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Everything posted by Marcaek

  1. Marcaek

    The Alfonzone

    I think there's an actor type called "weapongiver" you could use as a guaranteed one-time pickup for instances where getting the weapon is required. I havent used it in a long time tho so can't be sure. https://zdoom.org/wiki/Classes:WeaponGiver
  2. Marcaek

    Inmost Dens theme maps

    try https://doomwiki.org/wiki/MAP18:_Neurosphere_(The_Plutonia_Experiment) https://doomwiki.org/wiki/MAP05:_Crimson_Tide_(Alien_Vendetta) https://doomwiki.org/wiki/MAP23:_Claret_Tides_(Resurgence) https://doomwiki.org/wiki/MAP13:_The_Inmost_Dens_II_(Memento_Mori) I think there may be some in plutonia 2\prcp\jenesis as well but can't recall which they are
  3. Marcaek

    What Do You Think of Wormholes?

    Extensive secret\optional areas are always a great thing, except the titular example is a bad example (and a bad map in general)
  4. I didn't find anything concluding that the E4 spiderdemon was plot-relevant at all: the E4 endscreen clearly refers to the Dis spiderdemon to me, and considering how many throwaway spiders Doom 2 had I don't see this as an issue, Id hardly took their own canon seriously.
  5. Id broke their own canon including multiple spiders to begin with. I'm not changing the spider for the sake of that.
  6. I'm glad it's less of a trend in any case.
  7. I figure it'd be cleaner to have all of these in one thread instead of scattered all over the place, so from now on any FNF events will be posted here. LINKS TO PREVIOUS POSTS ================== FNF #411: Ragnarok DM FNF #412: Ghouls VS Humans: Nordic Saga FNF #417: Lazarus DM FNF #418: Chexpack DM FNF #419: Quake Champions: Doom Edition with Chaoscore CTF FNF #421: UDM3 Deathmatch
  8. Here's a releasable version of the map. Give it a spin if you want.
  9. Marcaek

    Post Your Doom Picture (Part 2)

    The problem isn't that it is "overdetailed". It's just huge. You could fit 64 players on it easily but trying to cap would, true to the map's name, be an absolute nightmare. The reason Gothic gets panned for being overdetailed is because it's full of bitty detailing that both creates visual noise and gets in the way of player movement. It's hard to see in and hard to move in.
  10. Marcaek

    Post Your Doom Picture (Part 2)

    People complained about the gamma so here's the same shots in software at 1.5: I guess it does look a little better here
  11. Marcaek

    Post Your Doom Picture (Part 2)

    Shots of MAP21 "Nightmare" by P0x, from Legendary CTF. A beautiful map which is unfortunately unplayable in its intended mode due to extreme size and scale. Still a cool art piece.
  12. feeling p green my dudes
  13. Marcaek

    MAYhem 2018 - Orange Version!

    gonna donate this ages old scrap from when oitns was a thing for anyone to do whatever with https://www.dropbox.com/s/5h97n5yxycd85kk/marc_oitns.wad?dl=1
  14. Marcaek

    H.P. Lovecraft themed wads

    https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rylayeh Make sure to play it with a port that allows you to turn off blocking decorations. Even PRBoom+ does this so you have options.
  15. Marcaek

    Mayan Mishap (FINAL RELEASE)

    hey @Tango when are you uploading this to the archives???
  16. Marcaek

    Switcheroom 2 - Alpha 2

    There are more civilized ways to express disapproval with how this is being handled than to threaten mutiny and split off the project; maybe if you had any critical sense at all you would have approached scifista with the intent to help manage things instead of throwing a fit.
  17. Marcaek

    MAYhem 2018 - Orange Version!

    cool stuff yo good luck have fun
  18. Marcaek

    The DWIronman League dies to: Double Impact

    Make it a coop zombies run for maximum quality
  19. Marcaek

    The DWmegawad Club plays: Super Mayhem 17

    How are you able to see him through the walls here?
  20. Marcaek

    Your favourite TYPE of level?

    Anything except rap or country. (I'm pretty open minded when it comes to approaching map genres, IDK if I could pick a favorite as such)
  21. Marcaek

    Post Your Doom Picture (Part 2)

    Maybe a layer of boom-transparent SHAWN or something as is the standard for see-through glass anyway.
  22. Marcaek

    Post Your Doom Picture (Part 2)

    Map32 of JPCP, need a brilliant trick to simulate windows reflecting the sky? Just use more sky!
  23. Marcaek

    Post Your Doom Picture (Part 2)

    The third sky reminds me of when I did this to the TNT e3 sky, lol
  24. Marcaek

    3dm: 3 Deathmatch Maps

    Decay's post is the solution to this thread, not the problem. You can't just decide "I'm not in the mood for effort today, I'll shit out a low-effort arena and those DM morons will eat it up" I have no interest in playing a DM map made with this mentality when I could play any of the others with actual effort and thought put into them. It's unfortunate that this mentality exists in the first place: I'd suggest anyone who wants to make a DM map consider that there is already a metric ton of DM maps which are poor either because they had no thought put in or did not age well, we already have enough garbage DM maps to sift through without more lazily tossed into the mix.