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Everything posted by Looper
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When using -record command, it is now possible to use save/load. That's great! Problem is that it automatically pauses if you load. Really annoying, hence I personally prefer -shorttics command (along with extra shortcut) over the unneccessary pause. Tiny suggestion: when crispydoom tries to overwrite a demo, for example test000.lmp, it names it test001.lmp instead. This is a feature I really like, BUT it stopping to the number test999.lmp is actually not enough. Would be great if it was up to 99999. I know there are some demos that required at least 20 000 attempts, meaning 20 000 demo files.
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Doom2 Map26 nomo in 28.97 no262897.zip
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How many maps have you created / released? (Wadmaker's Wadography Thread)
Looper replied to Doomkid's topic in WAD Discussion
Raising acid map. Raising lava map. Galaxy map. Darkness chasing you map. Cyber maps (four in total). Total of 8 maps. -
Am I allowed to use permanent SR50 and SR50 on turns in a TAS demo?
Looper replied to RadicalMacaroni's topic in Other Demos & Discussion
Nobody really cares if you use S50 on turns in TAS. At least it is a lot more easy to make built runs when you allow S50 on turns. Btw, I think one can only make S24 and S40 on the same frame as turn commands. So it is not just "S50 on turns" but rather S1-50 on turns, excluding S24 and S40. -
TNT map 32 uv-max in 3:58 EV32-358.zip
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Beatception.
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9ring666 E2M9 uv-max in 0:13 9ri9-013.zip
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9ring666 E2M8 uv-max in 0:44 9ri8-044.zip
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9ring666 E2M7 uv-max in 0:49 9ri7-049.zip
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9ring666 E2M6 uv-max in 0:52 9ri6-052.zip
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Pog 9ring666 E2M5 uv-max in 0:51 9ri5-051.zip
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9ring666 E2M2 nm-speed in 0:00 9ri2nm097.zip
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Doom E1M1 nomo in 8.86 n1o1-886.zip
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9ring666 ep2 pacifist in 0:06 9riallp006.zip
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Heh, thanks! That one actually means something to me since that's what I would like to be, a versatile player.
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Great stuff there! Exact in-game timer, mouse strafe sensitivity 👌 The "Show player coords" is great in speedrunning BUT ONLY when you are in practice mode. It is NOT allowed in an actual attempt though, so people have to be careful about it... maybe add a warning message about it? Anyways, those improvements help a lot with speedrunning. Thanks for making those requests true!
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Doom 2 Map15 (secret exit) in 26.71. no152671.zip
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You need to place doom/doom2 wad into the folder with the exe. Make a shortcut for the exe and have something like this: F:\xdre2\xdre.exe -iwad doom.wad or if you want to run doom2 as an iwad: F:\xdre2\xdre.exe -iwad doom2.wad and if you want to play hr2.final.wad: F:\xdre2\xdre.exe -iwad doom2.wad -file hr2final.wad Yes, you need many shortcuts if you use it on many different wads.
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Doom 2 Map29 UV-Max in 4:01 It stings me a bit to upload this, but fine, time to stop hoarding. LV29-401.zip
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:D n1o1-889.zip
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Doom E1M1 Pacifist / UV-Speed in 0:08.97
Looper replied to 4shockblast's topic in Speed Demo Submissions
Congratulations for this LEGENDARY run! I am 100% certain it is legit (have to say this before anyone even thinks otherwise). Hard work sure paid off for you! -
Doom 2 - 4-player Map30 uv-speed/max in 15. pew pew pew pew pew. cs30x015.zip (You can use the same tactic solo by getting monster stuck to the edge of the two platforms)
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Yep, it's great!
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Compet-N: incoming and discussion, part 2 [post Compet-N entries here]
Looper replied to myk's topic in Speed Demo Submissions
Very nice :D The very last plasma shot got it! -
I suggested the milliseconds the way I did because if I want to speedrun Doom 2 Map01 for example, I know all of my attempts will be "5 seconds", but how to know which one is the fastest? The only way is to open each demo file and check it manually. It's very annoying beacuse you can make 1 demo every 10 seconds, but now you have to check every demo because you don't know the exact time. This means it takes a lot of time to check the exact time compared to the actual speedrunning, about 40% of the total time spent. If the time was shown initially in milliseconds in the intermission screen, you would never have to open the demo file to check, which would be great.