Face23785

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About Face23785

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  1. I thought it was an ok sci-fi movie, but awful as a Doom movie. The genome angle was just stupid. I'm not necessarily in the "It's not Doom without demons from Hell" camp, because I enjoyed the Doom novels, but they at least came up with a semi-plausible explanation for not having actual demons (for anyone who hasn't read them, the invasion is orchestrated by powerful aliens who surveyed Earth centuries ago and genetically engineered the monsters to look demonic/mythical, thinking humans would still be uber-religious and fall apart when confronted by them and they'd easily overrun us). Some parts of the movie were awful though, like the douche-chills-inducing scene in the beginning where the arm gets severed in the door. So cheesy. I actually didn't enjoy the FPS sequence that much, it was a cool idea but the action had to be slow as fuck so you could actually tell what was going on, kind of took me out of the immersion.
  2. Ok, so first a disclaimer that I am admittedly a D64 fanboy. But what the fuck? Uneven as opposed to what? It's called variation, and it's something that's missing from many games in my opinion. Who the fuck wants to play the same kind of level over and over again? The different levels were designed around different concepts and areas, and I thought it kept the game fresh. I'm of a similar opinion on some of the oddball levels from Doom and Doom 2 that people tend to hate because they're different. Different is good. I really don't understand people who just want more of the same.
  3. I don't get all the hate either. Yeah it can be a bit of a challenge navigating those narrow walkways with enemies attacking you, but it's not THAT hard. Personally I think it's interesting because it breaks up the levels a bit and makes you play different. Nothing wrong with that in my book. Having recently had to play it from a pistol start on my quest to beat all the iwad levels in this manner, I will say it is a bitch to play that way. Took me 3 or 4 tries, I forget, but I never felt cheated exactly or that the play was unfair. It was just a little harder than most of the other stock maps that you can beat first try.
  4. Thanks for that. I could not stop laughing.
  5. This. To me it's not even really a matter of preference, it's an ammo-efficiency thing. I like both weapons, and in UD I really tend to not notice that I don't have the SSG, but when I do have it it makes so much more sense economically in most situations than the SG does. If the SG makes more sense, I switch to it. While we're talking about the shotgun, I will mention something I've seen said around here before. I love Doom for getting the shotgun right. The spread is exaggerated but it still works fairly realistically. This pretty much ruined most later FPS's for me because I love using a shotty for close/medium range combat, and the shotgun in most games SUCKS HARD at anything beyond 2 feet. Maybe has something to do with 80s action movies and everyone thinking machine guns are cool as shit, so they know most people will just use those and the shotgun is basically an afterthought? Whatever the reason, fuck them and their unrealistic weak ass "shotguns".
  6. I'm trying to keep my weight in check. Can I just pick up ONE shotgun shell?
  7. Give them a shot. The first book is definitely the best, after that most Doom fans probably won't dig it. The third and fourth books go totally off the rails, as in there's barely any Doom in them, although they're still fairly good sci-fi. But yeah, that name is awful. Taggart is fine for a last name, but Flynn? Nah. Doomguy is where it's at.
  8. Yeah PSX. The SNES one is near and dear to my heart because it was all I could play when Doom first came out, didn't have a computer. I used to rent it all the time. But damn, that PSX port is just awesome. The changes, new levels, the music. Everything went together perfect.
  9. Agreed. The levels have an ancient, built long ago feel to them. Kind of like Hell got all their designs from a Middle Ages architect. Not completely unknown to a modern human but different enough that it feels foreign and menacing.
  10. Agreed, I don't do it that often but I thought there would be more people who were just like "you haven't beat them all from pistol start yet?" I'm most of the way through Doom 2 now. A few levels took me several tries. I kept fucking up Tricks & Traps by going at the rooms in the wrong order. I haven't played Doom 2 near as much as UD, so I don't have every nook and cranny memorized.
  11. I also try to go for 100% kills. After I went back and got the chaingun and shotgun, I did indeed kill those 2 demons. Just skipping a fight, especially when I'm trying to do a challenge like this, almost feels like I cheated. I won't hunt down a single lost soul that might have escaped somewhere, but I won't deliberately avoid killing enemies that are along the main route or in main/obvious secrets.
  12. I did forget to mention that other condition, that each level must be completed without saves! I also was able to survive M7 the first try, but just barely. It was the only one in E1 where I almost died, at the starting room. M8 on the other hand I found fairly simple. I never have more than 1 demon left after I detonate the barrels, and the 2 in the weapon rooms I just ran past, to the bottom of the lift, and waited until one managed to get out and come down the hall toward me, then ran around him and picked up the weapon he left behind. It also helps if you know where the soul sphere is. Those are pretty smart haha, I admit I think some of the levels I found challenging was probably just because my strategy was not well thought out, or just non-existent! I also agree with what plums said, it gives you a new appreciation for some levels and forces you to play different. I'm a few levels into Doom 2 now. I recommend it to anyone seeking a new challenge with the iwads. I'm kinda surprised there haven't been more folks replying that they've been there, done that. I figured this was something all the more hardcore Doomers had checked off their list.
  13. I respect your opinion, but I never really found it annoying. It would be annoying if there were a bunch of levels like that, but being that there's only a few, to me it was just a different kind of challenge. And I don't keep track of who made which levels so that's a completely unbiased opinion.
  14. The brightness is definitely one thing. The game was dark as fuck in the 90s on an old tube tv, especially for those of us who only had small tvs in our rooms. I wasn't allowed to hook video games up to the living room tv. The other thing that makes it scarier on the console are the controls. Turning is rather slow, so you can hear something to your side or behind you and you can't spin around instantly like you can set your mouse sensitivity to do in the ports. You also can't switch directly to your desired weapon.
  15. So the iwads have gotten fairly routine to play for me on UV (tried Nightmare, I just can't do that). I've got a 2 gig folder of pwads I really should start playing through, but I always find an excuse not to play them. This time, it was because I haven't pistol started and beaten each and every stock level yet on UV. I started working on this a few years ago but I forgot where I was, so I decided to start over at E1M1 and make a fucking spreadsheet so I wouldn't forget which levels I'd already knocked out. I finished Ultimate Doom recently, that was fun. I assume there's other folks out there that have done this. I did this playing a level or two here or there over the last 2 months or so, so I may not remember all of the hardest ones. What levels do you all think are hardest in Ultimate Doom to beat from a pistol start? For me: E1M7 - You get swarmed at the start by a bunch of hitscanners, imps, and demons, if you can't get to a shotgun quick it can end badly E2M4 - Wasn't that hard, but I wanted to include something from E2 and this was the only level I found a bit of a challenge E3M2 - If I remembered where all the items were this probably turns into a piece of cake E3M3 - I think the order in which I tackled the areas made this harder than it needs to be E3M5 - Same as E3M3 E3M8 - Not too hard but worth mentioning that pistol starting it is the only way that makes it even remotely challenging E4M2 - The start is a bitch even when you play E4M1 first so from a pistol start I kept fucking up E4M6 - Usually by this point in a full playthrough I've got a fair amount of health built up. Starting with the stock loadout sucked E4M9 - I simply haven't played this level much, so it was a challenge just due to unfamiliarity