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Everything posted by wolf739
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Which way does the Baron/Hell Knight fall when he dies?
wolf739 replied to Kyka's topic in Doom General
In risen 3d, his legs fall forward and his body falls back and he's cut in 2 halves on top of one another, then I saw it again in zdoom and realized that was the animation -
chocolate rain, made me cross the street the other day - chocolate rain, made you turn your head the other way
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Probably won't even do it...
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Post your non-Doom game picture/video! [read the image-posting rules in the FAQ]
wolf739 replied to DuckReconMajor's topic in Everything Else
I would post a screensgot of Return to Castle Wolfenstein, but, I don't have any, And you guys have probably already played it anyway, who hasn't -
That's so... REATRDED!
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A Russian potato farmer uses landmines to protect his farm
wolf739 replied to hardcore_gamer's topic in Everything Else
Are you kidding me... HE STOLE MY IDEA!!!, no I'm kidding -
Looks really cool, want to trythe finished product
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that's completely and utterly amazing
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donkey kong country tc for gzdoom
wolf739 replied to doomero-21's topic in WAD Releases & Development
I saw this and Sh*t myself -
You would use XWE to put you're maps in Doom Builder
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around march? the ice shacks come off at the end of march... maybe it gets nice in april
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I was just wondering, which source port is the best to get, its more a matter of opinion but I'd like you're feedback...
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I might just make it a Doom game, then later evolve it to my own theme, then stand alone game, depends on how many people want to play it...
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What I'm looking for is a scripting language that will let my WAD work with zDoom and will also make these following commands work - ambushes, such as enemies spawning to places just before you get there (used multiple times in a level) - weapon modification, to make the shotgun turn into a secondary pistol and the BFG 9000 turn into an assault rifle, and so on (I mean along the lines of firing types, not sprites) - enemy modification, such as weapons they have, again along the lines of firing type, and their AI such as taking cover(if at all possible)
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OK seriously, YOU are upset that Doom costs money?!?!? THAT'S NOT RIGHT! ok first of all Doom is the most flexible, playable, and overall most played game ever (God only knows it might even have more players than Halo) and that is a fully legitimate reason that it costs money! there is many possible thoughts that it could be free but that's why they made freedoom, if you want doom enough then go buy it you cheapskate! If you really can't afford it then get freedoom, so you've got no reason to complain so this was a completely pointless thread
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Thanks everyone, The project I'm working on is more of a free-roaming doom game, sounds weird but I'm trying something new, It will be completely my own resources so it will be legal for an Iwad and will be a stand alone mod. The game won't even be doom, It will be a completely different game
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That's what I was talking about, You can't get them for free
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I'm starting to get into editing my own stuff and I know that zDoom has a limit to linedefs vertexes and sectors, and I plan on making a huge map but I don't know what the limits are to the above, anyone who can help me will be greatly appreciated (sorry if this question sounds noobish)
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In groups - the spider mastermind if its among others, Alone - zombieman, the biggest waste of time ever In groups of other types of monsters - Cyberdemon, trying to target it and something else gets in the way
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It's no problem, I was just trying to help, but here are tutorial links for that http://wiki.srb2.org/wiki/SLumpEd_Tutorial http://wiki.srb2.org/wiki/Custom_Textures_Tutorial_-_SLumpEd
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First you will need to get the basic tools: Doom builder, XWE, and a source port to test you're creation in, and of course a DOOM or DOOM2 wad. download them http://www.doomworld.com/xwe/ - XWE http://www.doombuilder.com/ - doom builder http://zdoom.org/Download - a good source port I can't tell you where to get a WAD cause its illegal TUTORIALS XWE - http://wiki.srb2.org/wiki/XWE_Tutorial DOOM builder - http://www.doombuilder.com/index.php?p=tutorials Hope this helps you
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well I tried skulltag, and I like it so... I got my answer and by the way, I used to play doom in zDoom but I would likt to try multiplayer more often
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Why are people stupid [kid gets angry at people using other port]
wolf739 replied to Horror's topic in Source Ports
you say a lot more people use zdaemon than skulltag... the only reason more people use it is BECAUSE more people use it, it has a larger community, I personally use skulltag, because it works single player and multiplayer even though I use zDoom for single player Skulltag is way more convienient -
I'm easily a lost soul, tonnes of people think I'm 99% hot gas and I'm annoying the role fits me PERFECTLY! WAIT!!!, maybe a shotgun guy, I like shotguns Its a shame there's no sniper zombie, I'd be him
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we are all probably glad that you can play Doom again good sir... I downloaded zdoom about 2 months ago and I have Vista x64, It worked fine for me