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Marcaek

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About Marcaek

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  1. Posting the current textfile to preview the contributor commentary section (which we hope to expand further) and also to confirm that reported issues have been addressed. Work has resumed on revising and finishing the remaining map for a soon-to-come release candidate. Text link because spoiler killed the formatting https://www.dropbox.com/home/TNT2_Beta?preview=TNT2rc1.txt
  2. Marcaek

    [Half-Shitpost] Octagon Processing

    now do the opposite to tnt map23
  3. First shot, this happens because the special used to raise the floor also changes flat and sector properties to match the sector in front of the switch. You could probably fix this with a thin sector in front of the switch lowered out of view if you wanted to hide it. Second shot HOM is near the red key area, you can fix by splitting the sky sector and giving the one facing inwards some height above zero. All tested in DSDA-Doom.
  4. Beta 5 posted. Unless something catastrophic happens this will be the second-last major beta version. Next version will have all map slots filled. (I've been occupied with things which are no longer diverting my attention, time to ship this thing)
  5. Fourth beta posted. This is likely (but not certain) to be the final pre-release candidate version provided nothing unexpected happens.
  6. Polling Doomworld alone would give a bad impression of how the overall community plays the game.
  7. Re-Relive the nightmare, Re-Relive Phobos (again)
  8. Public Beta 3 is now available. This version contains the following updates: CHANGELOG EDIT: link updated with more standard filenames
  9. yooooooooooooo more strife maps hell yes
  10. Marcaek

    Undo (not finished yet, sorry :( )

    yoooooooooo fu megawad lets goooooo
  11. Marcaek

    Megalyth Brendt Pantley R.I.P

    mega was a cool dude. i missed him when he moved on from doom and i'm missing him even more now sorry for your loss.
  12. TNT2 has been updated to Beta 2. Feedback has been greatly appreciated so far and work continues on identifying and fixing issues.
  13. I think there's a miscommunication here. If you mean "last map" being Map30 yes it exists, but there is one map (Map26) in the main lineup missing. If you want a complete continuous experience you should hold out for the missing map.
  14. I believe someone else on the team is already working on the CWILVs, but the offer is appreciated.
  15. We still have the font but CWILVs are low on the priority list so we just haven't really gotten to recreating all of them yet.
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