Tarnsman's Projectile Hell - RC2

    Eternity users: I fucked up the EDF and this makes the kick nowhere near as useful (it's 64 units in reach instead of 128). This should be fixed in the next iteration of the WAD.
  21. Altazimuth

    [Megawad] Tarnsman's Projectile Hell - RC2

    Eternity users: Weapon switching will be good starting tomorrow's devbuild.
  22. OK so the bait and switch played out, cool. Since misguidance is on the table, does that mean you're going to still be doing the KDiZD remaster?
  23. Altazimuth

    Eternity Engine 4.02.00 Forseti

    It doesn't use FluidSynth on Windows, probably since FluidSynth uses GLib which is a nightmare to build on Windows.
  24. Altazimuth

    Eternity Engine 4.02.00 Forseti

    Note that VirtualMIDISynth randomly will break midiproc's volume at some stage if you install it.
  25. Altazimuth

    [Mapping Contest] 10 Years of Doom - Winners Announced

    Stream is live again!
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