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About Looper

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    Forum Looper

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  1. A tiny (and good) tip for all the E1M1 runners: pay attentiont to the very start of the level. Try to get the quick start work correctly. I've noticed it is a common theme that new players lose around 0.30-0.70 seconds just to reach the first door! Even if rest of the level goes perfect, it is then quite difficult to get the 9 seconds. Quick start: Start the map immediately (the first frame) in a good/perfect angle with a strafe40 and/or strafe50.
  2. Looper

    dsda-doom source port [v0.8.1]

    It's called a ghost car in car games. The skin of the car is just something else than a car in Doom. Would be nice to run thousands of demos with cameras placed in a map, showing them all rushing / killing everything. GJ!
  3. Looper

    DOOM II demos [-complevel 2]

    Map 16 UV-Max in 2:19.80 lv16-219.zip
  4. Looper

    Doom Pictures Thread 2020

    I thought this was a puzzle: 83% hp and 77% green armor (from the beginning of the level). This means 83% hp and 41% from armor, meaning 124% effective hp. Take the maximum 64 from the baron slime and the lone caco demon in the room, behind the player, biting for the maximum of 60 damage = 64+60 = 124 damage. Dead perfectly :-D
  5. Looper

    TAS (tool-assisted) demos: part 2

    Built runs usually look like that, so don't worry about the "eyes bleeding" part, I think. Some people don't care what the run looks like as long as it is fast :-D
  6. Looper

    DOOM II demos [-complevel 2]

    Map 19 UV-Max in 4:29 lv19-429.zip
  7. Looper

    DOOM II demos [-complevel 2]

    Map 26 UV-Max in 2:37 lv26-237.zip
  8. Looper

    DOOM II demos [-complevel 2]

    Map 13 UV-Max in 3:47 lv13-347.zip
  9. Looper

    I make art sometimes.

  10. Looper

    A new trick discovery: zero press!

    Not sure if this information is any help but: You can activate the lowest lift in Doom 2 Map30 from the void through the wall. Of course, the thickness of the wall is '0' but still something to be aware of.
  11. Looper

    DOOM II demos [-complevel 2]

    Map 17 UV-Max in 3:57.71 lv17-357.zip
  12. Looper

    DOOM II demos [-complevel 2]

    Gotta get lucky sometimes or it is not fast enough. It wasn't too problematic for the run, though. Same with the map23 arch-vile.
  13. Looper

    DOOM II demos [-complevel 2]

    Map27 max in 2:57 lv27-257.zip
  14. Looper

    How to use XDRE

    At least in xdre 2.06 (xepop's version), the angles mean the player angle. That means: 0 means player is watching west 64 means player is watching north 128 means player is watching east (flips to -128) 192 means player is watching south (this is -64)
  15. Looper

    DOOM II demos [-complevel 2]

    I will upload them one by one in the future, but not the demos in this bundle.