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About Kore

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  1. Kore

    Things about Doom you just found out

    Remember that tool that showed the order the linedefs were placed? What was it called again? It could solve the mystery.
  2. With some detective work I found out that the series was named DOOM Historic, and was made by https://www.youtube.com/user/needateleporterhere/ Of course, any I link I could find was down, so does anyone know the story behind this or if there's a way get them again? edit: I think this is it. http://doomgate.de/versions/vid/index.html
  3. No. And by versions I mean v1.1, v1.2, etc. It wasn't narrated, and as I said, it was uploaded long ago. I'm not sure when but it's definitively older than 2009. What I remember the most was a demonstration of various bugs related to a switch in early versions of the donut thingy in e1m3.
  4. Forgive me if this has been answered elsewhere. There used to be this very old (circa 2009) video series on youtube that documented various oddities and changes across each version of doom 1. I've been trying to find it to no avail. Apparently it's been a long while since it disappeared. All I remember is that it was called "doom history" or so. So I'm wondering if anyone of you knows what I'm talking about and if there's any way to find them again, or maybe I'm dumb and it's still there. Thanks.
  5. Kore

    Your "dream" project that you've abandoned

    The biggest thing has been a 6-map pack for Doom64 Ex, but apparently even single map wads are too much for me.
  6. Kore

    No one at my school shares my Doom mindset

    It's an ancient game played mostly by old people and wierdos. It's not too surprising that they consider you the odd one. Get over it.
  7. Kore

    Why do wads stop at 32 Maps?

    Because PrBoom+ is holding back the community. Just kidding, somewhat.
  8. Kore

    What to play after Plutonia?

    I really liked plutonia for the exact same reasons as you and let me tell you that Plutonia 2 is definitively not what you're looking for. I don't know about the rest of recommendations in this threads so they could be useful to me too.
  9. Yeah, when I discovered sourceports and zdoom on 2007 I went through a craze over them, and naturally I got burnt out after 3 or 4 years. I still visited this placed and tried to make maps every now and then. I didn't move on to other games necessarily, just other hobbies. Recently I played through various classic doom wads and I realized what really made me like the game weren't some shiny features or some super-detailed stuff, so here I am again.
  10. A boom compatible level that's probably going to become my first level ever. I think it's a good sign when you aren't sure what to take a screenshot of.
  11. Kore

    Post Your Doom Picture (Part 2)

    Messing around with the rendering code is too darn fun. I think I'll refrain from posting any more pictures though.
  12. Kore

    Post Your Doom Picture (Part 2)

    Replaced sky column drawing with R_DrawFuzzColumn. Looks crazy cool in motion.
  13. Kore

    "Inspired by" or "Doom/3D" mods?

    I don't really get the title but neither.
  14. About 9 years and counting. But seriously, a single map takes me over a month. Not that I spent all that time making the map itself.
  15. Kore

    New Forum

    I can't take it easy like this. I'll hope that there will be a way to add an alternative style resembling the old one.