keithktam
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About keithktam
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anyway to reload weapon in project brutality latest build??
keithktam replied to keithktam's topic in WAD Discussion
thanks!! i will give it a try!! -
anyway to reload weapon in project brutality latest build??
keithktam posted a topic in WAD Discussion
Hi, do anyone know how to reload a weapon in project brutality?? I tried r and also enabling r , no luck so far.... thanks -
is it supposed to look like that in ultra setting??
keithktam replied to keithktam's topic in Doom 2016
In terms of code innovation, no one is as good as John Carmack. -
is it supposed to look like that in ultra setting??
keithktam replied to keithktam's topic in Doom 2016
noted. -
is it supposed to look like that in ultra setting??
keithktam replied to keithktam's topic in Doom 2016
the same GTX980 4gb vram without Ti -
I have turned the setting to ultra, run smoothly, except these pixelation on reflection and shadow, texture too: is it normal, or am i to picky?? thanks!!
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how source port allow a 2.5d game look up and down
keithktam replied to keithktam's topic in Source Ports
thanks!! it seems should do it :) -
how source port allow a 2.5d game look up and down
keithktam replied to keithktam's topic in Source Ports
can you give me links, please? I am just trying to understand how graphic works in game, so my next question is how does a 2.5d game being rendered?? I know a height "data" is added to the engine, but can someone explain it a bit more detail?? thanks -
how source port allow a 2.5d game look up and down
keithktam replied to keithktam's topic in Source Ports
I finally found out the confusion. I am actually referring to the true freelook system in Zdoom not y-shearing, so may I ask is Zdoom a 3d game?? and if yes, is it possible to export the map into 3d software?? -
how source port allow a 2.5d game look up and down
keithktam replied to keithktam's topic in Source Ports
i did actually referring to the difficulty of implementing such code. sorry bad english. -
Just got the game, wondering what the disc is really for?? cause in steam, it was downloading the game anyway and i checked the content, not much in there.... jsut wondering.
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how source port allow a 2.5d game look up and down
keithktam replied to keithktam's topic in Source Ports
I am sorry. I should be referring to freelook. Bad game vocabulary on my part. and how much harder can the code be applied?? -
Hi, i have a question. Can anybody explain to me how the source port these days can make a 2.5D game able to look up and down?? Cause the 3d we see in Doom, they are not real are they?? People been saying they are an illusion, 2d data with added height data, and there are no real 3d model inside the game. So how can this gimmick be achieved??
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i can see a build. but it said WIP, and its 2012, dunno....
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has hacx 2.0 cease development?? tried to google some forums and all the posts were old....