-
Content count
116 -
Joined
-
Last visited
About BadCompany
-
Rank
Junior Member
-
Okay, thank you all for some good material. I'll check the wads. If anyone has a more idea, I like to read. :)
-
Okay, aaaaand...can you help me to find these wads to download? That's hard to tell if Banshee a woman/witch. Pyro-Succubus is a good example. The thing is, I have no problem with nudity. But I like more 'beautiful evil thing' than 'haha more of jerk-off-material!', so it's not simple to find a evil witch with good style. If the female clothed and evil as hell, that's cool. If the female bastard's naked, it's cool, too. But not so needed. My project should be entertaining and somewhat funny, not pornography special-wish gaming. Anyway, thanks for tips and hints.
-
Hello guys, I'm looking for a witch to implement in some theme-based zdoom maps. And yes, I mean a woman or femalized monster which can spelling and summoning (melee-attacks is an option), somewhat in classic doom-style or hexen/heretic-style. If only sprites and no wads there, it's okay, too. Any chance to meet this request or an artist who makes this?
-
Hello, I'm using DB2 and GZDoom engine. You know a ordinary security camera can be activated, if you activate a wall texture to see through the cam. My question: Is it here any possibility to show the security cam input instantly on a wall texture? So you can just watch on a wall texture what's going on the security cam insted to activate and go in "full window mode"?
-
Hello guys, I looking for some Rocket Launcher sprites (or a weapon mod) in right-sided perspective ('modern weapon position' or 3D), especially one be's wearing on shoulder. Similarity to original weapon isn't necessary. Anyone has an idea?
-
Okay, this problem is solved. Now I have another problem: When I open a UDMF map in DB2 and test this, then the source port GZDoom crashes (the game closed itself and a problem-message pop upped)...
-
Okay, I had insert TEXTMAP for one map. In my new wad-file, it shows: MAP01 TEXTMAP ENDMAP MAP01 and ENDMAP are just empty markers (just a new kump, named it) Then I opened DB2. The maplist menu shows one map, correctly "map01". I clicked this - and I get a garbage map. Almost all lines concentrate on a vertex. It looks like a sunburst... What's wrong? (Zdoom converted into UDMF DB2 Configruation: Doom (ZDoom in UDMF Format) )
-
So, I convert a wad successfully to UDMF format. And some map files. But I don't know how I embedd converted files to use? SLumpEd says it's a incorrectly wad file by opening a file. The maps aren't appeared in DoomBuilder2 map list (yes, I cange the option to UDMF).
-
I guess I'm just stupid. Can anyone explain me "How to do" by step for step? Notice: the programm works good, but not my brain... For example: I want convert the zdoom maps from "C4.wad".
-
That's right, in this time I tried with "cmd". It seems functionally, but I don't understand how. In my case: ----------------------- "c:\...\UDMFCONVERT\" - then I hit "zdoomconvert" and it comes similar: missing wad or something, try "-h" for help. ------------------------ Of course, I checked the Convert data for help, but I don't get this how. How should I enter the right command?
-
The problem with UDMF is same. I execute program, the program closes immediately.
-
I want convert a WAD file to UDMF, so I need Converter. I try the program wad2udmf, but after clicked, the program closes itself without any reason. I connect the .wad-file with wad2udmf, but the program stopped and the Windows says wad2udmf is crashed. So, I try the next programm: UDMF Convert - but the download site is outdated. Only a short message: I need HELP!
-
Monsters dont attack player in only one map?
BadCompany replied to BadCompany's topic in Doom Editing
I think I should really change the format. But I'm a little wrimpy-shrimpy about conservations. However, thanks! -
Monsters dont attack player in only one map?
BadCompany replied to BadCompany's topic in Doom Editing
Sorry, but this flag option don't showed in Thing properties menu (I use ZDoom in Doom Format). -
Hi Guys (and Ladies, if available), i want draw a map level and the topic is "Monster Zoo". My idea is, I take all implemented monsters in particular cages & cells. But the problem is, the monsters should not attack the visitor (=player). Of course, I'd think to change some flags for every monster (harmless clones), but in my case, there're very much monsters - and they should be harmless only in one map, not in another levels. Ah, and yes, I don't want dumb monsters which move not a bean. They should target and chase player, but not attacking. I'm using GZDoom, DB2 and allmighty SLumpEd. And Doom in Doom format.