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About Marcaek

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  1. Had to re-upload because something broke on MAP25. I won't say what it was but chances are you noticed!
    Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD! Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy. [obligatory my map sucks comment to close the review]
  2. Your WAD probably has unmodified lumps from Doom2.wad, do this:
  3. Cleaning out my screenshots. Have some cool stuff: Baker's Dozen Map10 "Change of Mood" by Eternal Abyssal Speedmapping 30 map03, "Mucky weather" by Breezeep (with Fuzzball's custom palette) Mayhem 2016 Map05, "Vaalbara Reborn" By ArgentAgent 3 Hueres D'agonie 3, The best author tag ever.
  4. I can't imagine having fun on that boat map, it's way too fucking big for its own good. Too bad I didn't stick around long enough to play it!
  5. If you wanna kickstart pub CTF sometime you may still get some players. I wanna blame the lack of activity on the fact that everyone who would be playing it is playing in tourneys. Also the fact that pub has almost entirely been on IDL maps for the last couple years...
  6. 1) Software or hardware having really dense fog in a DM map isn't going to make you any fans. 2) Do you have a more recent link for comparison? 3) Isn't really an excuse though. If you're new to mapping you should expect to hear your maps are bad, rarely does a newbie make a good DM map without some kind of prior experience. Whether or not your feedback was shitty doesn't invalidate this, if you are looking for better feedback just ask multiple people, preferably those with some DM experience behind them.
  7. Like 4 maps left with any significant work to do. IDK if anyone on the team wants to share screenshots but if so they can feel free.
  8. What exactly would this be, taking soundtracks and effects from old 80's and 90's video games and slowing them down????
  9. Hey Lutz whatever happened to Demios: Anomaly Unleashed???

    1. Lutz


      Yeah, that was supposed to be a thing.  Long story short, I got a little detail crazy and got burned out after 3/4 of one level, partly because I kept trying to top myself and partly because WinDEU (which I used at the time) just isn't suited for more modern level design.

    2. Marcaek


      Given how long it has been I suppose it's (obviously) dead for good. Do you think you'll ever finish off what you had started with it?

    3. Lutz


      I will have to dust off what I had built.  I feel like I looked at it a couple years ago and just wasn't that impressed -- there were some cool pseudo-3D effects (like a elevator cage you could ride on and walk under) but too much artificial filler around the effects.  At the moment I am playing around with the Ancient Aliens texture set with a half-formed project in mind, but I don't really know where it's really going to go.


  10. Vanilla is overdone at this point, I want to see some good wads done in a more modern mapping format, emphasis on good. Boom would be fine too except even Boom mappers are overly conservative about what they change.
  11. Just popping in to say next time you do one of these to take coop compat into account from the beginning, as coop is pretty vital to the lifespan of a project, especially slaughtermaps which enjoy a good bit of coop play.
  12. here's your glowy future maps



  13. Taking care of it, will upload very soon.