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Altazimuth

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About Altazimuth

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  1. Altazimuth

    Post your Doom video! [but don't quote video]

    Motion sickness warning. I have way too much fun hacking Cardboard in very stupid ways.
  2. Altazimuth

    Menu lumps

    widthdelta is 0 by default. A fair few fonts have it as 1 to move the text closer together (ee_midfont, ee_bigfont, and ee_menufont have it as 1 for the Dooms). The font system needs documenting. I think Quasar has some pre-wiki documentation for it online somewhere, but I've since lost it.
  3. Altazimuth

    Menu lumps

    That should already be the case, as widthdelta (negative values increase the spacing) is 1 (as defined in ee_bigfont in base/doom/fonts.edf). If you want to can put a widthdelta value in the ee_bigfont delta, and see how you best like it. Negative numbers mean the text is spaced further apart.
  4. Altazimuth

    Menu lumps

    Just plonk the contents of this WAD into whatever your dev wad is. It will not run on current EE, but will on any build marked 17th May or later. I can build you an exe right now if you want one. I think I didn't fuck up any of the graphics. Please read the EFONTS lump as there's a comment in there that you need to look at. DOTB-EE-Guff.zip Shout in here again if you need any further help, as I'm more than happy to oblige. Sorry to keep you waiting a bit on this feature.
  5. Altazimuth

    Menu lumps

    Gooooood. Am I alright to just use the DBIGFONT lump in the latest version you posted as a reference?
  6. Altazimuth

    Menu lumps

    So in order that's what: !"#$%&'()* +,-_/;:<=>?@ 0123456789 ABCDEFG HIJKLMN G OPQRST UVWXYZ[\] This? How come there's a G just floating out on the right of N? EDIT: I'll try separate this out for you. Give me a bit.
  7. Altazimuth

    Menu lumps

    There's more you need to do, as EE can't read FON2-format lumps (which is what DBIGFONT is). Do you already have the individual graphics on their own somewhere? If so then this process will be significantly easier.
  8. Altazimuth

    Menu lumps

    @Urthar I'm doing fuck-all today (having a break after two exams two days running) so I'll try to get fontdeltas in by the end of the day. It shouldn't be a huge undertaking. EDIT: Did it. Next DRDTeam build will be capable of managing this. Get in touch with me whenever and I'll be happy to help. https://github.com/team-eternity/eternity/commit/0a0160da9788384e947cb206d9b1956033f108d9
  9. Altazimuth

    Moving the Eternity wiki to HTTPS

    If it's not too steep for my relatively broke self, I'd be willing to pay however much it is.
  10. Altazimuth

    Menu lumps

    Hoo boy. I'll see what I can do but I can't make any promises because it's exam season. It might end up being relatively easy to implement though, in which case I could get it done fairly soon.
  11. Altazimuth

    Menu lumps

    GAME SETTINGS: M_GSET WAD OPTIONS: M_WADOPT CONFIGURATION and THE ETERNITY ENGINE: Doesn't have a dedicated lump. Instead, it relies on the font defined in the EDF files as ee_bigfont. These use greyscale big font graphics, and then relies on a translation defined in the ee_bigfont definition. For Doom it uses the red colortable (defined in the various Doom gamemodeinfo_t structures). Background flat: By default in Doom 2/Final Doom, it's SLIME05 (defined by Doom 2/Final Doom gamemodeinfo_t). I've ran into annoyances with fonts before. To help you, if you're not in any big hurry, I might see if I can get to making fontdeltas a reality.
  12. Altazimuth

    Moving the Eternity wiki to HTTPS

    It can; some services are free, the most notable of which being Let's Encrypt.
  13. Politicians can vote for themselves in an election so I don't see why I can't vote for Eternity.
  14. Already supported! Most weapons use it. I didn't advertise them in the OP, which is my fault. Sorry.
  15. Altazimuth

    Television Commercials You Hate to Love

    They just don't stop making this bloody things.
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