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About mammajamma

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  1. Dusk doesn't use Quake BSPs at all. The Unity engine contains a utility known as "ProBuilder" whose stated purpose is to make quick prototypes for levels, but is deep enough that you can easily use it to make a map that wouldn't look out of place in vanilla Quake, and with enough time could look like something out of Arcane Dimensions.
  2. Ran through a few maps in episode 2 of Deathless with it, the color patch, and Random Deaths and Decoration 1.6. The only problem I had with it was when I first started playing, whenever i shot an enemy the blood sprays came off as a tad too slow. The feeling goes away quickly once you get into the rhythm of gameplay, but do you have plans to add more options for adjusting that sort of thing, if it is even possible at all? Apart from that, this mod is fucking great and it's going into my GZDoom autoload ASAP.
  3. mammajamma

    Is Mick Gordon running out of ideas?

    Honestly I would be perfectly fine if he just took some cues from his work on Killer Instinct. Some of the tracks there would have felt right in place in your average Doom mod. (at 1:02 you might notice a familiar riff here)
  4. mammajamma

    Doomslayer looks like the Predator?

    A shitload of Doom's original aesthetic was influenced by Aliens in the first place. About time they integrated something from the other half of AVP.
  5. mammajamma

    DOOM Eternal Gameplay Reveal Impressions

    And both id and Mark probably took it from the fact that takedown executions were a trend in the game industry last gen.
  6. mammajamma

    DOOM Eternal Gameplay Reveal Impressions

    Well if you want to get to the meat of it, the actual point of the character is that Doomguy is YOU. Romero meant him to be a "blank slate" character that players imprint themselves into, and current Doom seems to enforce that through some of the story bits about how Doomslayer is guided by angels in his crusade against the demons. The angels in this context probably represents you, the player, and what we would see as someone being really good at Doom would seen to the demons as Doomslayer having to have someone divine behind him as mortal human struggle greatly against even one demon, let alone dozens, let alone thousands.
  7. mammajamma

    DOOM Eternal Gameplay Reveal Impressions

    I sort of disagree with the people who say how Doom's current direction isn't faithful to how it originally was. It isn't, in tone, for sure, but current id isn't basing doom on how the game was, but how the game itself has evolved. People were scared shitless for sure when Doom came out, but the game itself was incredibly popular from for a solid 2.5 years from the moment it came out to the moment quake did. As they played more of it the scariness factor wore off, and as user WADs took off, barely anybody was creating anything meant to be scary, per se. Very few of the "Doom clones" that were being made at that point were aiming for horror either. The growing popularity of WASD+mouse as a control scheme basically made the vanilla game somewhat trivial to beat, so user WADs compensated by adding more monsters and having trickier placements. The original levels themselves had collection stats an a completion time to beat, giving players the impression they should try to complete the level as fast as possible. When Masters of Doom was published in 2005, it described in great detail how id would remove mechanics or even entire design documents if they felt it would slow the gameplay down. (This explains how Doom is seen as "go fast while killing hordes of demons"; the book is also the basis for the "heavy metal teenage art direction" take, since it talked about the various devs' love of metal, D&D, and in Romero's case, juvenile gross-out drawings involving gore.) The community itself never really took the scariness aspect too seriously either, through constant memes and in-jokes involving mechanics and monsters, in fact the community itself is probably to blame for the whole "Doomslayer is a badass" angle. Either from how most WADs are generally played through, or legions of people getting into nasty comment wars in Youtube videos about whether Doomguy could beat Master Chief.
  8. mammajamma

    The most advanced ZDoom mod?

    Define "mid-tier", or were you playing it on a more recent version of GZDoom? GZDoom supports multisampling and for some reason has it set at 16x by default. Setting it to 0 should dramatically increase the frame rate. My build is a i3-6100/RX 460 (low-ish end?) and dicking around in the Total Chaos alpha for a few minutes i was getting between 80-110 consistently with multisampling off.
  9. mammajamma

    The most advanced ZDoom mod?

    If you're aiming for "advanced" as in pure graphical eye candy, Total Chaos would be a good idea. Almost looks like something out of Unity, but it all runs on GZDoom
  10. mammajamma

    The "stupid mod idea" thread

    A gameplay mod themed around pro wrestling. Weapon replacements would involve guns/explosives named after wrestling moves. (Powerbomb grenades, Tombstone shotgun, Sharpshooter rifle, etc.) Multiple melee weapons that are ones commonly used in wrestling matches (steel chair, barbed wire baseball bat, single use flourescent light tubes, kendo stick, etc.) You could take partial inspiration from La Tailor Girl and replace the powerups with gameplay changes based on a particular wrestler. (e.g. a Hulk Hogan/John Cena powerup would have you deal more damage the lower your health is to simulate a babyface comeback, a hardcore (like New Jack or Mick Foley) powerup that functions as a berserk/tome of power hybrid that boosts melee weapon damage and gives them more unique attack animations with enhanced blood effects, or a luchador (think El Santo or Rey Mysterio) powerup that gives you a speed boost/more aerial maneuverabilty) For an added bonus, have a music pack filled with wrestler entrance themes.
  11. mammajamma

    What the heck happened to Doom Touch/D Touch??

    There are Chromebooks nowadays that are able to run Android apps, so that could probably be a solution for testing mouse/keyboard.
  12. mammajamma

    Looking for the author of a .gif

    If I could wager a guess, the Doom threads on 4chan's /vr/ board. A lot of the Doom meme images/gifs tend to come from there.
  13. mammajamma

    id Software's Co-Developers on Potential for Doom Sequel!!!

    The whole idea of the "Citizen Kane of video games" is there would be a game that would finally bring video games into a respected art form (and also to prove I totally didn't waste my time playing that crap, Mom!) while completely missing the point as to why Citizen Kane is so important to filmmaking. Really, due to the ever-changing evolution of game mechanics you could point to several games in the FPS genre alone that could be considered something like that. Wolf3D, Doom, Quake, Half-Life, Halo, and Call of Duty 4: Modern Warfare could each have a legitimate case as to things they brought to the table whether it was new ways of story-telling in the game, improvements in graphical technology the games brought, or just simply making controls on certain platforms not suck.
  14. mammajamma

    Terrible puns/jokes

    This thread sort of reminds me of the time my high school held a pun contest where the prize was $100 so i sent in about ten of them hoping one of them would be good enough to win. Unforunately, no pun in ten did.
  15. I know you said you tested it with a few mice but are all of them made by Logitech by any chance? A few mice put out by them over a certain period a few years back had a problem where the left click gets stuck on occasion. My G500 has that exact problem.