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About Altazimuth

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  1. Altazimuth

    REKKR - V1.13

    I added Eternity launcher support for the IWAD. The autoscan feature also works for it, searching for "REKKRSA.WAD" (case-insensitive) in the to-be-scanned directories. It's available in the dev-builds already and will be available in major releases V4.01.00 or later. Here's a ½-scale preview of what it looks like. I've been playing through this far too slowly for my own good, but deeply enjoyed E1. Really impressive, especially given that this is a vanilla WAD. So fresh and different. Also the secret level was damn hilarious.
  2. Altazimuth

    PNAMES/TEXTURE1/2 sucks.

    I know GLBoom+ supports HI_ (PR does not, and neither does EE), but sadly it doesn't support TX_. Seems a reasonable enough feature that somebody couldsend a patch in and have it integrated. TX_ support is quite good though. ZDoom derivates, EDGE/3DGE, and Eternity all do (as well as Vavoom). If somebody figures out if entryway would let such a feature in PRBoom+, then I see no trouble with somebody in the community trying to add it.
  3. Altazimuth

    Which monster do you neglect when mapping?

    Does anybody use stealth monsters any more? Did anybody use stealth monsters anyway? Only WAD I remember using them is DBZone.
  4. Altazimuth

    Splitscreen branch (3.42.03a(h2))

    I'm not Edward, but i know for a fact he's working currently. Additionally 4.0.0 happened, which will probably be a particularly difficult update for this project due to migration from SDL1.2 to SDL2.
  5. Altazimuth

    Why Eternity

    Personally I would be OK with if the Eternity subforum was to Source Ports what Editing Tutorials is to Doom Editing. I dunno how it'd affect how much traffic the subforum receives though.
  6. Altazimuth

    Why Eternity

    Would turning the Eternity forum into a team make it less visible than it already is?
  7. Altazimuth

    Post your Doom video! [but don't quote video]

    Motion sickness warning. I have way too much fun hacking Cardboard in very stupid ways.
  8. Altazimuth

    Menu lumps

    widthdelta is 0 by default. A fair few fonts have it as 1 to move the text closer together (ee_midfont, ee_bigfont, and ee_menufont have it as 1 for the Dooms). The font system needs documenting. I think Quasar has some pre-wiki documentation for it online somewhere, but I've since lost it.
  9. Altazimuth

    Menu lumps

    That should already be the case, as widthdelta (negative values increase the spacing) is 1 (as defined in ee_bigfont in base/doom/fonts.edf). If you want to can put a widthdelta value in the ee_bigfont delta, and see how you best like it. Negative numbers mean the text is spaced further apart.
  10. Altazimuth

    Menu lumps

    Just plonk the contents of this WAD into whatever your dev wad is. It will not run on current EE, but will on any build marked 17th May or later. I can build you an exe right now if you want one. I think I didn't fuck up any of the graphics. Please read the EFONTS lump as there's a comment in there that you need to look at. DOTB-EE-Guff.zip Shout in here again if you need any further help, as I'm more than happy to oblige. Sorry to keep you waiting a bit on this feature.
  11. Altazimuth

    Menu lumps

    Gooooood. Am I alright to just use the DBIGFONT lump in the latest version you posted as a reference?
  12. Altazimuth

    Menu lumps

    So in order that's what: !"#$%&'()* +,-_/;:<=>?@ 0123456789 ABCDEFG HIJKLMN G OPQRST UVWXYZ[\] This? How come there's a G just floating out on the right of N? EDIT: I'll try separate this out for you. Give me a bit.
  13. Altazimuth

    Menu lumps

    There's more you need to do, as EE can't read FON2-format lumps (which is what DBIGFONT is). Do you already have the individual graphics on their own somewhere? If so then this process will be significantly easier.
  14. Altazimuth

    Menu lumps

    @Urthar I'm doing fuck-all today (having a break after two exams two days running) so I'll try to get fontdeltas in by the end of the day. It shouldn't be a huge undertaking. EDIT: Did it. Next DRDTeam build will be capable of managing this. Get in touch with me whenever and I'll be happy to help. https://github.com/team-eternity/eternity/commit/0a0160da9788384e947cb206d9b1956033f108d9
  15. Altazimuth

    Moving the Eternity wiki to HTTPS

    If it's not too steep for my relatively broke self, I'd be willing to pay however much it is.