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Looper

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  1. Looper

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Requesting couple extremely useful features, not found in any source port yet: 1. In-game demo restart key (takes you back to the beginning of the level with a new demo file being recorded into, so different LMP file). 2. Perfect quick start :-) Those two are the most important and biggest features missing currently from all of the source ports (when thinking of speedrunning). I guess the quick start is very complicated to fix though.
  2. Looper

    AI research and Doom multiplayer

    I would really like to see a good deathmatch AI for doom, as long as it is not only powerful because of its overpowered aim/latency control/hitbox detection/insane reaction time. I mean sure, I would like that one too, but that's nothing impressive compared to the required game intelligence behind some of the maps... if there is any. Maybe AI can show us how fool our game intelligence actually is. I wouldn't be too surprised because Dota 2 AI showed us humans some new interesting tatics and beat us... and then humans learned them and beat the AI again.
  3. If you are in a chaotic situation, assume that your location leaves a trail where 'lasers' are pointing, for example: If you are in a room, where you face "impossible amount of projectiles to dodge" coming at you, try to move as slow as possible. It will leave your left or right side safe, as long as there is no wall blocking you. While doing this, try to eye a good opening when to switch to the other side of the projectile spam. If you survive crossing this 'laser beam', you are once again safe as long as you move to one direction with very slow movement. Very slow movement means that you just barely dodge the projectiles coming at you, as they can only chip tiny amount of your safe zone this way. However if you have a LOT of room, you can actually swipe with the 'laser' very fast, thus making the side to side change very easy as the laser is extremely discontinuous.
  4. The damage, kills, deaths etc. statistics are always the best part of these threads :D videos are cool too though!
  5. Looper

    Is E4 in Ultimate Doom optional?

    Take it as you like it, but the statement stands.... and hey, you are that zdaemon player with the jungle soldier skin. I know you could beat Doom 1 with ease, which means the ONLY reason you said it like that was to collect likes, not that you actually believe it was a flex!
  6. Looper

    Is E4 in Ultimate Doom optional?

    There has to be something wrong if Doom 1 is difficult in 2019. Literally made for people playing FPS games for the first time.
  7. Looper

    Times I got on E1M1 (Ultimate DOOM)

    For some reason by 7zip can't open the rar-file. It would be nice to have some information about the times you got in the post. Not sure if it is worth a thread, unless you actually got 8 seconds, but I think you would have stated that one. Dragging an lmp file over THE exe only opens Crispy Doom, but I guess you were talking about prboom+/glboom+, which was not stated in the post.
  8. Looper

    DOOM II demos [-complevel 2]

    I was thinking about this, but there's 0 thinking required for the ammo managment then.
  9. Looper

    DOOM II demos [-complevel 2]

    And last one: Map25 UV-Fare 1:15 (skipped the secret as it is allowed) fare25-115.zip
  10. Looper

    DOOM II demos [-complevel 2]

    In my opinion, uv-respawn shouldn't require 100% secrets, hence I made my own category called (assuming the name is not already taken): UV-FaRe: It is identical to UV-respawn with TWO exceptions: you play with -fast parameter AND you do NOT need to get 100% secrets. Map25 UV-FaRe (UV-respawn w/ -fast, no secrets) 1:16 If you ask me, UV-max and UV-fast are a bit too similar categories, sure there are maps where they differ completely. UV-respawn would be really nice category, but the main problem is that you are forced to pick shitty secrets like in UV-max, making it very similar to UV-max. That is again just my opinion, but I wanted to make a category (Yippii! New categories! As if there wasn't enough already), that differs as much as possible from the UV-max: FAST, RESPAWN and NO secrets. This SHOULD make it more interesting as you can just cycle some certain areas instead of being forced to use pretty much the same route as in UV-max, where the only change is pretty much skipping the big enemies. In this demo, I DID take 100% secrets, but as you can see, I could have saved a couple more seconds by skipping the empty secret. The secret was not required for my own-made "UV-FaRe" category. Why did I take it? Because I wanted to show, that the category differs the most by time-wise from the UV-max category even without changing the route (when comparing to UV-fast and UV-respawn), AND it would differ route-wise too if not picking the secret (and then even more by time!). In my opinion, both UV-respawn and UV-fast are joke categories and should not exist at all with the current rules. fare25-116.zip
  11. Looper

    DOOM II demos [-complevel 2]

    Map25 UV-fast 1:26 fa25-126.zip
  12. Looper

    DOOM II demos [-complevel 2]

    Map25 UV-respawn 1:19 re25-119.zip
  13. Looper

    DOOM II demos [-complevel 2]

    Map25 UV-Max 1:22 lv25-122.zip
  14. Looper

    DOOM II demos [-complevel 2]

    GJ, a lot more aggressive. And heh, you put the lights on.
  15. Looper

    DOOM II demos [-complevel 2]

    Good job! With the walljump the pace should be around 32.63 or 32.66
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